Search found 225 matches

by hutty
Thu May 10, 2012 5:33 pm
Forum: News & Announcements
Topic: Shiny New BZFlag.org Site
Replies: 20
Views: 6227

Re: Shiny New BZFlag.org Site

quite impressive ...
... i don't recognize all the maps in the screen shots ... iv'e been out of the loop for a while ... must have missed something ...
:D
by hutty
Wed Feb 29, 2012 7:59 pm
Forum: Map releases
Topic: The Dark Arena
Replies: 1
Views: 1069

Re: The Dark Arena

I saw this map a while ago on a server ...

Its beautiful .. and plays well ... good job :D
by hutty
Wed Feb 29, 2012 7:57 pm
Forum: Map releases
Topic: Parilis
Replies: 3
Views: 1166

Re: Parilis

very colorful .... however ... it is a little repetative
by hutty
Fri Dec 02, 2011 6:32 pm
Forum: General Discussion
Topic: The Free Game Alliance - BZFlag inclusion?
Replies: 6
Views: 1258

Re: The Free Game Alliance - BZFlag inclusion?

and it doesn't help that xonotic development is going fast ... scary fast

while our development is .. well .. um .. .. . is there any?
by hutty
Thu Sep 01, 2011 1:13 pm
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 1801

Re: Race track testing

shiny floor is a server setting that is set in the config file (i think its mirror 1 or something like that... look it up on the wiki) making the floor kill the player is easy... just make a very shot invisible box that covers the entire floor. Then apply the death physics setting to the box (look a...
by hutty
Fri Aug 12, 2011 1:32 am
Forum: Map releases
Topic: map ideas
Replies: 11
Views: 1785

Re: map ideas

Smoke and lights wont be hard... they will be nearly impossible.

And trying to convince the devs to program in particle emitters and light maps... more than impossible.


But if you can figure out how... i'll be surprised
(maybe try bribing them with candy....)
by hutty
Sat Jul 09, 2011 3:05 am
Forum: Help: Map Making
Topic: Error ::: Unable to position flags on this world. :::
Replies: 27
Views: 3054

Re: Error ::: Unable to position flags on this world. :::

Your problem can be cause by many things....

zones (I almost never use them... so dont ask)

a zone in a arc with ratio used may cause this issue

also... is you bzfs up to date? different versions of bzfs do different things. (at least for the arc problem they do.)
by hutty
Sat Jul 09, 2011 2:58 am
Forum: Map releases
Topic: Vertical Bullets
Replies: 4
Views: 1162

Re: Vertical Bullets

Would you like to submit it to the map competition?

http://my.bzflag.org/bb/viewtopic.php?f=40&t=17425
by hutty
Wed Jul 06, 2011 12:51 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.0 "Wake the Dead" released
Replies: 74
Views: 47165

Re: BZFlag 2.4.0 "Wake the Dead" released

ooo...

can I drive from a mesh box to a box without getting stuck now?

and what about mesh box texturing... does it still stretch?
by hutty
Wed Jun 15, 2011 3:27 am
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 1198

Re: arc and rotation

by this posthttp://my.bzflag.org/bb/viewtopic.php?f=66&t=17426

I assume you solved the problem... my question is ... how did you?
by hutty
Wed Jun 15, 2011 2:57 am
Forum: Works In Progress
Topic: The 4 Fortified bases map Version 3.6 is coming Soon :)
Replies: 2
Views: 1103

Re: The 4 Fortified bases map Version 3.6 is coming Soon :)

I gave it a test run... I will have to say it is very creative.

I do suggest making a 2 team version also (seems that those usually get along better that 4 team)
I like you creative work with boxes pyramids and arcs.

It does seem that the bottom floor is very open... maybe a little too open.
by hutty
Tue Jun 14, 2011 10:34 pm
Forum: General Map Making Discussions
Topic: mappers competition number 2
Replies: 7
Views: 2867

Re: mappers competition number 2

Ok...

I probably should clarify... when i say map size 200 x 200 or smaller I mean the code

Code: Select all

world
 size 200 200
end
not 200 units on each side (that would be 100 x 100 (however if you want your map that small feel free))
by hutty
Tue Jun 14, 2011 2:02 pm
Forum: General Map Making Discussions
Topic: mappers competition number 2
Replies: 7
Views: 2867

Re: mappers competition number 2

are the vertical teleporters not making it in to 2.4?
by hutty
Mon Jun 13, 2011 1:48 pm
Forum: General Map Making Discussions
Topic: mappers competition number 2
Replies: 7
Views: 2867

mappers competition number 2

Hello its time for another summer map contest. This time the contest is mini map so be creative with the small space Rules... :arrow: Max map size is 200 x 200 :arrow: Can be CTF FFA RH(rabbit hunt) KOTH(king of the hill) ZOM(Zombie match) RACE(Race) OBT(Obstacle course) etc. :arrow: Judging will be...
by hutty
Mon Jun 13, 2011 1:30 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 2536

Re: Arc and box, same Z axis height, same parameters size he

In almost all 3d games overlapping objects cause a flicker effect.... its not just bz
by hutty
Mon Jun 13, 2011 2:19 am
Forum: Map releases
Topic: fusion
Replies: 3
Views: 1156

fusion

This map is about a year old now and i'm pretty sure many of you have seen it online. Well here it is for everyone to edit and play with!!! features:: 2318 lines of hand written code no mesh objects used all textures are from within bzflag all special effects (the ground) and jumping physics are bui...
by hutty
Sat Jun 11, 2011 3:48 am
Forum: Enhancements
Topic: Music in bzflag
Replies: 21
Views: 3065

Re: Music in bzflag

I however disagree... When looking at a video game there are three things graphics sound and game play guess which bzflag is lacking in.... Although the music files would have to be pretty long beacuse a bzflag ctf match can go on for hours (and usually never end) other games that have music (nexuiz...
by hutty
Sun Jun 05, 2011 3:37 am
Forum: Works In Progress
Topic: live wire CTF by Calzaath
Replies: 6
Views: 2648

Re: live wire CTF by Calzaath

looks nice so far :D
by hutty
Fri Jun 03, 2011 12:16 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 1676

Re: Different kind of color & drive throught not working

however you are forgetting that textured boxes have a horrible spawn bug that will periodically spawn a player inside the box. Meshboxes do not have this problem boxes should only ever be used for -vs 1.0 computability - if you are keeping them the same brick and concrete textures. ps... I would lik...
by hutty
Fri Jun 03, 2011 12:14 pm
Forum: Help: Map Making
Topic: Make Windows with teleporters
Replies: 2
Views: 619

Re: Make Windows with teleporters

my.bzflag.org/w

look at texture, texture matrix, ad dynamic color
you should be able to get the moving teleporter texture with using a drivethrough meshbox
by hutty
Fri Jun 03, 2011 12:08 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 46
Views: 11248

Re: Artwork Refresh for BZFlag

nice and big, however the base top textures lack the 3d popout ish char that they used to have
by hutty
Wed Jun 01, 2011 5:54 pm
Forum: Works In Progress
Topic: Titan CTF
Replies: 6
Views: 1270

Re: Titan CTF

I have also played it.

here is my opinion
--the gears are Awesome!!!!
--The terrain looks great too
--the orange stuff would look better with a moving texture rather than a solid color
--I find the front and base areas rather plain

It does look very nice
by hutty
Wed Jun 01, 2011 5:53 pm
Forum: Works In Progress
Topic: they aren't Castles. [Domestic Dispute]
Replies: 6
Views: 1641

Re: they aren't Castles. [Domestic Dispute]

hmm

needs something.....
What about the middle?
by hutty
Tue May 31, 2011 2:15 am
Forum: Map releases
Topic: map ideas
Replies: 11
Views: 1785

Re: map ideas

something that hasn't already been done.....

please tell me its not a castle
by hutty
Fri May 27, 2011 5:40 pm
Forum: Fansites
Topic: bztankers.blogspot.com
Replies: 6
Views: 2594

Re: bztankers.blogspot.com

Hutty here... I would love to be an author for the site...

I am a rather experienced mapper on win mac and linux and can write tutorials if one needs them