Search found 8 matches

by cFoo
Mon Feb 15, 2010 6:00 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 54028

Re: Mac SVN/Compile instructions

I did a complete clean co, still no luck. Oh well. The changes seem to work on Windows so I'm going to assume it will work on Mac and Linux :D (it'll probably come back and bite me in the rear end.)
by cFoo
Sun Feb 14, 2010 6:02 pm
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 54028

Re: Mac SVN/Compile instructions

The main trunk. The branches work just fine. I wanted to test some changes against the latest source.
by cFoo
Sun Feb 14, 2010 5:56 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 13290

Re: How to compile BZFlag on Visual C++ 2008

Thanks blast! that did the trick. I had an old zlib1.dll that was installed by Mathlab.
by cFoo
Sun Feb 14, 2010 6:10 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 54028

Re: Mac SVN/Compile instructions

I was able to compile about 2 months ago, but I decided to sync up this morning and have been struck by the autogen.sh again. Mac 10.6.2 ./autogen.sh Preparing the BZFlag build system...please wait Found GNU Autoconf version 2.64 Found GNU Automake version 1.11 Found GNU Libtool version 2.2.6 Automa...
by cFoo
Sun Feb 14, 2010 5:08 am
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 13290

Re: How to compile BZFlag on Visual C++ 2008

I'm getting "The ordinal 55 could not be located in the dynamic link library zlib1.dll" - any idea?
by cFoo
Sat Feb 13, 2010 6:55 pm
Forum: Players
Topic: Game traffic dump
Replies: 6
Views: 2880

Re: Game traffic dump

joevano, LOL. It would be pretty amazing if I can make myself better just by looking at another player's network traffic. I'm writing a technical report for school. I'm trying to show that you can measure a player's performance in BZFlag based on the network traffic generated by the player.
by cFoo
Sat Feb 13, 2010 5:27 pm
Forum: Players
Topic: Game traffic dump
Replies: 6
Views: 2880

Re: Game traffic dump

Thanks ttfkad! that's exactly what I'm using to capture my own data. I'm using wireshark and -echo. I'm hoping someone who's a better player than me could provide the log as well for comparisons.
by cFoo
Sat Feb 13, 2010 6:37 am
Forum: Players
Topic: Game traffic dump
Replies: 6
Views: 2880

Game traffic dump

Hi guys, Are you able to help me with capturing some network traffic dump of your game session? I'm trying to analyst player's data but since I'm new to the game it is difficult for me to accurately judge my own traffic against someone who is kicking my butt. If you have existing data or is able to ...