Search found 31 matches

by Captain Simmons
Sat Sep 10, 2011 6:09 am
Forum: Enhancements
Topic: Game Lobby
Replies: 1
Views: 1078

Game Lobby

Would It be possible to add a "lobby" to bzflag? A kind of a in game place for tankers to meet up and talk/chat, decide what map they should play, and whatever else people do in a game lobby. I have seen this feature on many other games, and thought that it would be a good addition to BZflag. I alwa...
by Captain Simmons
Wed Jun 08, 2011 11:49 pm
Forum: Works In Progress
Topic: they aren't Castles. [Domestic Dispute]
Replies: 6
Views: 1909

Re: they aren't Castles. [Domestic Dispute]

huttymuncher wrote: needs something.....
What about the middle?
The middle is kinda empty, and with the dashed walls on both sides, (in my experience) this causes gameplay to become a bit like a world war 1 trench war with the no mans land in the middle. otherwise, nice map!!
by Captain Simmons
Wed Jun 08, 2011 11:41 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 46
Views: 12429

Re: Artwork Refresh for BZFlag

Let's hope so! The cool thing about my ParticleSystem is that you can easily implement smoke or even fire not only on tanks, but also in BzFlag Worlds (someone else might do that). Would it be possible to use the smoke thing (looks awesome btw) for when a tank gets shot? it would be awesome if, say...
by Captain Simmons
Wed Jun 08, 2011 11:20 pm
Forum: Enhancements
Topic: Music in bzflag
Replies: 21
Views: 3849

Re: Music in bzflag

I would love to see a way for map makers to add sound effects into their maps. Special sound effects for some maps would definitely be cool, small music 'things' like the jaws sound when hunting, and the clapping/cheering thing for CTF flag captures already exists. maybe there could be a port of so...
by Captain Simmons
Mon May 23, 2011 2:30 am
Forum: News & Announcements
Topic: IRC meeting to discuss BZFlag Replacement Project
Replies: 57
Views: 22813

Re: IRC meeting to discuss BZFlag Replacement Project

JeffM wrote:
As blast said, we've been trying for 5 years now to update the code with more modern stuff (Google even spent over 80,000$ to help us), and look where it's gotten us...
:shock: 80,000? wow.
by Captain Simmons
Thu May 05, 2011 12:01 am
Forum: Ducati League Discussion
Topic: the position of the legue
Replies: 12
Views: 3276

Re: the position of the legue

This is something I think we could work on. New players are often berated and sometimes poll banned just because of their inexperience. Many times I am asked to kick or ban a player that just doesn't understand the game yet. I find it really hard to convince people that these players are the future...
by Captain Simmons
Sat Apr 23, 2011 9:35 pm
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 12828

Re: It's not the fall that kills you - It's the sudden stop

joevano wrote:3.0 will never be released. There are no developers working on it and the code has serious issues. 3.0 is dead!
:shock: But then we will never get to play on this awesome map!
by Captain Simmons
Sat Apr 23, 2011 5:48 pm
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 12828

Re: It's not the fall that kills you - It's the sudden stop

Wow! I like the dome structure! Can you make a sphere tele-porter? if so, you could use that for the plasma ball sphere. Cool map!!! I cant wait for 3.0 now!! :D
by Captain Simmons
Sat Apr 23, 2011 5:42 pm
Forum: Enhancements
Topic: Guided missile warning light?
Replies: 12
Views: 2628

Re: Guided missile warning light?

My caution about relying on a "visual" alert on lock is that a GM does NOT require a lock to kill. I think that a 'normal' gm shot would look just like a normal shot on radar, hence no need for an added warning. But I also think that a Guided missile 'Locking on' is many times more dangerous than a...
by Captain Simmons
Sat Apr 23, 2011 5:18 am
Forum: Enhancements
Topic: Guided missile warning light?
Replies: 12
Views: 2628

Guided missile warning light?

I was playing on Bz, minding my own business, when all of the sudden, some evil tank shot a guided missile at me! I was playing without sound so I wouldn't bother anyone, and I didn't hear the missile warning lock sound. I was shocked to find my windscreen shattered, and pieces of my once complete t...
by Captain Simmons
Wed Apr 20, 2011 4:43 pm
Forum: Enhancements
Topic: bots?? Target practice bots?
Replies: 1
Views: 886

bots?? Target practice bots?

over this year, I have heard rumors that there are 'bots' on some bz flag maps. (I have yet to find them) I assume if they are real, they are server tanks, running on autopilot? if so, (if they DO exist...) they if you could create special 'Training maps' for new players (or any players) to practice...
by Captain Simmons
Tue Apr 19, 2011 10:02 pm
Forum: GU League Discussion
Topic: Joining a League
Replies: 10
Views: 2439

Re: Joining a League

oh. Oops, :( Thanks for the links anyway.
by Captain Simmons
Tue Apr 19, 2011 8:53 pm
Forum: GU League Discussion
Topic: Joining a League
Replies: 10
Views: 2439

Re: Joining a League

strayer wrote: Well, what makes GU League so different compared to other team-based Capture-The-Flag...
There are other leagues then? I thought It was only 'GU'.
by Captain Simmons
Tue Apr 19, 2011 6:51 pm
Forum: GU League Discussion
Topic: Joining a League
Replies: 10
Views: 2439

Joining a League

This is probably a really old topic, But I know very little about GU leagues, what they do, and how to join. (or if I should join) I somehow stumbled across the official GU site *I think* and tried to find out information, but I didn't really understand the big Idea behind it. Can someone please exp...
by Captain Simmons
Tue Apr 19, 2011 6:31 pm
Forum: Screenshots & Artwork
Topic: A strange occurrence...
Replies: 7
Views: 2104

Re: A strange occurrence...

well, another tank reported the same problem when he flew to 6000 feet as well. so that would probably make it a glitch then I guess.
by Captain Simmons
Mon Apr 18, 2011 10:32 pm
Forum: Enhancements
Topic: Campaign CTF
Replies: 1
Views: 707

Campaign CTF

well, this is just an Idea... What if you could have a standard capture the flag game that was fought by teams? (this idea might similar to leagues I think, But I don't know much about them..) once the team captured the enemys flag, and "won" the game, they would be teleported to another map, where ...
by Captain Simmons
Mon Apr 18, 2011 10:10 pm
Forum: Screenshots & Artwork
Topic: A strange occurrence...
Replies: 7
Views: 2104

A strange occurrence...

um, I was flying on the "Hide-N-seek hills *with Radar*" map, and went above 5000 feet mark. (might have been 6000, but I cannot remember.) anyway the screen looked as though it was being stretched, and I couldn't see the altimeter. So I fired some shots, and they looked like this! It was weird! wha...
by Captain Simmons
Mon Apr 18, 2011 8:33 pm
Forum: Map releases
Topic: Trench Warfare Revised by Justice
Replies: 7
Views: 1802

Re: Trench Warfare Revised by Justice

That seemes to be how it is done on most servers I have seen with sw world weapons. makes sense.
by Captain Simmons
Sat Apr 16, 2011 8:52 pm
Forum: Players
Topic: Your BZFlag Hero/Master
Replies: 145
Views: 35353

Re: Your BZFlag Hero/Master

Joop, pastorT, Flag alert!!!, chickenfarmer, sniper-x, war pig, and ureeka smuffin.
by Captain Simmons
Sat Apr 16, 2011 5:07 pm
Forum: Map releases
Topic: Trench Warfare Revised by Justice
Replies: 7
Views: 1802

Re: Trench Warfare Revised by Justice

oh. well, ive seen the shockwave thing work on other servers, like the "battle for midway island" one, so I assumed it was a standard possibility.
so for it to work, you would have to take out all SW flags for the players? Can you actually choose what flags to put in?
by Captain Simmons
Fri Apr 15, 2011 3:10 pm
Forum: General Discussion
Topic: Updated version of BZflag?
Replies: 4
Views: 1165

Re: Updated version of BZflag?

:D all right. thanks guys! ill try that.
by Captain Simmons
Fri Apr 15, 2011 3:08 pm
Forum: Map releases
Topic: Trench Warfare Revised by Justice
Replies: 7
Views: 1802

Re: Trench Warfare Revised by Justice

oh. heh. anyway, I thought it would be really cool if you made the jump height a little smaller, and maybe giving the houses in the background sniper positions. also, tiny world weapon shockwaves could make some cool simulated artillery, and could expolde in the craters!
by Captain Simmons
Fri Apr 15, 2011 12:56 am
Forum: General Discussion
Topic: Updated version of BZflag?
Replies: 4
Views: 1165

Re: Updated version of BZflag?

ok, thanks. but will it still keep my settings and stuff? I dont remember what they are, and I dont want to lose them
thanks for the help!
by Captain Simmons
Thu Apr 14, 2011 11:11 pm
Forum: Players
Topic: What (if anything) do you listen to when playing BZ?
Replies: 57
Views: 19700

Re: What (if anything) do you listen to when playing BZ?

I either listen to Lartoven's trombone sympony No.4, or Betoveens 5th in Kazzo. :D
by Captain Simmons
Thu Apr 14, 2011 10:32 pm
Forum: General Discussion
Topic: Updated version of BZflag?
Replies: 4
Views: 1165

Updated version of BZflag?

A few days ago, I was helping a friend install Bzflag, and I noticed that His version had some features that mine seemed to lack. :( Has there been a minor or Major update to the game recently? If so, How can I update the game on my computer?