Search found 8 matches
- Mon Feb 15, 2010 6:00 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54028
Re: Mac SVN/Compile instructions
I did a complete clean co, still no luck. Oh well. The changes seem to work on Windows so I'm going to assume it will work on Mac and Linux (it'll probably come back and bite me in the rear end.)
- Sun Feb 14, 2010 6:02 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54028
Re: Mac SVN/Compile instructions
The main trunk. The branches work just fine. I wanted to test some changes against the latest source.
- Sun Feb 14, 2010 5:56 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13290
Re: How to compile BZFlag on Visual C++ 2008
Thanks blast! that did the trick. I had an old zlib1.dll that was installed by Mathlab.
- Sun Feb 14, 2010 6:10 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54028
Re: Mac SVN/Compile instructions
I was able to compile about 2 months ago, but I decided to sync up this morning and have been struck by the autogen.sh again. Mac 10.6.2 ./autogen.sh Preparing the BZFlag build system...please wait Found GNU Autoconf version 2.64 Found GNU Automake version 1.11 Found GNU Libtool version 2.2.6 Automa...
- Sun Feb 14, 2010 5:08 am
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13290
Re: How to compile BZFlag on Visual C++ 2008
I'm getting "The ordinal 55 could not be located in the dynamic link library zlib1.dll" - any idea?
- Sat Feb 13, 2010 6:55 pm
- Forum: Players
- Topic: Game traffic dump
- Replies: 6
- Views: 2880
Re: Game traffic dump
joevano, LOL. It would be pretty amazing if I can make myself better just by looking at another player's network traffic. I'm writing a technical report for school. I'm trying to show that you can measure a player's performance in BZFlag based on the network traffic generated by the player.
- Sat Feb 13, 2010 5:27 pm
- Forum: Players
- Topic: Game traffic dump
- Replies: 6
- Views: 2880
Re: Game traffic dump
Thanks ttfkad! that's exactly what I'm using to capture my own data. I'm using wireshark and -echo. I'm hoping someone who's a better player than me could provide the log as well for comparisons.
- Sat Feb 13, 2010 6:37 am
- Forum: Players
- Topic: Game traffic dump
- Replies: 6
- Views: 2880
Game traffic dump
Hi guys, Are you able to help me with capturing some network traffic dump of your game session? I'm trying to analyst player's data but since I'm new to the game it is difficult for me to accurately judge my own traffic against someone who is kicking my butt. If you have existing data or is able to ...