Search found 91 matches

by mahem1
Tue Aug 20, 2013 1:51 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: [SOLVED] Can't turn right or reverse
Replies: 9
Views: 1883

Re: Can't turn right or reverse

I know had this issue before and brought it up on the IRC chat channel. It's a computer problem, as opposed to a bzflag problem.
Try resizing the window in 'windowed' view. I believe that is what worked for me.
by mahem1
Tue Aug 20, 2013 1:48 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Rookie Question
Replies: 4
Views: 1079

Re: Rookie Question

I usual find it by taking a screenshot and going to that directory, the config directory is a sibling to it.
by mahem1
Sat Mar 09, 2013 4:15 am
Forum: Map releases
Topic: Speed CTF
Replies: 2
Views: 1052

Re: Speed CTF

So I got this map going this morning and the gameplay is very interesting. (although I only played most 1v1). It has a cool mix between hold the flag and classic CTF, so that you have to run then go CTF. I think Duc style goes perfect with this small map and more reserved defensive gameplay. Also I ...
by mahem1
Thu Mar 07, 2013 4:01 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 300
Views: 76612

Re: 101

Yeah Const, it all has to do with the skill:kill ratio and the time:kill ratio. Maps like Apocalypse you don't necessarily need that much skill to kill (hide in the tele with team flag) and you don't really need to be there that long to get many kills (In a 10v10 you only need to team flag geno 10 t...
by mahem1
Sat Feb 02, 2013 10:33 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Terrible flickering with bzflag 2.4.2 on Gentoo
Replies: 7
Views: 1154

Re: Terrible flickering with bzflag 2.4.2 on Gentoo

Blast is right, when I was using unity 3d desktop effects on Ubuntu I was also jittery and I only had like 8 FPS. But then when I downgraded to unity 2d graphics it was back to normal.
Also turning down my screen resolution has helped me with problems like this in the past...
by mahem1
Tue Jan 29, 2013 3:27 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: LAN Server
Replies: 12
Views: 1945

Re: LAN Server

The easiest way to do that is use the `-password` command-line option. E.g: The problem is that anyone who can read logs or guess your password now has admin access. Which isn't to bad if this just a local server. What would be idle would be to use a local group, but I believe that those are obsole...
by mahem1
Thu Dec 27, 2012 3:28 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 300
Views: 76612

Re: 101

Well here is my claim to fame. Got it on Badgerking's ariel and ground attack.
bzfi0012.png
(59.62 KiB) Not downloaded yet
by mahem1
Fri Dec 21, 2012 2:40 am
Forum: GU League Discussion
Topic: Winter Rikers 2013
Replies: 27
Views: 3693

Re: Winter Rikers 2013

I know that somebody had the idea to record a live commentary of the Rikers. Then put it online for those who missed Rikers or maybe attract new players through the competitive gameplay. Would this be an option for this Rikers? If so who would be willing to do this? Comments, feedback, and further i...
by mahem1
Tue Nov 06, 2012 9:30 pm
Forum: Servers: General Discussion
Topic: Grassroots by Babel
Replies: 7
Views: 1573

Re: Grassroots by Babel

This happened to me before and fortunately brad was online. (Brad in the server administrator) And all it took was a few minutes for him to reset my score. So just send him a pm and hopefully he could help you out.
by mahem1
Sat Nov 03, 2012 8:45 pm
Forum: General Discussion
Topic: Callsign Lookup
Replies: 5
Views: 1600

Re: Callsign Lookup

As blast said no, there is not a public site that will give you that information.
Although, Strayer's BZStats site(http://bzstats.strayer.de) will record your previous callsign. It says that your previous callsign as Toanicky, but that is as far as it goes, just one callsign and not a list of them...
by mahem1
Tue Oct 16, 2012 2:14 pm
Forum: Players
Topic: It's a good bye
Replies: 13
Views: 2611

Re: It's a good bye

I had promised myself that if you weren't back within a week I would call the missing persons hotline....
So I guess it is a good thing you aren't missing or dead.
by mahem1
Thu Jul 19, 2012 2:59 am
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 2768

Re: Tele links

That is very helpful, thanks for the share. I'll assume it works for nested groups too.
Also, where did you gather that information? It would be help if it was more widely available.
by mahem1
Thu Jul 19, 2012 2:24 am
Forum: Map releases
Topic: 4 Battles Ctf rico
Replies: 9
Views: 1653

Re: 4 Battles Ctf rico

I gotta say that this map is a great improvement over your last one, like over 10 times better. Also you need to start adding an options block to you maps to add basic playablillty, unless you enjoy the default one shot, no rico, no jumping, etc. If you don't want to go through all the options yours...
by mahem1
Sun Jul 01, 2012 5:24 pm
Forum: Players
Topic: Your Perfect FFA
Replies: 2
Views: 865

Your Perfect FFA

So lets put this up for discussion. What would your perfect Free-For-All map be like? If you were a great map maker, with unlimited creativity and skill, and you were making an FAA what type of map would you create?? Or if you took an existing map and tweaked it to meet your bzflag playing desires, ...
by mahem1
Thu Jun 28, 2012 8:52 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Allowing download from PMofo
Replies: 5
Views: 1160

Re: Allowing download from PMofo

I always find that file location (and still do) by taking a screenshot in the bzflag application. This will show you the path to the screenshot, the download access file should be in the parent directory of the screenshot.(/BZFlag) I think it would be safe to say that this ALWAYS works, but I may be...
by mahem1
Mon Jun 18, 2012 11:27 pm
Forum: Fansites
Topic: BZStocks - The BZ Population Decides
Replies: 32
Views: 10656

Re: BZStocks - The BZ Population Decides

Bug Report: I just lost about $100,000 of my portfolio today(Monday 18th) at around 11:05pm gmt. This *seems* to have happened when one/two of my stocks reached it's 6 hour sale buffer. Feature Request: A 'Sales History' on the 'Home' page, to keep sold stocks in a frozen state of when they were sol...
by mahem1
Fri Jun 15, 2012 2:55 pm
Forum: Fansites
Topic: BZStocks - The BZ Population Decides
Replies: 32
Views: 10656

Re: BZStocks - The BZ Population Decides

Here is some of my feedback/ideas/preferences: 1. One nice feature would be to have the highs, lows and averages for each specific time-frame(24hours,3days,week, etc.) on the individual servers info page. The All Time highs and lows are fairly worthless because, for instance, PMAIA2's all time low i...
by mahem1
Fri Jun 01, 2012 11:55 am
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 8234

Re: Plugin Request Thread

Edit 1: 31/5/2012 1. Assumption 1, I though 3 and 4 team would be nice too, but I doubt we could get that many players.... So yes two teams. 2. Assumption 2, Yes that would be a useful permission. 3. When the VIP leaves, all players will be stopped and unable to shoot and notified that the VIP for ...
by mahem1
Fri Jun 01, 2012 1:01 am
Forum: Development
Topic: Progress
Replies: 32
Views: 6834

Re: Progress

I never knew so many eight year old girls played bzflag.......
But anyways, great work Jeff! I hope this game turns out to be just as good as bzflag.
by mahem1
Wed May 30, 2012 1:15 am
Forum: Works In Progress
Topic: Aztec Pyramid
Replies: 27
Views: 3723

Re: Aztec Pyramid

Just by looking at your map and past experience, it seems like the boxes are too skinny which cause a weird bug that prevents you from moving without being 'sealed'. You should try making that blocks thicker in the z direction. Does anyone want to explain why this happens to skinny boxes? And please...
by mahem1
Tue May 29, 2012 6:40 pm
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 2768

Re: Tele links

Thanks for the info sig. Could this be added to the wiki please. (I would do it if you want) Or is it common knowledge that '*' and '?' are multi and single character wildcards? Also it is misleading to say that teleports can be defined in groups (http://wiki.bzflag.org/Define) without saying that l...
by mahem1
Tue May 29, 2012 5:38 pm
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 2768

Re: Tele links

Simply use more than one link. In the first link link the front to wherever and in the second link the back to wherever. Also could I ask, how do you link teleporters that are in a group. And the wiki is pretty vague about the '*' character in links. How does that character work? Sorry If am hijacki...
by mahem1
Sat May 26, 2012 9:14 pm
Forum: General Map Making Discussions
Topic: Controlling spawn locations
Replies: 3
Views: 1630

Re: Controlling spawn locations

How are you setting up your zones? I simply do this: zone pos 0 0 0 size 1 1 1 team 4 end This works for me on the purple team 100% of the time. I tried with a box and a pyramid with -sb on and it spawns me ontop and not randomly. Also I tried multiple spawn zones and it works by spawning evening(if...
by mahem1
Sun May 20, 2012 6:06 pm
Forum: Help: Map Making
Topic: Help!!
Replies: 14
Views: 2509

Re: Help!!

*cough* Try adding *cough* new line *cough* characters *cough*
by mahem1
Sun May 20, 2012 5:37 pm
Forum: Help: Map Making
Topic: Help!!
Replies: 14
Views: 2509

Re: Help!!

Just as blast said, and I have told you in-game already, we are not going to do it for you. Only help people who want to learn. If you want to learn ask specific questions about specific thing you don't understand. I don't think anyone will help you for something so simple, especially after you wrot...