Search found 144 matches

by person1
Sun Sep 07, 2008 8:07 pm
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

I'm talking to JeffM.
by person1
Sun Sep 07, 2008 8:04 pm
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

My proposal wasn't referring solely to the main page, and although I can work on it doesn't sound like your interested in using it so that would be a waste of my time. It appears that you aren't interested in changing your services and that said I'm not to interested in re-inventing the wheel and le...
by person1
Sun Sep 07, 2008 7:06 pm
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

Any response to my clarification of my proposal?
by person1
Sun Sep 07, 2008 7:47 am
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

I think one thing that should definitely be snazed up is the home page. It could use some attractive images and such to get people interested in the game. It is somewhat hard to tell what the site is even about currently. Look at any commercial game site and the front page is usually very flashy (im...
by person1
Sun Sep 07, 2008 7:36 am
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

I was never talking about switching everything to Drupal, simply using it as a wrapper and using its database layer and other files as common building blocks. Still leaving wiki and forum alone (to phpBB3 and MediaWiki). The other services: main site, server list, stats site, and group management st...
by person1
Fri Sep 05, 2008 10:01 pm
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

New system

Context: After talking with JeffM in IRC, downloading the code, and further discussion I have come up with the following proposal. I realize the proposal calls for drastic changes, I'm new to the bzflag development community, and there is that lack of trust/karma, but I am willing to spearhead/do e...
by person1
Fri Sep 05, 2008 7:38 pm
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

That is exactly what I was thinking about doing. I am very familiar with Drupal and I actually develop Drupal core and I am very involved in the Drupal community. My user page if anyone is interested http://drupal.org/user/214218. So I would be happy to use Drupal to integrate stuff. Template looks ...
by person1
Fri Sep 05, 2008 4:59 pm
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

Yea, splitting it up, making it work more efficiently/properly is what I'm offering to do. It also should be easier for new people, I ran into the same issues described, back in the day. The front page could be snazzed up to draw people in better. A few nice game shots, stuff like that. I'll try and...
by person1
Fri Sep 05, 2008 6:02 am
Forum: Development
Topic: Integrate website/New website
Replies: 33
Views: 9816

Integrate website/New website

I'm curious if there are any plans to upgrade/integrate the web resources available. I read the summer of code project that plans to abstract the logic from the forum system, but not much about redoing the web stuff. I'm offering to re-vamp it/merge into into a more consistent theme. I'm an advanced...
by person1
Thu Dec 21, 2006 12:06 am
Forum: Bugs and Problems
Topic: (UNKNOWN) SPAM
Replies: 3
Views: 3815

(UNKNOWN) SPAM

on missile war there was a large number of vulgar spam messages. They displayed as follows: SPAM SPAM SPAM 1 SPAM SPAM SPAM 2 SPAM SPAM SPAM 3 They were received in rapid succession. The later messages got up past 160,000 before I left. etc...the later messages included racial slurs and the f-word I...
by person1
Sat Aug 19, 2006 5:44 pm
Forum: Enhancements
Topic: drag and drop mapmaking
Replies: 16
Views: 5547

does that use plugin and if so can u link to it otherwise does it use your obj to bzw converter or what
by person1
Sat Aug 19, 2006 4:47 pm
Forum: General Map Making Discussions
Topic: An Idea
Replies: 6
Views: 3858

it would be much better if you added a plugin that would spawn them in the same room that they die... instead of having to repeat all the previous rooms
by person1
Sat Aug 19, 2006 4:20 pm
Forum: Enhancements
Topic: drag and drop mapmaking
Replies: 16
Views: 5547

can i export the materials and texture directly from blender?

or do i have to manual put them back in?
by person1
Fri Aug 18, 2006 11:39 pm
Forum: Enhancements
Topic: drag and drop mapmaking
Replies: 16
Views: 5547

so does that mean that you have given up on making a better map editor youself...as i had read before?
by person1
Fri Aug 18, 2006 8:13 pm
Forum: Enhancements
Topic: drag and drop mapmaking
Replies: 16
Views: 5547

you mean that blender plugin?

or worlds of just big meshes...

the plugin i found rather cumbersom
by person1
Fri Aug 18, 2006 7:53 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 161275

I was working on a web development project at the time i registered for bzflag....

I had test users in the database named simply person1, person2, person3

so to make my name truely bland and boring i signed up for person1
by person1
Fri Aug 18, 2006 7:49 pm
Forum: Enhancements
Topic: drag and drop mapmaking
Replies: 16
Views: 5547

all we need is a fully integrated map editor....that can do all 2.x objects...and position meshes.....

even do textures would be nice....
by person1
Sun Jul 23, 2006 11:32 pm
Forum: Map releases
Topic: Modified Viper
Replies: 25
Views: 9481

so is it 4 way (four teams) or just four sections?

I like the idea of more gates....but i think ther needs to be more platforms along the wall...I find that make the game much more interesting.
by person1
Sun Jul 23, 2006 11:29 pm
Forum: Help: Map Making
Topic: Need some help on texturing
Replies: 7
Views: 4600

hmmm....i tried to do the same thing...with the same result...i tried many different vertex configurations...and added extra points....but never really got it very good looking... I would recomend using multiple meshes....and/or using thin boxes...that worked best for me.....also I believe that is w...
by person1
Sun Jul 16, 2006 3:56 pm
Forum: Help: Map Making
Topic: Fixedscale + Shift
Replies: 8
Views: 3820

doesn't it have something to do with the size of your texture?
by person1
Sat May 13, 2006 2:18 am
Forum: Help: Tactics and Playstyles
Topic: Alliances
Replies: 19
Views: 9806

Re: Rogue

... consider definitions of rogue: # An unprincipled, deceitful, and unreliable person; a scoundrel or rascal. ... rogue players are not team players.. Since a rogue is unprincipled, he cannot have a principle about always being alone ;-) And just because you're on the same team doesn't mean they c...
by person1
Tue Apr 11, 2006 1:20 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28018

The graphics are being developed by trepan is working on them, they are separate and will be released later when done.

http://my.bzflag.org/bb/viewtopic.php?t=7274
by person1
Wed Apr 05, 2006 4:49 pm
Forum: Game Releases and Versions
Topic: Version 2.0.6?
Replies: 48
Views: 27825

ok, sounds great
by person1
Wed Apr 05, 2006 3:21 pm
Forum: Game Releases and Versions
Topic: Version 2.0.6?
Replies: 48
Views: 27825

cvs is back up from what I understand. So you should be able to post new version
by person1
Sat Mar 25, 2006 4:36 pm
Forum: Servers: General Discussion
Topic: Stats
Replies: 2
Views: 1579

i know that...I am talking about stats as I said.