Search found 89 matches

by mr64bit
Mon Feb 10, 2014 1:34 pm
Forum: Help: Server Setup and Administration
Topic: server help x2
Replies: 9
Views: 1978

Re: server help x2

My bad, I hadn't re-downloaded your config file.
I tried and just succesfully connected to your server, and global auth is working. Seems good to me!
by mr64bit
Mon Feb 10, 2014 4:12 am
Forum: Help: Server Setup and Administration
Topic: server help x2
Replies: 9
Views: 1978

Re: server help x2

I tried joining, (assuming I'm looking at the right server) in the provided config, the server is set to use port 5154, but the entry in the server list is for 8580. Which port is the server running on, which port is opened in your router and firewall, and which port is specified in -publicaddr? (hi...
by mr64bit
Sun Feb 09, 2014 8:38 pm
Forum: Help: Server Setup and Administration
Topic: server help x2
Replies: 9
Views: 1978

Re: server help

Just helped solve this kind of problem for a friend. When you turn off the firewall, you're seeing it in your server list, but nobody else does. (local server scan) First, when you get your publickey, you need to use the external address, not your local IP. (armysbzflagserver.no-ip.org) Second, most...
by mr64bit
Tue Jan 07, 2014 9:46 pm
Forum: GU League Discussion
Topic: New Silly Cup
Replies: 18
Views: 3283

Re: New Silly Cup

http://challonge.com is a great place for brackets, if you're interested. You can update them in real time as well.
by mr64bit
Sun Aug 18, 2013 2:44 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: [SOLVED] Can't turn right or reverse
Replies: 9
Views: 2321

Re: Can't turn right or reverse

Could it be that the mouse is not centered, or isn't where BZFlag thinks it is?
Disclaimer: I really have no idea how the BZFlag client uses the mouse, this is just what makes sense to me.
by mr64bit
Sat Aug 03, 2013 10:38 pm
Forum: Works In Progress
Topic: 2 bombers:::concept test
Replies: 10
Views: 3124

Re: 2 bombers:::concept test

Looks great, I really like it so far. I like the texturing, and the ground has a "Mystic valley" feel to it. I can't wait for the turrets, that will be a lot of fun. I noticed several things however. When falling into the wing pods, you often get stuck. If you have wings, you can glitch through the ...
by mr64bit
Fri Aug 02, 2013 12:54 pm
Forum: Help: Map Making
Topic: Using Turret plugin
Replies: 3
Views: 5273

Re: Using Turret plugin

Have it as a argument when you start bzfs. instead of

Code: Select all

bzfs -world turretmap.bzw
remove the line in your world file that loads the plugin, then start it like this:

Code: Select all

bzfs -loadplugin pass\to\plugin\Turret,1 -world turrenmap.bzw
by mr64bit
Thu Jul 18, 2013 1:50 am
Forum: Leagues: General Discussion
Topic: Quickshot league
Replies: 27
Views: 6610

Re: Quickshot league

I can HOST it, but not design it. Depends on what you're thinking. If it's a blog you want, I can do that. If you're thinking something like the GU league site, that's waaaay beyond my web designer skills. But I could still host it if given the code.
by mr64bit
Sat Jul 13, 2013 7:08 pm
Forum: Enhancements
Topic: Autohunt laggy players
Replies: 21
Views: 4133

Re: Autohunt laggy players

Because neither the server nor your client knows where the tank will be X ms from now (X being the laggy tank's lag in ms). Let's exaggerate for the sake of clarity here. Say a player has 2000 ms lag (2 seconds). If the server gets information that this tank is moving forward, it COULD send informat...
by mr64bit
Sat Jul 13, 2013 12:53 am
Forum: Development
Topic: bzscoreboard, a BZFlag LED sign controller
Replies: 4
Views: 1939

Re: bzscoreboard, a BZFlag LED sign controller

Very cool. What happens if several things happen at once? Say two people kill each other almost simultaneously?
by mr64bit
Fri Jul 05, 2013 10:02 pm
Forum: Players
Topic: Blue
Replies: 12
Views: 3362

Re: Blue

I thought you could redefine colors in the config file by inputing RGB or HSV numbers, but I can't find any such thing. I'm sure you could change it by changing the source and compiling it yourself though.
by mr64bit
Fri Jul 05, 2013 1:41 pm
Forum: Players
Topic: Blue
Replies: 12
Views: 3362

Re: Blue

Are you talking about the tanks in the world, or the radar?
by mr64bit
Sat Jun 15, 2013 3:12 pm
Forum: Game Releases and Versions
Topic: The New Version Of Bzflag
Replies: 8
Views: 7830

Re: The New Version Of Bzflag

Where are the 4 other reasons?
by mr64bit
Fri Jun 14, 2013 2:59 pm
Forum: Development
Topic: Robot player tournament framework
Replies: 8
Views: 2604

Re: Robot player tournament framework

Wow, the bot must he a hero, it can't even die!
by mr64bit
Mon Apr 22, 2013 6:49 pm
Forum: 1vs1 League Discussion
Topic: CTF 1v1 idea
Replies: 4
Views: 1904

Re: CTF 1v1 idea

I've done that before, and it's quite fun! The random spawn positions are interesting too. Say your opponent just killed you, and has your flag. Sometimes you respawn the the furthest corner, with no hope of preventing the capture. Other times, you respawn between him and his base, letting you fight...
by mr64bit
Sun Mar 24, 2013 12:35 pm
Forum: Enhancements
Topic: gravity changing flags
Replies: 6
Views: 1403

Re: gravity changing flags

Some friends and I once played on a quick map I made where the normal gravity is inverted, and the wings flag pushes you down. Everyone spawns with a wings flag, and you have practically unlimited jumps. (also really fun with _shotsKeepVerticalVelocity 1) There was a physics object at around 2000 hi...
by mr64bit
Tue Mar 19, 2013 1:20 pm
Forum: News & Announcements
Topic: BZFlag SourceForge Project Upgrade - URL Change
Replies: 4
Views: 6868

Re: BZFlag SourceForge Project Upgrade - URL Change

May I ask why this was done? I'm not complaining or anything. I'm enough of a programmer to wonder "why", but not enough of one to have the slightest idea "why".
by mr64bit
Wed Mar 06, 2013 5:11 pm
Forum: Screenshots & Artwork
Topic: Invasion
Replies: 5
Views: 2355

Re: Invasion

Haha, sweet!
Did you just take screenshots and then put the LEGO dude in? Or did you render the map in Blender?
by mr64bit
Fri Feb 22, 2013 3:16 am
Forum: General Discussion
Topic: how old is this game?
Replies: 1
Views: 1044

Re: how old is this game?

Great page on BZFlag origins and history: http://wiki.bzflag.org/Project_History
Last year was BZFlag's 20th birthday! The oldest active and continually developed game I know of!
by mr64bit
Thu Feb 21, 2013 1:55 pm
Forum: Screenshots & Artwork
Topic: Nice jumps for reaching the top side (7.5 MiB)
Replies: 13
Views: 3529

Re: Nice jumps for reaching the top side (7,5 MiB)

How does your FPS affect your jumping abilities? IS it just visual? Or does changing your FPS change how fast the game engine runs? If so, how does that help?
by mr64bit
Tue Jan 29, 2013 2:39 pm
Forum: Servers: General Discussion
Topic: Map: A*A Bridge Crossing
Replies: 6
Views: 2073

Re: Map: A*A Bridge Crossing

Another problem is that only one team can get their flag on top of the building, but not the other.
by mr64bit
Sun Jan 13, 2013 7:10 pm
Forum: GU League Discussion
Topic: Winter Rikers 2013
Replies: 27
Views: 4392

Re: Winter Rikers 2013

Congrats to all who got to play, it was a ton of fun watching the carnage!
Thanks to all the admins, captains and server owners who made it possible!
by mr64bit
Wed Jan 09, 2013 9:02 pm
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 2988

Re: GU Trainer Map

Ah, apologies, my mistake.
by mr64bit
Wed Jan 09, 2013 8:10 pm
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 2988

Re: GU Trainer Map

Read the LGPL license! http://lmgtfy.com/?q=lgpl+license
by mr64bit
Fri Jan 04, 2013 4:21 pm
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 2988

Re: GU Trainer Map

It's called Hix.