Search found 4427 matches

by JeffM
Wed Jan 08, 2020 8:38 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Why even use a motion box? Just use Traditional First Person Shooter controls.
by JeffM
Tue Jan 07, 2020 4:34 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

it's a 16 year old chipset, you would have to know it's going to be de-supported at some point.....
by JeffM
Wed Jan 01, 2020 8:28 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Well with RSync and all the batch and shell files you have, your archive is flagged as a possible virus. That's why people tend to not do things like that.
by JeffM
Wed Jan 01, 2020 7:12 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Most games just hash out the files and replace the ones that have changed. You just need a manifest and a web server.

Also for something that says it's open source... where is the source? Why don't you put it all on GitHub?
by JeffM
Tue Dec 31, 2019 11:07 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Umm why the heck does a video game need rsync? Just for updates? That seems like a huge security hole.
by JeffM
Wed Dec 25, 2019 9:58 pm
Forum: Development
Topic: Feedback on a game design document
Replies: 4
Views: 1050

Re: Feedback on a game design document

I am aware of that one, it's a different direction.
by JeffM
Tue Dec 24, 2019 10:06 pm
Forum: Development
Topic: Feedback on a game design document
Replies: 4
Views: 1050

Re: Feedback on a game design document

the latter. it is not bzflag
by JeffM
Tue Dec 24, 2019 4:17 pm
Forum: Development
Topic: Feedback on a game design document
Replies: 4
Views: 1050

Feedback on a game design document

I posted this on the matrix.org channel, but Ill throw it in here too to hit a wider audience. I'm looking for feedback on a game design document. I have no clue how far I'll take it but I wanted to see how much of something I could get pre-defined in a document. https://github.com/OmniTanks/Documen...
by JeffM
Mon Dec 23, 2019 5:22 am
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 22590

Re: Model Tool Updates

It wasn't lost, it just isn't in the master branch because the master branch on github is based on the 2.4.x line.

The 2.99 line is still there under the 2.99 tag
https://github.com/BZFlag-Dev/bzflag/bl ... eltool.cpp
by JeffM
Tue Jul 16, 2019 3:26 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 3522

Re: bzflag graphics improvements?

LOD doesn't really work on that low of a polycount item. It's intended for much higher polygon counts. A tetrahedron can not devolve any further than 4 triangles, so there is no lower level of detail that can be used. A better example would be the tank model. The base tank model has 256 triangles in...
by JeffM
Tue Aug 07, 2018 1:36 am
Forum: Help: Source Code / Compiling / Development
Topic: bzfs modification - questions
Replies: 1
Views: 1088

Re: bzfs modification - questions

1) You'll have to recompute and resend the list server player counts whenever someone toggles autopolot on or off. The code does not currently do this, so you'll have to add it. There would be no reason not to post the code. it is not a cheat, it lowers the player count, so it's no big deal. The rul...
by JeffM
Wed Jul 25, 2018 1:41 am
Forum: Help: Map Making
Topic: DrawInfo
Replies: 3
Views: 1110

Re: DrawInfo

Model tool can convert an obj into drawinfo. It’s kind of super complex so there isn’t a tutorial.
by JeffM
Tue Jul 24, 2018 4:15 am
Forum: Enhancements
Topic: Flag enhancements
Replies: 3
Views: 2863

Re: Flag enhancements

Flags that are not carried intentionally don’t have a type, so people can’t just get the flag they want. The entire point of bad flags is they hit you when you don’t expect them.

And yes one flag cud should be possible in 2,6
by JeffM
Thu Jul 19, 2018 10:44 pm
Forum: Players
Topic: Life on the outside
Replies: 10
Views: 3109

Re: Life on the outside

Works for me skippy.
by JeffM
Wed Jul 18, 2018 3:24 pm
Forum: Enhancements
Topic: Server Filtering (version 2)
Replies: 14
Views: 4405

Re: Server Filtering (version 2)

Your classifications are naive and based on incorrect data and are unlocalizable and un-maintainable. Much is changing in the way the software works. While there have been long term plans to provide more data to players about the server, and some of that does include more data about leagues, maps, a...
by JeffM
Mon Jul 16, 2018 8:44 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 8
Views: 1658

Re: Possibility of BZFlag on a console

The openGL UWP wrapper only works on desktop, not xbox. (Also that's for OpenGL ES, something bzflag does not use). It's mostly used to get legacy apps into the windows store, not crossplay on the xbox. XBox needs all graphics to be Direct3D. Like sony MS only supports their graphics API on their ha...
by JeffM
Thu Jul 12, 2018 9:52 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 8
Views: 1658

Re: Possibility of BZFlag on a console

"BZFlag foundation" There is no such thing. BZFlag is owned by an individual and maintained by a group of volunteers. There is no formal organisation or company. "PS4 DevKit as an Indie Developer." Sony does not have an indie developer program, as I stated the development cost is much higher than a ...
by JeffM
Thu Jul 12, 2018 3:24 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 8
Views: 1658

Re: Possibility of BZFlag on a console

Ok, so let’s say we do what is suggested and start the process of making a PS4 version of BZFlag. We have a Kickstarter and somehow we meet our goal. Getting a PS4 dev kit is not as simple as walking down to a GameStop, slapping down your beryllium level AmEx card and saying “I’d like one developer ...
by JeffM
Tue Jul 10, 2018 7:47 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 9235

Re: Game mode suggestion: Humans vs Zombies

Why would you update a plugin to an API that isn't finalized yet!?!

Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
by JeffM
Tue Jul 10, 2018 5:15 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Here is a screenshot from the video (after converting it to Mp4 from the evil that is FLV)
1.PNG
(1.27 MiB) Not downloaded yet
by JeffM
Tue Jul 10, 2018 3:34 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Just so you know, since it seems you have used assets from bzflag, you can't change the license on those assets to the full GPL from the LGPL or MPL licenses that bzflag is distributed under. Assets from bzflag must be maintained under the original license.
by JeffM
Mon Jul 09, 2018 8:53 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

It’s a reasonable expectation that a post announcing a new game project have a screenshot of said new game project.
by JeffM
Sun Jul 08, 2018 3:17 am
Forum: Plug-in Releases
Topic: MyPosition
Replies: 8
Views: 1863

Re: MyPosition

1) the api lets the plugin pick spawns already.
2) stop using the word teleport in the wrong context.
3) the api already allows forcibly moving a player to a new location.
by JeffM
Fri Jul 06, 2018 10:20 pm
Forum: Plug-in Releases
Topic: PlaceHolder
Replies: 4
Views: 1161

Re: PlaceHolder

So put a time limit on flag grabs, that has the same effect and doesn't clutter the map up with extra flags.

This sounds like it just exists for the owner to go "LOLZ, YOU GOT A BAD FLAG!!"
by JeffM
Thu Jul 05, 2018 8:33 pm
Forum: Plug-in Releases
Topic: TeamDeathZones
Replies: 2
Views: 867

Re: TeamDeathZones

The code does no error checking, and is very inefficient and not very maintainable/consistent. Again, you need to learn about basic assignments and stop using long lists of complex if statements, when a simple assignment or equality test will do. // TeamDeathZone.cpp /* Copyright (c) 2018 Jeffery My...