I've read that you can install Windows 98 with some hacking on a PSP. Going from there you could install BZFlag... though I don't think it would work.
Probably lying.
Search found 13 matches
- Wed Apr 06, 2011 6:12 pm
- Forum: Enhancements
- Topic: BZFlag for DS!
- Replies: 35
- Views: 14952
- Tue Mar 22, 2011 6:33 pm
- Forum: Map releases
- Topic: Remix
- Replies: 6
- Views: 2607
Re: Remix
Got to agree with mahem1 on this one. Not to complex, not to simple, just about right!
- Fri Jan 21, 2011 5:19 am
- Forum: Map releases
- Topic: Maze CTF
- Replies: 9
- Views: 3387
Re: Maze CTF
Map is now up on 1.Matrix-Premier.com:4853. The large amount of people playing have shown me quite a few minor changes I must make to fix some spawn killing, strategy, spawn, and navigation issues. Ehh... something to do this weekend.
- Wed Jan 19, 2011 4:15 pm
- Forum: Map releases
- Topic: Maze CTF
- Replies: 9
- Views: 3387
Re: Maze CTF
Yep, just noticed that after I went thought the config file and realized that there was nothing wrong with that. Off to go look for a typo in the map file. Thanks guys for the help. I'm learning quite a bit about map making.
- Wed Jan 19, 2011 4:07 pm
- Forum: Map releases
- Topic: Maze CTF
- Replies: 9
- Views: 3387
Re: Maze CTF
Yep, there is a reason why I'm still new to map making :roll: Good point on the -j, again, spaced that one. Added it. As for the errors, well now I'm confused. Got the thing to work perfectly with my server test setup. Will go through the .conf file and look for something I may have missed adding to...
- Wed Jan 19, 2011 4:16 am
- Forum: Map releases
- Topic: Maze CTF
- Replies: 9
- Views: 3387
Re: Maze CTF
Oh right, forgot about the -c option. Tanks can jump though, but just enough to clear shots and cap flags.
- Wed Jan 19, 2011 3:23 am
- Forum: Map releases
- Topic: Maze CTF
- Replies: 9
- Views: 3387
Maze CTF
Yep, needs a new name, I noticed that :roll: Played around a bit with EEYORE's template and created this simple two team CTF maze. Added some fog, high gravity, and I had a nice little maze. Creative Commons Attribution 3.0 http://content.screencast.com/users/camwow13/folders/Jing/media/786ea9f8-ea5...
- Sat Jan 15, 2011 4:17 am
- Forum: Map Editors
- Topic: Google SketchUp
- Replies: 29
- Views: 17805
Re: Google SketchUp
I found this website which converts .skp to .obj today. It works, I got a model to go to .bzw after some conversions with Wings3D.
http://www.babel3d.com/
http://www.babel3d.com/
- Sat Jan 08, 2011 2:14 am
- Forum: Map releases
- Topic: Simple CTF
- Replies: 2
- Views: 1458
Re: Simple CTF
Yeah for some reason the screenshot thing I used made the jpg image a whole lot larger than it originally was... Not very desirable.
- Fri Jan 07, 2011 5:09 pm
- Forum: Map releases
- Topic: Simple CTF
- Replies: 2
- Views: 1458
Simple CTF
Finally got around to trying this whole map making thing. Made a rather simple CTF with BZEdit plus zone enhancements from good old notepad. Has a Geno flag at the top of a platform and many bunkers\hideouts\whatever the word is. Haven't quite figured out how to make the bunkers clear (this is my fi...
- Fri Jan 07, 2011 3:28 am
- Forum: Help: Map Making
- Topic: Flag Won't Spawn in Designated Area
- Replies: 5
- Views: 2067
Re: Flag Won't Spawn in Designated Area
Should add something to zones wiki page about -fb
- Thu Jan 06, 2011 2:13 pm
- Forum: Help: Map Making
- Topic: Flag Won't Spawn in Designated Area
- Replies: 5
- Views: 2067
Re: Flag Won't Spawn in Designated Area
Hmm... appears not! Enabled it and everything is working great. Knew I was missing something! Thanks!
- Thu Jan 06, 2011 5:46 am
- Forum: Help: Map Making
- Topic: Flag Won't Spawn in Designated Area
- Replies: 5
- Views: 2067
Flag Won't Spawn in Designated Area
So I've been playing around with map making in BZEdit today and I threw together a simple little map to play with. It's not really done but I decided to try the zone feature to get a Genocide flag on top of a platform at a height of 150. http://content.screencast.com/users/camwow13/folders/Jing/medi...