Search found 79 matches

by Strakowski
Sat Sep 04, 2010 10:38 pm
Forum: Help: Map Making
Topic: Water Death
Replies: 5
Views: 2177

Re: Water Death

Also, another thing a lot of mapmakers tend to do is make the Water non-lethal and drivethrough , but then give the the floor beneath the water a death tag . This avoids the odd feeling of bouncing off the surface of the water when you die, by letting you "sink" underwater, and then explod...
by Strakowski
Sun Aug 29, 2010 5:31 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36470

Re: 2010 Collaborator Submissions

Oh lord, I can't wait for this map! What a fantastic idea...
by Strakowski
Thu May 27, 2010 5:58 am
Forum: Game Releases and Versions
Topic: don't let BZFlag die
Replies: 51
Views: 20267

Re: don't let BZFlag die

Now, I haven't been a part of the community for very long, certainly not long enough to know whether BZFlag is growing or shrinking, nor do I know anything in regard to marketing or business theory (beyond "The Tipping Point" ;)), but I am fairly confident that it would take more than an e...
by Strakowski
Thu May 06, 2010 6:11 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Split-screen local multiplayer?
Replies: 4
Views: 1441

Re: Split-screen local multiplayer?

I don't really see how it'd work anyway. Unless you have a very minimalistic key configuration or some kind of driver for reading multiple HID, it'd be difficult to fit all those controls into a single layout. And cramming the radar, console, etc. into a half screen would require quite the monitor.
by Strakowski
Tue May 04, 2010 3:06 am
Forum: Tournaments And Games
Topic: "Last Tank Standing" hosted in the name of the OpenLeague
Replies: 7
Views: 5579

Re: "Last Tank Standing" hosted in the name of the OpenLeague

Great concept! Hope there's a good turnout, it'd really be fun with a lot of players. So, how's it going to work? One shot and your gone? Or are there lives, like 1vs1?
by Strakowski
Fri Apr 30, 2010 5:30 am
Forum: Players
Topic: Tank Size
Replies: 21
Views: 7068

Re: Tank Size

Until development on this issue progresses further, I've begun the implementation of a secondary ban list to keep these designated offenders off of select servers. That way, we can keep them on randomly generated maps, where they belong.
by Strakowski
Wed Apr 28, 2010 3:13 am
Forum: Help: Map Making
Topic: Mac Mapmakers?
Replies: 3
Views: 1891

Re: Mac Mapmakers?

hmm.... simple mapmaking for Mac without coding? Well, first of all, let me tell you: it's pretty simple to learn to make a maps through coding, and I prefer it a million times more. If you check the wiki (http://my.bzflag.org/w/BZW) and look at just the introduction and some of the objects (box, py...
by Strakowski
Mon Apr 26, 2010 12:40 am
Forum: General Map Making Discussions
Topic: mappers competiton number 1
Replies: 25
Views: 7915

Re: mappers competiton number 1

Christ, Spazzy, it's like comparing doodles to the Mona Lisa. The only shot I have at winning now is bribery. :wink: (behind this happy emoticon, I'm crying in the shower)
by Strakowski
Wed Apr 21, 2010 11:50 pm
Forum: Map releases
Topic: Twisted Map
Replies: 4
Views: 1670

Re: Twisted Map

Looks nice, I do always enjoy the occasional fixed geometry map! However, the teleporters don't seem to be working for me. I don't know, maybe it's just my version of bzfs, but shots and tanks appear to be going straight through them. Also, do you want this to be a 1 shot, no jump, no flag, no rico ...
by Strakowski
Wed Apr 21, 2010 4:46 am
Forum: Map Editors
Topic: Editor Highlight Codes
Replies: 17
Views: 21972

Re: Editor Highlight Codes

Man, thanks for that smultron library, Spazzy, I wish I had had this before! Much better than using textedit. It's too bad that there is no way for smultron to distinguish any more objects than keywords without starting and ending elements, but it still makes BZWs much more navigable as it is.
by Strakowski
Sun Apr 18, 2010 4:10 pm
Forum: General Map Making Discussions
Topic: mappers competiton number 1
Replies: 25
Views: 7915

Re: mappers competiton number 1

alright, here is the revised (radar guides, updated spawns/bases) version of my Ocean Battlezone map. Two versions: The original map: OceanBattlezone.bzw A version with Anomaly 's fancy water. No difference in gameplay, just aesthetics: OceanBattlezone(Fancy).bzw Update: I discovered a small imperfe...
by Strakowski
Wed Apr 14, 2010 2:19 pm
Forum: Map releases
Topic: Arc War 2.0 :: Revenge of the Arcs [2 Team CTF]
Replies: 2
Views: 1547

Re: Arc War 2.0 :: Revenge of the Arcs [2 Team CTF]

Happy 1000th post, Bambino!

this map looks great! I loved Arc War 1, and I can't wait to play on this one.
by Strakowski
Sun Apr 11, 2010 3:58 pm
Forum: General Map Making Discussions
Topic: mappers competiton number 1
Replies: 25
Views: 7915

Re: mappers competiton number 1

Just curious, hutty, have you figured out a system for tabulating votes (or some other means of determining a winner)?
by Strakowski
Tue Mar 30, 2010 6:09 am
Forum: Map releases
Topic: Ocean Battlezone by Strakowski
Replies: 5
Views: 1994

Re: Ocean Battlezone by Strakowski

huttymuncher wrote:looks very nice. i will have to try it. :D

care to submit it to the triangle map competition?

started a couple days ago, you would be the first :D
go ahead, it's fine by me.
by Strakowski
Tue Mar 30, 2010 2:35 am
Forum: Map releases
Topic: Ocean Battlezone by Strakowski
Replies: 5
Views: 1994

Re: Ocean Battlezone by Strakowski

Maps' back up!
by Strakowski
Mon Mar 29, 2010 5:48 am
Forum: Map releases
Topic: Ocean Battlezone by Strakowski
Replies: 5
Views: 1994

Re: Ocean Battlezone by Strakowski

Why thank you! Yes, it is currently down. There was a large game going on earlier today, and suddenly everybody lost connection (heaven knows why) and the server dissapeared :P. Here's another screenie I thought looked nice. The lighting on the ground is wierd because it consists of several meshes, ...
by Strakowski
Mon Mar 29, 2010 4:55 am
Forum: Map releases
Topic: Ocean Battlezone by Strakowski
Replies: 5
Views: 1994

Ocean Battlezone by Strakowski

This map has actually been out for a day (thanks to mrapple at BZBureau for hosting), but I haven't gotten around to writing this little blurb until now. Well, anyway, this is my map, Ocean Battlezone (hosted at bzbureau.com:5194). My original goal was to create a map with clean, simple aesthetics a...
by Strakowski
Sat Mar 27, 2010 10:26 pm
Forum: General Map Making Discussions
Topic: Gradient Shading
Replies: 5
Views: 2464

Re: Gradient Shading

Wait.. this is strange. I opened my map for a test and then resaved it using /saveworld to see what the meshboxes were being converted into. It automatically adds a flatshading tag to all of them. My "meshbox"s are translated into flatshaded arcs with 4 divisions when I run bzfs. I suppose...
by Strakowski
Sat Mar 27, 2010 4:45 pm
Forum: General Map Making Discussions
Topic: Gradient Shading
Replies: 5
Views: 2464

Re: Gradient Shading

the arcs are fine (though the tops are not shaded), it's just the meshboxes.
by Strakowski
Sat Mar 27, 2010 4:12 pm
Forum: General Map Making Discussions
Topic: Gradient Shading
Replies: 5
Views: 2464

Gradient Shading

Is there anyway to perform gradient light shading (as is on meshes) on meshboxes? I just did a second version of an all mesh map almost exclusively in meshboxes and arcs, but, because there is no gradient shading on any of the faces, it doesn't look half as nice as the all mesh version. The differen...
by Strakowski
Wed Mar 24, 2010 8:20 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: How to change map?
Replies: 6
Views: 3555

Re: How to change map?

What method are you using to start the server? Just double clicking BZFS? Using the Start Server function within BZFlag? Terminal/BZFS: Personally, I like Terminal the best (it's simplest). If you want to do it in Terminal, just: 1) Open Terminal 2)Type "the/filepath/to/bzflag/bzfs/" foll...
by Strakowski
Wed Mar 24, 2010 5:20 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: How to change map?
Replies: 6
Views: 3555

Re: How to change map?

Alright, just a forewarning: I usually mess up when it comes to interpreting questions, but I think I know what you're asking. When you run BZFS (I assume you are using terminal), run it with the parameter "-world insert/path/to/map/here.bzw". Does this solve your question or did I mess th...
by Strakowski
Sat Mar 20, 2010 2:05 am
Forum: Fansites
Topic: bz-zone.tk
Replies: 12
Views: 9519

Re: bz-zone.tk

I don't know if anybody really cares, but your homepage has a couple grammatical errors (hooray for nitpicking!): "When it comes to free multiplayer games (put a comma here) most usually have poor communities with uncaring participants, (<- either use a conjunction or make this comma a period o...
by Strakowski
Thu Mar 18, 2010 4:34 am
Forum: Help: Map Making
Topic: Teleporter Help
Replies: 15
Views: 5251

Re: Teleporter Help

I had the same problem with teles on several maps. This is the fix that "normally" works. A thin untextured box under the tele usually does the trick. This example below is a tele on mesh. This box must be untextured, usually the ugly box on a different texture mesh is fixed with a passab...
by Strakowski
Wed Mar 17, 2010 9:30 pm
Forum: Help: Map Making
Topic: Teleporter Help
Replies: 15
Views: 5251

Re: Teleporter Help

joevano wrote:Try lowering it by .01 units...
hmm... now I just fall through whatever mesh I'm trying to teleport onto.