Search found 4414 matches

by JeffM
Thu Jul 19, 2018 10:44 pm
Forum: Players
Topic: Life on the outside
Replies: 10
Views: 97

Re: Life on the outside

Works for me skippy.
by JeffM
Wed Jul 18, 2018 3:24 pm
Forum: Enhancements
Topic: Server Filtering (version 2)
Replies: 14
Views: 299

Re: Server Filtering (version 2)

Your classifications are naive and based on incorrect data and are unlocalizable and un-maintainable. Much is changing in the way the software works. While there have been long term plans to provide more data to players about the server, and some of that does include more data about leagues, maps, a...
by JeffM
Mon Jul 16, 2018 8:44 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 7
Views: 97

Re: Possibility of BZFlag on a console

The openGL UWP wrapper only works on desktop, not xbox. (Also that's for OpenGL ES, something bzflag does not use). It's mostly used to get legacy apps into the windows store, not crossplay on the xbox. XBox needs all graphics to be Direct3D. Like sony MS only supports their graphics API on their ha...
by JeffM
Thu Jul 12, 2018 9:52 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 7
Views: 97

Re: Possibility of BZFlag on a console

"BZFlag foundation" There is no such thing. BZFlag is owned by an individual and maintained by a group of volunteers. There is no formal organisation or company. "PS4 DevKit as an Indie Developer." Sony does not have an indie developer program, as I stated the development cost is much higher than a ...
by JeffM
Thu Jul 12, 2018 3:24 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 7
Views: 97

Re: Possibility of BZFlag on a console

Ok, so let’s say we do what is suggested and start the process of making a PS4 version of BZFlag. We have a Kickstarter and somehow we meet our goal. Getting a PS4 dev kit is not as simple as walking down to a GameStop, slapping down your beryllium level AmEx card and saying “I’d like one developer ...
by JeffM
Tue Jul 10, 2018 7:47 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 5216

Re: Game mode suggestion: Humans vs Zombies

Why would you update a plugin to an API that isn't finalized yet!?!

Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
by JeffM
Tue Jul 10, 2018 5:15 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 531

Re: BZFlag inspired game under development

Here is a screenshot from the video (after converting it to Mp4 from the evil that is FLV)
1.PNG
(1.27 MiB) Not downloaded yet
by JeffM
Tue Jul 10, 2018 3:34 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 531

Re: BZFlag inspired game under development

Just so you know, since it seems you have used assets from bzflag, you can't change the license on those assets to the full GPL from the LGPL or MPL licenses that bzflag is distributed under. Assets from bzflag must be maintained under the original license.
by JeffM
Mon Jul 09, 2018 8:53 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 531

Re: BZFlag inspired game under development

It’s a reasonable expectation that a post announcing a new game project have a screenshot of said new game project.
by JeffM
Sun Jul 08, 2018 3:17 am
Forum: Plug-in Releases
Topic: MyPosition
Replies: 8
Views: 143

Re: MyPosition

1) the api lets the plugin pick spawns already.
2) stop using the word teleport in the wrong context.
3) the api already allows forcibly moving a player to a new location.
by JeffM
Fri Jul 06, 2018 10:20 pm
Forum: Plug-in Releases
Topic: PlaceHolder
Replies: 4
Views: 91

Re: PlaceHolder

So put a time limit on flag grabs, that has the same effect and doesn't clutter the map up with extra flags.

This sounds like it just exists for the owner to go "LOLZ, YOU GOT A BAD FLAG!!"
by JeffM
Thu Jul 05, 2018 8:33 pm
Forum: Plug-in Releases
Topic: TeamDeathZones
Replies: 2
Views: 69

Re: TeamDeathZones

The code does no error checking, and is very inefficient and not very maintainable/consistent. Again, you need to learn about basic assignments and stop using long lists of complex if statements, when a simple assignment or equality test will do. // TeamDeathZone.cpp /* Copyright (c) 2018 Jeffery My...
by JeffM
Thu Jul 05, 2018 3:45 pm
Forum: General Discussion
Topic: Is BZFlag dying?
Replies: 4
Views: 83

Re: Is BZFlag dying?

That will not happen. Those versions are not open source and would require significant re-writes of the entire codebase. it is not something the project is interested in.
by JeffM
Thu Jul 05, 2018 3:44 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 531

Re: BZFlag inspired game under development

Because like most of these announcements, it is done by someone with very little software development experience. They get an idea, throw something on the net and then it stops.
by JeffM
Tue Jul 03, 2018 12:45 am
Forum: Help: Server Setup and Administration
Topic: Plug-in and bzfs settings security
Replies: 2
Views: 43

Re: Plug-in and bzfs settings security

security wasn't a huge concern when bzfs was written, so it's never had a proper security review. If there is sensitive stuff on the sever, and you think someone will hack you through a silly tank game, then sure run it in a jail if you can. Plugins run in the bzfs thread so they will all have the s...
by JeffM
Sun Jul 01, 2018 9:06 pm
Forum: Plug-in Releases
Topic: NoSelfCaptures
Replies: 6
Views: 80

Re: NoSelfCaptures

Zehra wrote:
Sun Jul 01, 2018 7:36 pm
I didn't know the solution could be so simple and elegant.
Yeah you did, we went over this in irc. You keep saying you will learn the basics of c, but you never do.

As for copyright, you need to provide a copyright notice, usuallyt with your real name, and the license, with the work.
by JeffM
Sun Jul 01, 2018 6:24 pm
Forum: Plug-in Releases
Topic: NoSelfCaptures
Replies: 6
Views: 80

Re: NoSelfCaptures

A few more things; Does this even run? You have your plugin members not marked as public, so they'll be private by default, you have an empty public section at the bottom. You should put the license and copyright information in the file so it's clear what the license is. How do people who find the c...
by JeffM
Sun Jul 01, 2018 4:02 pm
Forum: Plug-in Releases
Topic: NoSelfCaptures
Replies: 6
Views: 80

Re: NoSelfCaptures

If (bz_getPlayerTeam(capData->playerCapping) == capData->teamCapped)
{
capData->allow = false;
}
else capData->allow = true;

You should be consistent in how you handle single line conditionals.

Also learn about assignment.
by JeffM
Sat Jun 30, 2018 9:14 pm
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 10
Views: 1395

Re: Servers Classification (Protected Mode #2)

This is not something the project will be doing. You should let this go.
by JeffM
Sat Jun 30, 2018 6:24 pm
Forum: Plug-in Development
Topic: Week of Plug-ins
Replies: 2
Views: 67

Re: Week of Plug-ins

Why not focus on quality rather than quantity? Do one plugin really well instead of focusing on making as many as you can, you will learn much more that way.
by JeffM
Wed Jun 20, 2018 4:49 am
Forum: Plug-in Development
Topic: New world weapon API
Replies: 3
Views: 114

Re: New world weapon API

The new function mostly ignores some arguments and takes a vector instead of 2 angles.

The utility function
bz_vectorFromRotations(const float tilt, const float rotation, float outVec[3])

Is provided for developers who don’t know basic trigonometry.
by JeffM
Tue Jun 19, 2018 7:50 pm
Forum: News & Announcements
Topic: Colorblindness support; we need your help
Replies: 3
Views: 296

Re: Colorblindness support; we need your help

Then your testing would be useless. Leave it to the people with the condition. Input from other sources is irrelevant and only adds noise to actual real work.
by JeffM
Mon Jun 11, 2018 10:17 pm
Forum: Enhancements
Topic: Custom teams and team flags?
Replies: 2
Views: 403

Re: Custom teams and team flags?

The team stuff is exceptionally hard coded throughout a large part of the game. There is on real benefit of this since its' just end user labels, and a single color won't cut it. A truly custom team would would require much more than a simple name and color, there is a large list of assets associate...
by JeffM
Tue May 29, 2018 4:36 am
Forum: Screenshots & Artwork
Topic: Texture Packs
Replies: 5
Views: 1200

Re: Texture Packs

2.6 will have updated textures, and better support for themes and optional texture packs.
by JeffM
Sun May 27, 2018 9:26 pm
Forum: Enhancements
Topic: I got bored
Replies: 2
Views: 245

Re: I got bored

More details. Players pick a skin type on the join menu. http://www.hyperdrive.tech/artbox/bzflags/AQGltwJk.png Every team has 5 skin choices. http://www.hyperdrive.tech/artbox/bzflags/SkinList.PNG Each player's skin choice is sent to other players and uses, so people on the same team can have some ...