Search found 56 matches
- Fri Dec 26, 2003 6:00 pm
- Forum: News & Announcements
- Topic: v1.10.2 has been released
- Replies: 40
- Views: 22716
I'm also contributing a tiny little bit on the windows side and I am using VC++ 6. The project files were fixed not very recently thanks to Patl who is the main one who maintains them. As for the code not be terrifically organized, people are always updating and modifying it to make it more intellig...
- Mon Sep 08, 2003 12:53 am
- Forum: General Discussion
- Topic: I shall return (eventually)
- Replies: 1
- Views: 1717
I shall return (eventually)
Just wanted to say that eventually I will come back to bzflag coding and contribute more, but I decided that for the time being that contributing to a local project would help me more (for example someone's going to pay me $500/month to help get a project off the ground -- and possibly land me a rea...
- Wed May 21, 2003 8:36 pm
- Forum: Enhancements
- Topic: speed auto kick percentage is now a server paramater
- Replies: 5
- Views: 3542
- Wed May 21, 2003 12:48 am
- Forum: Enhancements
- Topic: Idiot's admin keys + all other server command keys niftified
- Replies: 1
- Views: 2394
Idiot's admin keys + all other server command keys niftified
windows exe sf patch by pressing o, the player can enter any number (in fact all of the current) /type commands, such as lagstats, etc by using the arrow keys. In addition when the user types in the password for the server they get access to the admin commands. If a server does not respond with &qu...
- Mon May 19, 2003 1:55 am
- Forum: Servers: General Discussion
- Topic: Admin Functions without BZ client?
- Replies: 7
- Views: 4321
- Fri May 02, 2003 3:34 am
- Forum: General Discussion
- Topic: How do you become a BZCop?
- Replies: 21
- Views: 8114
- Mon Apr 28, 2003 3:23 am
- Forum: Enhancements
- Topic: status of [t] when typing
- Replies: 14
- Views: 6128
I hadn't thought of making an option of wether to reveal typing or not.. that's an interesting idea. As for lag, there's 16bits worth of status information (at least in theory) that's sent in every player update message and 8 of them are currently used. Hence there's 8 bits unused (one of which I us...
- Fri Apr 25, 2003 8:40 pm
- Forum: Enhancements
- Topic: server shot limit patch
- Replies: 10
- Views: 5460
Yo.. it's been applied to CVS now
Pat L/ aka. Jeff has applied to patch to CVS now......
- Sat Apr 19, 2003 8:59 pm
- Forum: Enhancements
- Topic: list server cache for client
- Replies: 3
- Views: 3197
- Thu Apr 17, 2003 11:42 pm
- Forum: Enhancements
- Topic: server shot limit patch
- Replies: 10
- Views: 5460
server shot limit patch
limit your shots allowed with -sl <id> <limit>
hence
"bzfs -sl GM 25" limits GM shots to 25.
Also you can limit shots with *any* flag including team flags (RE, GR, PU, BL -- I added these manually)
source forge patch
hence
"bzfs -sl GM 25" limits GM shots to 25.
Also you can limit shots with *any* flag including team flags (RE, GR, PU, BL -- I added these manually)
source forge patch
- Thu Apr 17, 2003 11:12 pm
- Forum: Enhancements
- Topic: list server cache for client
- Replies: 3
- Views: 3197
- Wed Apr 16, 2003 7:01 pm
- Forum: Enhancements
- Topic: list server cache for client
- Replies: 3
- Views: 3197
list server cache for client
This preserves a list over 30 days of all the servers that were found using the "find" menu. There's an option in options which allows you to add the cache items from a certain time period to the lists that the list servers returns. In addition, the most important thing is that if any erro...
- Tue Apr 08, 2003 10:14 pm
- Forum: Enhancements
- Topic: status [t] + Spinning 3d T -- coooooollll
- Replies: 6
- Views: 4430
- Tue Apr 08, 2003 9:46 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: freaking whitespace / cvs diff / patches / die whitespace!
- Replies: 1
- Views: 2856
freaking whitespace / cvs diff / patches / die whitespace!
Any suggestions as to how I get the ten thousand little changes that are now in patch that are completely meaningless out of the patch? So I downloaded the source code, did my modifications and inbetween someone edited out a bunch of spaces and reformated a bunch of my old code (heh), hence my patch...
- Sun Apr 06, 2003 2:11 am
- Forum: Enhancements
- Topic: status [t] + Spinning 3d T -- coooooollll
- Replies: 6
- Views: 4430
- Sat Apr 05, 2003 1:37 am
- Forum: Enhancements
- Topic: status [t] + Spinning 3d T -- coooooollll
- Replies: 6
- Views: 4430
- Fri Apr 04, 2003 3:32 am
- Forum: Enhancements
- Topic: status [t] + Spinning 3d T -- coooooollll
- Replies: 6
- Views: 4430
status [t] + Spinning 3d T -- coooooollll
I did the 3d spinning T thing for when others are typing (see the other post for the gist of this concept). I had to freaking create the T by hand (20 vertices -- not too bad), because my little python gl exporting script was too lame to make things relative to 0,0,0 so my T had been spinning off ce...
- Fri Apr 04, 2003 3:27 am
- Forum: Enhancements
- Topic: demos
- Replies: 5
- Views: 3718
demos
I was thinking that it might be possible to create the capacity to record and playback demos. Might require some bit of hacking on the source code, but I was thinking somewhere along the lines of every so often recording the position of all the players and what they are doing, etc.. just thinking th...
- Wed Mar 26, 2003 9:05 pm
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7214
BZFlag has two options - with and without lighting. Without lighting, the colors are pre-computed to look like there's lighting. Yes, this hardcoded. Would this be an example of that bit of code? void TankSceneNode::TankRenderNode::renderLights() { static const GLfloat lights[3][6] = { { 1.0f, 1.0f...
- Wed Mar 26, 2003 1:44 am
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7214
- Tue Mar 25, 2003 3:33 am
- Forum: General Discussion
- Topic: bzconehead tank /models etc..
- Replies: 13
- Views: 7214
bzconehead tank /models etc..
I've been monkeying around with the model stuff.. I did the castle blender tutorial and decided to throw the model into bzflag. So is all the lighting on the tank model also in the code (vs. in like turret.c body.c etc), like it seems to be?
http://www.visi.com/~michaelh/bzconehead.jpg
http://www.visi.com/~michaelh/bzconehead.jpg
- Sat Mar 22, 2003 8:16 pm
- Forum: General Discussion
- Topic: bzgirl's one shot server
- Replies: 8
- Views: 4544
- Sat Mar 22, 2003 8:13 pm
- Forum: Enhancements
- Topic: status of [t] when typing
- Replies: 14
- Views: 6128
It's only meant as an indicator and people can take what they like from it, it doesn't mean you can't shoot the person who's typing, but perhaps you at least *know* if they are. I think it's a bit annoying myself to shoot someone and then realize they were typing. As for it not being a chatroom, wel...
- Fri Mar 21, 2003 9:59 pm
- Forum: Enhancements
- Topic: status of [t] when typing
- Replies: 14
- Views: 6128
status of [t] when typing
I posted a patch on sourceforge versus the latest source that gives a player a status of [t] like [p] which is done for pausing. This should be completely backwards compatible and if a person doesn't have this modification, they do not see [t] and they can not be seen to be typing. This will also fa...
- Fri Feb 07, 2003 3:43 am
- Forum: Enhancements
- Topic: Callsign registration & aditional admin options
- Replies: 5
- Views: 4100