Search found 56 matches

by michaelh20
Fri Dec 26, 2003 6:00 pm
Forum: News & Announcements
Topic: v1.10.2 has been released
Replies: 40
Views: 18603

I'm also contributing a tiny little bit on the windows side and I am using VC++ 6. The project files were fixed not very recently thanks to Patl who is the main one who maintains them. As for the code not be terrifically organized, people are always updating and modifying it to make it more intellig...
by michaelh20
Mon Sep 08, 2003 12:53 am
Forum: General Discussion
Topic: I shall return (eventually)
Replies: 1
Views: 1375

I shall return (eventually)

Just wanted to say that eventually I will come back to bzflag coding and contribute more, but I decided that for the time being that contributing to a local project would help me more (for example someone's going to pay me $500/month to help get a project off the ground -- and possibly land me a rea...
by michaelh20
Wed May 21, 2003 8:36 pm
Forum: Enhancements
Topic: speed auto kick percentage is now a server paramater
Replies: 5
Views: 2939

So there is no disable setting, but you can effectively disable it by putting the value to a huge value?
by michaelh20
Wed May 21, 2003 12:48 am
Forum: Enhancements
Topic: Idiot's admin keys + all other server command keys niftified
Replies: 1
Views: 2003

Idiot's admin keys + all other server command keys niftified

windows exe sf patch by pressing o, the player can enter any number (in fact all of the current) /type commands, such as lagstats, etc by using the arrow keys. In addition when the user types in the password for the server they get access to the admin commands. If a server does not respond with "Yo...
by michaelh20
Mon May 19, 2003 1:55 am
Forum: Servers: General Discussion
Topic: Admin Functions without BZ client?
Replies: 7
Views: 3644

sounds like an interesting little programming possibility :)
by michaelh20
Fri May 02, 2003 3:34 am
Forum: General Discussion
Topic: How do you become a BZCop?
Replies: 21
Views: 6698

no cops .. kind of like Baghdad, huh?
by michaelh20
Mon Apr 28, 2003 3:23 am
Forum: Enhancements
Topic: status of [t] when typing
Replies: 14
Views: 5171

I hadn't thought of making an option of wether to reveal typing or not.. that's an interesting idea. As for lag, there's 16bits worth of status information (at least in theory) that's sent in every player update message and 8 of them are currently used. Hence there's 8 bits unused (one of which I us...
by michaelh20
Fri Apr 25, 2003 8:40 pm
Forum: Enhancements
Topic: server shot limit patch
Replies: 10
Views: 4646

Yo.. it's been applied to CVS now

Pat L/ aka. Jeff has applied to patch to CVS now......
by michaelh20
Sat Apr 19, 2003 8:59 pm
Forum: Enhancements
Topic: list server cache for client
Replies: 3
Views: 2620

updated and improved....

There was some inefficient sorting going on that I improved and in the process I got rid of the hang / pause that happens when the server list is being dragged in.
by michaelh20
Thu Apr 17, 2003 11:42 pm
Forum: Enhancements
Topic: server shot limit patch
Replies: 10
Views: 4646

server shot limit patch

limit your shots allowed with -sl <id> <limit>
hence

"bzfs -sl GM 25" limits GM shots to 25.

Also you can limit shots with *any* flag including team flags (RE, GR, PU, BL -- I added these manually) :)


source forge patch
by michaelh20
Thu Apr 17, 2003 11:12 pm
Forum: Enhancements
Topic: list server cache for client
Replies: 3
Views: 2620

The patch is on sourceforge, I just don't have a compiler/setup on hand for other platforms. It's built into the client, not just some stand alone windows thing
by michaelh20
Wed Apr 16, 2003 7:01 pm
Forum: Enhancements
Topic: list server cache for client
Replies: 3
Views: 2620

list server cache for client

This preserves a list over 30 days of all the servers that were found using the "find" menu. There's an option in options which allows you to add the cache items from a certain time period to the lists that the list servers returns. In addition, the most important thing is that if any errors occur g...
by michaelh20
Tue Apr 08, 2003 10:14 pm
Forum: Enhancements
Topic: status [t] + Spinning 3d T -- coooooollll
Replies: 6
Views: 3705

Patch fixed.. I wasn't diffing against the include dir before.

As for the center point, looking at a bunch of glstatements and trying to figure out where the center is challenging :) Perhaps blender could have told me somehow I suppose.. or the clunky gl exporting script
by michaelh20
Tue Apr 08, 2003 9:46 pm
Forum: Help: Source Code / Compiling / Development
Topic: freaking whitespace / cvs diff / patches / die whitespace!
Replies: 1
Views: 2278

freaking whitespace / cvs diff / patches / die whitespace!

Any suggestions as to how I get the ten thousand little changes that are now in patch that are completely meaningless out of the patch? So I downloaded the source code, did my modifications and inbetween someone edited out a bunch of spaces and reformated a bunch of my old code (heh), hence my patch...
by michaelh20
Sun Apr 06, 2003 2:11 am
Forum: Enhancements
Topic: status [t] + Spinning 3d T -- coooooollll
Replies: 6
Views: 3705

I actual did that, the earlier model was not *centered* in the X & Y plane around 0 0 0, it was off-center by some strange amount that I could not deduce, so when it spinned, it was actually like it was in orbit or something. If I knew exactly how it was off-center, I could have spinned it right
by michaelh20
Sat Apr 05, 2003 1:37 am
Forum: Enhancements
Topic: status [t] + Spinning 3d T -- coooooollll
Replies: 6
Views: 3705

twas updated.......
by michaelh20
Fri Apr 04, 2003 3:32 am
Forum: Enhancements
Topic: status [t] + Spinning 3d T -- coooooollll
Replies: 6
Views: 3705

status [t] + Spinning 3d T -- coooooollll

I did the 3d spinning T thing for when others are typing (see the other post for the gist of this concept). I had to freaking create the T by hand (20 vertices -- not too bad), because my little python gl exporting script was too lame to make things relative to 0,0,0 so my T had been spinning off ce...
by michaelh20
Fri Apr 04, 2003 3:27 am
Forum: Enhancements
Topic: demos
Replies: 5
Views: 3088

demos

I was thinking that it might be possible to create the capacity to record and playback demos. Might require some bit of hacking on the source code, but I was thinking somewhere along the lines of every so often recording the position of all the players and what they are doing, etc.. just thinking th...
by michaelh20
Wed Mar 26, 2003 9:05 pm
Forum: General Discussion
Topic: bzconehead tank /models etc..
Replies: 13
Views: 5489

BZFlag has two options - with and without lighting. Without lighting, the colors are pre-computed to look like there's lighting. Yes, this hardcoded. Would this be an example of that bit of code? void TankSceneNode::TankRenderNode::renderLights() { static const GLfloat lights[3][6] = { { 1.0f, 1.0f...
by michaelh20
Wed Mar 26, 2003 1:44 am
Forum: General Discussion
Topic: bzconehead tank /models etc..
Replies: 13
Views: 5489

why is it then that it appears when looking at the tank that it is shaded in some sort of way? Is this the effect of lighting or is it something simpler than that? Is this the "normals" that create this effect?
by michaelh20
Tue Mar 25, 2003 3:33 am
Forum: General Discussion
Topic: bzconehead tank /models etc..
Replies: 13
Views: 5489

bzconehead tank /models etc..

I've been monkeying around with the model stuff.. I did the castle blender tutorial and decided to throw the model into bzflag. So is all the lighting on the tank model also in the code (vs. in like turret.c body.c etc), like it seems to be?

http://www.visi.com/~michaelh/bzconehead.jpg
by michaelh20
Sat Mar 22, 2003 8:16 pm
Forum: General Discussion
Topic: bzgirl's one shot server
Replies: 8
Views: 3687

One shot can work, but it works less well I think on certain maps and with jumping enabled. at least imho
by michaelh20
Sat Mar 22, 2003 8:13 pm
Forum: Enhancements
Topic: status of [t] when typing
Replies: 14
Views: 5171

It's only meant as an indicator and people can take what they like from it, it doesn't mean you can't shoot the person who's typing, but perhaps you at least *know* if they are. I think it's a bit annoying myself to shoot someone and then realize they were typing. As for it not being a chatroom, wel...
by michaelh20
Fri Mar 21, 2003 9:59 pm
Forum: Enhancements
Topic: status of [t] when typing
Replies: 14
Views: 5171

status of [t] when typing

I posted a patch on sourceforge versus the latest source that gives a player a status of [t] like [p] which is done for pausing. This should be completely backwards compatible and if a person doesn't have this modification, they do not see [t] and they can not be seen to be typing. This will also fa...
by michaelh20
Fri Feb 07, 2003 3:43 am
Forum: Enhancements
Topic: Callsign registration & aditional admin options
Replies: 5
Views: 3216

So the client has to store a password for each server too and send it right after it connects, or some small period of time otherwise?

Of course it would madden a server admin if he/she had to assign a password for each and every person who entered the door