quite impressive ... ... i don't recognize all the maps in the screen shots ... iv'e been out of the loop for a while ... must have missed something ...
shiny floor is a server setting that is set in the config file (i think its mirror 1 or something like that... look it up on the wiki) making the floor kill the player is easy... just make a very shot invisible box that covers the entire floor. Then apply the death physics setting to the box (look a...
I gave it a test run... I will have to say it is very creative.
I do suggest making a 2 team version also (seems that those usually get along better that 4 team)
I like you creative work with boxes pyramids and arcs.
It does seem that the bottom floor is very open... maybe a little too open.
Hello its time for another summer map contest. This time the contest is mini map so be creative with the small space Rules... :arrow: Max map size is 200 x 200 :arrow: Can be CTF FFA RH(rabbit hunt) KOTH(king of the hill) ZOM(Zombie match) RACE(Race) OBT(Obstacle course) etc. :arrow: Judging will be...
This map is about a year old now and i'm pretty sure many of you have seen it online. Well here it is for everyone to edit and play with!!! features:: 2318 lines of hand written code no mesh objects used all textures are from within bzflag all special effects (the ground) and jumping physics are bui...
I however disagree... When looking at a video game there are three things graphics sound and game play guess which bzflag is lacking in.... Although the music files would have to be pretty long beacuse a bzflag ctf match can go on for hours (and usually never end) other games that have music (nexuiz...
however you are forgetting that textured boxes have a horrible spawn bug that will periodically spawn a player inside the box. Meshboxes do not have this problem boxes should only ever be used for -vs 1.0 computability - if you are keeping them the same brick and concrete textures. ps... I would lik...
here is my opinion
--the gears are Awesome!!!!
--The terrain looks great too
--the orange stuff would look better with a moving texture rather than a solid color
--I find the front and base areas rather plain