Search found 4417 matches

by JeffM
Tue Aug 07, 2018 1:36 am
Forum: Help: Source Code / Compiling / Development
Topic: bzfs modification - questions
Replies: 1
Views: 252

Re: bzfs modification - questions

1) You'll have to recompute and resend the list server player counts whenever someone toggles autopolot on or off. The code does not currently do this, so you'll have to add it. There would be no reason not to post the code. it is not a cheat, it lowers the player count, so it's no big deal. The rul...
by JeffM
Wed Jul 25, 2018 1:41 am
Forum: Help: Map Making
Topic: DrawInfo
Replies: 3
Views: 324

Re: DrawInfo

Model tool can convert an obj into drawinfo. It’s kind of super complex so there isn’t a tutorial.
by JeffM
Tue Jul 24, 2018 4:15 am
Forum: Enhancements
Topic: Flag enhancements
Replies: 3
Views: 1455

Re: Flag enhancements

Flags that are not carried intentionally don’t have a type, so people can’t just get the flag they want. The entire point of bad flags is they hit you when you don’t expect them.

And yes one flag cud should be possible in 2,6
by JeffM
Thu Jul 19, 2018 10:44 pm
Forum: Players
Topic: Life on the outside
Replies: 10
Views: 651

Re: Life on the outside

Works for me skippy.
by JeffM
Wed Jul 18, 2018 3:24 pm
Forum: Enhancements
Topic: Server Filtering (version 2)
Replies: 14
Views: 788

Re: Server Filtering (version 2)

Your classifications are naive and based on incorrect data and are unlocalizable and un-maintainable. Much is changing in the way the software works. While there have been long term plans to provide more data to players about the server, and some of that does include more data about leagues, maps, a...
by JeffM
Mon Jul 16, 2018 8:44 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 8
Views: 490

Re: Possibility of BZFlag on a console

The openGL UWP wrapper only works on desktop, not xbox. (Also that's for OpenGL ES, something bzflag does not use). It's mostly used to get legacy apps into the windows store, not crossplay on the xbox. XBox needs all graphics to be Direct3D. Like sony MS only supports their graphics API on their ha...
by JeffM
Thu Jul 12, 2018 9:52 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 8
Views: 490

Re: Possibility of BZFlag on a console

"BZFlag foundation" There is no such thing. BZFlag is owned by an individual and maintained by a group of volunteers. There is no formal organisation or company. "PS4 DevKit as an Indie Developer." Sony does not have an indie developer program, as I stated the development cost is much higher than a ...
by JeffM
Thu Jul 12, 2018 3:24 pm
Forum: General Discussion
Topic: Possibility of BZFlag on a console
Replies: 8
Views: 490

Re: Possibility of BZFlag on a console

Ok, so let’s say we do what is suggested and start the process of making a PS4 version of BZFlag. We have a Kickstarter and somehow we meet our goal. Getting a PS4 dev kit is not as simple as walking down to a GameStop, slapping down your beryllium level AmEx card and saying “I’d like one developer ...
by JeffM
Tue Jul 10, 2018 7:47 pm
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 6041

Re: Game mode suggestion: Humans vs Zombies

Why would you update a plugin to an API that isn't finalized yet!?!

Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
by JeffM
Tue Jul 10, 2018 5:15 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 1153

Re: BZFlag inspired game under development

Here is a screenshot from the video (after converting it to Mp4 from the evil that is FLV)
1.PNG
(1.27 MiB) Not downloaded yet
by JeffM
Tue Jul 10, 2018 3:34 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 1153

Re: BZFlag inspired game under development

Just so you know, since it seems you have used assets from bzflag, you can't change the license on those assets to the full GPL from the LGPL or MPL licenses that bzflag is distributed under. Assets from bzflag must be maintained under the original license.
by JeffM
Mon Jul 09, 2018 8:53 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 1153

Re: BZFlag inspired game under development

It’s a reasonable expectation that a post announcing a new game project have a screenshot of said new game project.
by JeffM
Sun Jul 08, 2018 3:17 am
Forum: Plug-in Releases
Topic: MyPosition
Replies: 8
Views: 448

Re: MyPosition

1) the api lets the plugin pick spawns already.
2) stop using the word teleport in the wrong context.
3) the api already allows forcibly moving a player to a new location.
by JeffM
Fri Jul 06, 2018 10:20 pm
Forum: Plug-in Releases
Topic: PlaceHolder
Replies: 4
Views: 277

Re: PlaceHolder

So put a time limit on flag grabs, that has the same effect and doesn't clutter the map up with extra flags.

This sounds like it just exists for the owner to go "LOLZ, YOU GOT A BAD FLAG!!"
by JeffM
Thu Jul 05, 2018 8:33 pm
Forum: Plug-in Releases
Topic: TeamDeathZones
Replies: 2
Views: 171

Re: TeamDeathZones

The code does no error checking, and is very inefficient and not very maintainable/consistent. Again, you need to learn about basic assignments and stop using long lists of complex if statements, when a simple assignment or equality test will do. // TeamDeathZone.cpp /* Copyright (c) 2018 Jeffery My...
by JeffM
Thu Jul 05, 2018 3:45 pm
Forum: General Discussion
Topic: Is BZFlag dying?
Replies: 5
Views: 441

Re: Is BZFlag dying?

That will not happen. Those versions are not open source and would require significant re-writes of the entire codebase. it is not something the project is interested in.
by JeffM
Thu Jul 05, 2018 3:44 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 19
Views: 1153

Re: BZFlag inspired game under development

Because like most of these announcements, it is done by someone with very little software development experience. They get an idea, throw something on the net and then it stops.
by JeffM
Tue Jul 03, 2018 12:45 am
Forum: Help: Server Setup and Administration
Topic: Plug-in and bzfs settings security
Replies: 2
Views: 117

Re: Plug-in and bzfs settings security

security wasn't a huge concern when bzfs was written, so it's never had a proper security review. If there is sensitive stuff on the sever, and you think someone will hack you through a silly tank game, then sure run it in a jail if you can. Plugins run in the bzfs thread so they will all have the s...
by JeffM
Sun Jul 01, 2018 9:06 pm
Forum: Plug-in Releases
Topic: NoSelfCaptures
Replies: 6
Views: 317

Re: NoSelfCaptures

Zehra wrote:
Sun Jul 01, 2018 7:36 pm
I didn't know the solution could be so simple and elegant.
Yeah you did, we went over this in irc. You keep saying you will learn the basics of c, but you never do.

As for copyright, you need to provide a copyright notice, usuallyt with your real name, and the license, with the work.
by JeffM
Sun Jul 01, 2018 6:24 pm
Forum: Plug-in Releases
Topic: NoSelfCaptures
Replies: 6
Views: 317

Re: NoSelfCaptures

A few more things; Does this even run? You have your plugin members not marked as public, so they'll be private by default, you have an empty public section at the bottom. You should put the license and copyright information in the file so it's clear what the license is. How do people who find the c...
by JeffM
Sun Jul 01, 2018 4:02 pm
Forum: Plug-in Releases
Topic: NoSelfCaptures
Replies: 6
Views: 317

Re: NoSelfCaptures

If (bz_getPlayerTeam(capData->playerCapping) == capData->teamCapped)
{
capData->allow = false;
}
else capData->allow = true;

You should be consistent in how you handle single line conditionals.

Also learn about assignment.
by JeffM
Sat Jun 30, 2018 9:14 pm
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 10
Views: 1897

Re: Servers Classification (Protected Mode #2)

This is not something the project will be doing. You should let this go.
by JeffM
Sat Jun 30, 2018 6:24 pm
Forum: Plug-in Development
Topic: Week of Plug-ins
Replies: 2
Views: 334

Re: Week of Plug-ins

Why not focus on quality rather than quantity? Do one plugin really well instead of focusing on making as many as you can, you will learn much more that way.
by JeffM
Wed Jun 20, 2018 4:49 am
Forum: Plug-in Development
Topic: New world weapon API
Replies: 3
Views: 226

Re: New world weapon API

The new function mostly ignores some arguments and takes a vector instead of 2 angles.

The utility function
bz_vectorFromRotations(const float tilt, const float rotation, float outVec[3])

Is provided for developers who don’t know basic trigonometry.
by JeffM
Tue Jun 19, 2018 7:50 pm
Forum: News & Announcements
Topic: Colorblindness support; we need your help
Replies: 3
Views: 730

Re: Colorblindness support; we need your help

Then your testing would be useless. Leave it to the people with the condition. Input from other sources is irrelevant and only adds noise to actual real work.