Search found 32 matches
- Fri May 20, 2011 8:29 pm
- Forum: Works In Progress
- Topic: alien arena comes to BZflag!...sorta
- Replies: 1
- Views: 1424
Re: alien arena comes to BZflag!...sorta
Cool! Good work, especially for a first.
- Thu Mar 10, 2011 8:28 pm
- Forum: Map releases
- Topic: Fast-Shot CTF
- Replies: 8
- Views: 2925
Re: Fast-Shot CTF
looks nice and fun... but needs something more... perhaps something in the middle...i dont know just looks to plain
- Thu Mar 03, 2011 11:15 pm
- Forum: Map releases
- Topic: Invisible Koth
- Replies: 2
- Views: 1672
Re: Invisible Koth
UPDATE:
Will now be using this license: Apache License, Version 2.0
Now being hosted by ahs3.
Name: Invisible Koth by Bountty_Hunter
Server: bzbattleground.com
Port: 5603
Map file is in the attachment. Just follow the license agreement. Any suggestions or comments is appreciated!!
Will now be using this license: Apache License, Version 2.0
Now being hosted by ahs3.
Name: Invisible Koth by Bountty_Hunter
Server: bzbattleground.com
Port: 5603
Map file is in the attachment. Just follow the license agreement. Any suggestions or comments is appreciated!!
- Tue Mar 01, 2011 12:15 am
- Forum: Map releases
- Topic: Sidewinder
- Replies: 1
- Views: 1381
Re: Sidewinder
simple but interesting. Looks like fun!
- Sat Feb 26, 2011 2:55 am
- Forum: Map releases
- Topic: Invisible Koth
- Replies: 2
- Views: 1672
Invisible Koth
I made a simple and tricky King of the Hill(KOTH) map. It involves simple boxes and pyramids. There is one box in the middle that is designated the KOTH zone. The tricky part is that all players must go through numerous obstacles of invisible boxes and pyramids (strategically and randomly places) to...
- Mon Feb 14, 2011 2:24 am
- Forum: Screenshots & Artwork
- Topic: Random/cool Screenies
- Replies: 2
- Views: 1737
Random/cool Screenies
Hey, during my times of endless lag and through the different side of bzflag and through its strangeness I have collected some very interesting screenshots. Like I said, some are due to being on a laggy/frozen server and I just happen to find a bug of bzflag and capture it on the computer :) So here...
- Tue Jan 18, 2011 1:59 pm
- Forum: Works In Progress
- Topic: Laser Sniping CTF
- Replies: 3
- Views: 2063
Re: Laser Sniping CTF
You make a good point, bambino. I will try to add something else to it for non-snipers to have fun with.... I was just thinking it would work as so many players love to camp and snipe that it would just automatically work, but I suppose you are right. Well I will work on an idea.... darkid, we will ...
- Tue Jan 18, 2011 4:58 am
- Forum: Works In Progress
- Topic: Laser Sniping CTF
- Replies: 3
- Views: 2063
Laser Sniping CTF
Pizzahead and me(possibly z bomb) have started working on a 2 team laser sniping ctf. We are just in the beginning stages of the map. But the features of this will include hardcore laser sniping and camping/defending. There will be stations in which tanks line up against a wall and start sniping wit...
- Thu Oct 21, 2010 8:40 pm
- Forum: Help: Tactics and Playstyles
- Topic: New and Improved Map Survey!
- Replies: 4
- Views: 2971
Re: New and Improved Map Survey!
Yea, apparently people thought the reasons were mandatory. They are completely optional. It does help us understand, but for the most part..its just optional comments.
- Tue Oct 12, 2010 8:52 pm
- Forum: Help: Tactics and Playstyles
- Topic: New and Improved Map Survey!
- Replies: 4
- Views: 2971
Re: New and Improved Map Survey!
20 Responses are in! HERE ARE THE RESULTS: Question 1: What type of game mode do you prefer? Winner: CTF (Capture-the-Flag) 13 out of 20; 65% Second Place: Obstacle/Maze and OFFA (Open Free-for-All) 2 out of 20; 10% Third Place: TFFA (Team Free-for-All) 1 out of 20; 5% Other Responses: "all, ex...
- Sat Oct 02, 2010 8:06 pm
- Forum: Help: Tactics and Playstyles
- Topic: New and Improved Map Survey!
- Replies: 4
- Views: 2971
New and Improved Map Survey!
Alright, from mrapple's suggestion of making a more in depth survey with more options and few responses, I have done it. From the free account using Polldaddy I have created a much more in depth survey. It includes 9 questions based around maps and game modes of bzflag. It also includes the option t...
- Mon Sep 27, 2010 8:43 pm
- Forum: General Map Making Discussions
- Topic: Zombies vs Humans map version idea
- Replies: 5
- Views: 2270
Re: Zombies vs Humans map version idea
Alright, well it was just a suggestion. The game is really great though. Nice work!
- Sun Sep 26, 2010 7:14 pm
- Forum: General Map Making Discussions
- Topic: Zombies vs Humans map version idea
- Replies: 5
- Views: 2270
Zombies vs Humans map version idea
I was unsure where to post it... so as always, go ahead and move it if its in the wrong place. Anyway, I have an idea for a possible version of the Zombies vs Humans map. First off, that map is a huge hit and I love it! Great job to all you who worked on it. Just a few bugs and some slight enhanceme...
- Tue Sep 14, 2010 10:06 pm
- Forum: Help: Map Making
- Topic: Different Settings for different zones??
- Replies: 5
- Views: 2169
Different Settings for different zones??
Okay, once again I have a noobish question! How do you make different setting for different zones. Such us in one zone(or box) you can jump and in another zone(or different box) you can not jump. How is this done?
- Tue Sep 14, 2010 12:31 am
- Forum: Help: Map Making
- Topic: Death Box?
- Replies: 3
- Views: 1629
Re: Death Box?
Well could you give me an example. Like if I wanted to make the pyramid 'death' and the pyramid is located at: 0, 0, 0 (xyz) and is size 10, 10, 10 (xyz) How would I code it?
- Mon Sep 13, 2010 8:53 pm
- Forum: Help: Map Making
- Topic: Teleporter Links
- Replies: 16
- Views: 3539
Re: Teleporter Links
aww, blast your so smart. lol. Yep it was just another stupid mistake by me. I had a box under the teles... MY BAD!
Well thanks to everyone who helped! it now works!
Just keep on a look out...cause im sure I will be making other questions and mistakes.
Well thanks to everyone who helped! it now works!
Just keep on a look out...cause im sure I will be making other questions and mistakes.
- Sun Sep 12, 2010 9:17 pm
- Forum: Help: Map Making
- Topic: Teleporter Links
- Replies: 16
- Views: 3539
Re: Teleporter Links
Yea... i dont get it. It still dosen't work. I am going through the correct tele...but it still acts like a wall. I moved it away from other teles and walls...and it still dosent work. On top of that, I renamed everything....
Yet, it still dosen't work.
Yet, it still dosen't work.
- Sun Sep 12, 2010 3:18 pm
- Forum: Help: Map Making
- Topic: Teleporter Links
- Replies: 16
- Views: 3539
Re: Teleporter Links
I have over 20 teleporters to deal with. Numbering them is the easiest way to organize them. And why would the name effect the link?
- Sun Sep 12, 2010 2:24 am
- Forum: Help: Map Making
- Topic: Teleporter Links
- Replies: 16
- Views: 3539
Re: Teleporter Links
Nope... i changed Teleporter1 to Teleporter_7 and it still didn't work....
- Sun Sep 12, 2010 1:22 am
- Forum: Help: Map Making
- Topic: Teleporter Links
- Replies: 16
- Views: 3539
Re: Teleporter Links
It still dosen't work. I'm trying to make it so when go through Teleporter_1 (back side) you teleport to Teleporter_4 (front side). But it dosent work...when I try to go through Teleporter_1 it dosen't let me go through and acts like a wall. That is link_1.... link_2 and link_3 work fine. in your li...
- Sat Sep 11, 2010 10:23 pm
- Forum: Help: Map Making
- Topic: Teleporter Links
- Replies: 16
- Views: 3539
Re: Teleporter Links
Okay....im having problems with my links and teleporters again. Here is what I have: teleporter name Teleporter1 position -395 360 35 rotation 0 size 0.125 10 10 border 1 end teleporter name Teleporter_1 position -280 350 0 rotation 0 size 0.125 9 10 border 1 end teleporter name Teleporter_2 positio...
- Fri Sep 10, 2010 10:14 pm
- Forum: Help: Map Making
- Topic: Death Box?
- Replies: 3
- Views: 1629
Death Box?
Okay, I this may be in the forums already, so if it is...just direct it to me.... But how do you make a box or pyramid death?? So like when a tank touches the object, the tank will die. Along with that....how do you make it so you can have a message when you die. For instance: when you die, the serv...
- Fri Sep 10, 2010 9:12 pm
- Forum: Help: Tactics and Playstyles
- Topic: Map Survey
- Replies: 9
- Views: 5223
Map Survey
I know I may have put this in the wrong section....so as always, feel free to move it to the correct place. Anyway, I have made up a short little survey I would like as many people as possible to respond to. I think this is will be kinda interesting to find out the results and what everyone likes an...
- Sat Aug 28, 2010 2:23 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 231052
Re: Request Global Permission Groups here
BOUNTTY.COP
BOUNTTY.MINICOP
Thanks!
BOUNTTY.MINICOP
Thanks!
- Fri Aug 20, 2010 4:15 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 231052
Re: Request Global Permission Groups here
May I please have:
BOUNTTY.SPAWN
BOUNTTY.ADMIN
BOUNTTY.SUPER
Thanks
BOUNTTY.SPAWN
BOUNTTY.ADMIN
BOUNTTY.SUPER
Thanks