Many thx for the pointers. I've just suggested it to one owner where a problem occurred recently.
/poll set can be fun & educational sometimes, but yes, should probably be concsiously enabled by an owner.
Search found 9 matches
Search found 9 matches • Page 1 of 1
- Mon Aug 26, 2019 6:50 pm
- Forum: Enhancements
- Topic: Auto -re-/set defaults on first player join
- Replies: 10
- Views: 591
I arrived at a map earlier where players and admin were trying to fix some server variables that appear to have been adjusted earlier through a poll. It occurred to me that when a first player joins (or last player leaves) a map, the server could automatically set all variables back to their default...
Well, it may not actually be BZFlag in real life, but last weekend I got to see an event which I believe may be the closest thing to it. The 2019 International Army Games Tank Biathlon final. It was a most extraordinary day out! Another player suggested I post about it, so here's a quick intro for a...
tainn & Zehra. Thanks for your viewpoints. Having had this idea I just wanted to put it forward, as I had imagined it might be a very quick/simple change at a single decision point in the code. I am immensely grateful to the hosts, developers and admins that keep BZ going for the community and don't...
I guess I'm suggesting it because I've quite regularly experienced relevant situations at times/maps that cops are not present. I'm loathed to hit a /report to bother an @ who's not presently in a game (and possibly can't attend to issue before it's long gone anyway). (If @s are there, then problems...
I understand that the voteRepeatTime server variable exists so that it can be set to a value high enough to prevent abuse of the polling system during play. But I also notice that on many servers, it is set (by default?) to a value which is significantly higher than (these days) a "problem player" o...
- Mon Jun 03, 2019 5:23 pm
- Forum: Screenshots & Artwork
- Topic: Mockup of new menu
- Replies: 26
- Views: 4613
Hi. Just mentioning that I like the direction this seems to be taking so far on aesthetics. Overall, I don't think thare are too many options on menus and the general structuring seems OK. If I think back to when I started, the Join Game menu was probably the most confusing. Perhaps more intuitive m...
- Sat Mar 16, 2019 8:43 pm
- Forum: News & Announcements
- Topic: Colorblindness support; we need your help
- Replies: 4
- Views: 1752
Sounds good! I'm not colourblind, but sometimes struggle (seemingly more than most) to identify some team flags on radar (Enhanced radar running on low opacity). This seems to affect me most for Green flag, next Blue. It can be fun searching for team flags, but to me there is some disparity between ...
- Sat Mar 16, 2019 3:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Can't cycle through player names
- Replies: 7
- Views: 1049
Many thanks. I'm a keyboard player and this was bothering me for ages and I just got around to seeking the cause (and found this thread). I'd worked around by locking on to a player before going into PM. Need "Active input device" as Mouse and player names can be cycled fine with left/right keys (de...