Search found 13 matches
- Sun Nov 27, 2005 11:42 am
- Forum: General Discussion
- Topic: People still play the old bzflag.
- Replies: 73
- Views: 25597
Wonder why ppl still play it? They have Pentium 2s. That will roll over and die on the newer versions. They like the version, cause it was AWESOME! (well, compared to what we have now, it stinks...) They've never heard of the newer version, and don't want to be bothered with anything but killing ea...
- Sat Nov 26, 2005 9:14 am
- Forum: General Discussion
- Topic: Hide N Seek Hills by BIYA; Who will host it?
- Replies: 5
- Views: 2818
- Fri Nov 25, 2005 9:37 am
- Forum: General Discussion
- Topic: Compiling bzflag as a debian/ubuntu package?
- Replies: 1
- Views: 1377
Compiling bzflag as a debian/ubuntu package?
How do I do this? I have the source ompiling for 2.0.4 (ubuntu is at 2.0.2)
and Iwant to make it a .deb
Anyone?
and Iwant to make it a .deb
Anyone?
- Sun Oct 02, 2005 9:46 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.4 Released
- Replies: 62
- Views: 46290
forget using the Opkg this time take a look at www.autopackage.org I'd prefer if autopackage was used for linux installer stuff (because distros dont update the games often, hell ubuntu is still stuck on 1.10, last I heard, breezy wont fix this either) Autopackage also integrates nicely with gnome a...
- Wed Aug 24, 2005 9:45 am
- Forum: General Discussion
- Topic: BZViolence?
- Replies: 68
- Views: 22941
- Fri Aug 19, 2005 10:16 am
- Forum: Enhancements
- Topic: Skinning and Weapons suggestions
- Replies: 5
- Views: 2140
yeah. Ever play metroid prime? kinda similar to the charge beam. except small shots would create a small (yet defineable explosion) and charged shots (if the player gets the chance to fire it) would create a huge blast that could take out, say, a base in a flag match. would definately suck if there ...
- Thu Aug 18, 2005 11:04 pm
- Forum: Enhancements
- Topic: Skinning and Weapons suggestions
- Replies: 5
- Views: 2140
- Thu Aug 18, 2005 10:09 pm
- Forum: Enhancements
- Topic: Anothe gametype idea
- Replies: 2
- Views: 1379
Anothe gametype idea
paintball mode. basically, you can shoot opponents more than once, but if they accumulate too much "paint" (basically, it would block their view, they lose and are taken out of the game for the time being, which ever team is remaining wins. (basically, losers go into phantom mode and their...
- Thu Aug 18, 2005 10:03 pm
- Forum: Enhancements
- Topic: Skinning and Weapons suggestions
- Replies: 5
- Views: 2140
Skinning and Weapons suggestions
(posted in the wrong forum before) Skinning: Able to change the sky and the clouds tanks have a tread texture separate from the other so you can customise the tank skin, and the treads stay the same (silver or gunmetal treads) Would be cool for skins that would look messed up otherwise if they were ...
- Thu Aug 18, 2005 9:58 pm
- Forum: Enhancements
- Topic: Some suggestions for a future release
- Replies: 5
- Views: 2100
- Thu Aug 18, 2005 9:31 pm
- Forum: Enhancements
- Topic: Some suggestions for a future release
- Replies: 5
- Views: 2100
Some suggestions for a future release
Skinning: Able to change the sky and the clouds tanks have a tread texture separate from the other so you can customise the tank skin, and the treads stay the same (silver or gunmetal treads) Would be cool for skins that would look messed up otherwise if they were wrapped along the treads. A fog set...
- Mon Aug 01, 2005 2:31 am
- Forum: Players
- Topic: Funniest BZ Flag Moment?
- Replies: 215
- Views: 85982
- Sun Jul 31, 2005 1:54 am
- Forum: General Discussion
- Topic: Map question
- Replies: 0
- Views: 1042
Map question
I've been mucking around with writing a map manually. I was wondering, what are all the possible options for textures? I'm trying to make a map that will resemble dark aether from metroid prime 2. My main question is, how do I alter the cloud texture in a way it will load for all clients? If this is...