Search found 4 matches

by Miln
Sun Mar 21, 2010 11:31 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 213798

Re: ModelTool for OBJ to BZW conversion

Which file? When I put it in the modeltools main file, it gives: Making all in vc9 make[1]: Entering directory `/home/mike/Desktop/someprograms/bzflag-2.0.14/tools/modeltool/vc9' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/mike/Desktop/someprograms/bzflag-2.0.14/tools/mo...
by Miln
Sun Mar 21, 2010 10:50 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 213798

Re: ModelTool for OBJ to BZW conversion

Ok, I have the full output. I also tried running it as root, but with no success. Making all in vc9 make[1]: Entering directory `/home/mike/Desktop/someprograms/bzflag-2.0.14/tools/modeltool/vc9' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/mike/Desktop/someprograms/bzfla...
by Miln
Sun Mar 21, 2010 8:38 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 213798

Re: ModelTool for OBJ to BZW conversion

OK, so I compiled the entire BZFlag 2.0.14. It was a pain getting all the dependancies, but it worked. Now, I have two questions. How do I run the Bzflag game I just made, and how do I make Modeltools? (Running "make" in the modeltools directory returned, "make: *** [all-recursive] Er...
by Miln
Fri Mar 19, 2010 12:11 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 213798

Re: ModelTool for OBJ to BZW conversion

Ok, So I use Fedora 12, Linux. The source code for the ModelTools is EXACTLY where he said it was, in the bzflag source code. The only thing that is getting me is that there are 2 make files in the "modeltool" folder, and there are two more make files in the folder "vc9." Which o...