Search found 55 matches

by purple_cow
Mon Jun 27, 2005 9:12 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 7063

A couple notes: 1. The sound stuff could really use an overhaul. In the process, one could probably add support for ogg vorbis at this point without reducing platform compatibility. This would be a nice way to get smaller sound files, and make it not-completely-insane to think about having them down...
by purple_cow
Sat May 28, 2005 9:58 am
Forum: Plug-in Development
Topic: Plug-ins
Replies: 27
Views: 13803

Python lovin'

For those of you who aren't down with writing C++ code to do your plugins, I've finished about half of a plugin which binds the API into python. Combined with external python packages, this allows some very cool things to be created pretty easily -- for example, integrating with twisted to provide a...
by purple_cow
Sat May 14, 2005 8:43 am
Forum: General Map Making Discussions
Topic: blender
Replies: 3
Views: 2194

This is a flattened version of the island hopping maps imported directly to blender.

And yes, for the record, I am a bad man.
by purple_cow
Thu May 12, 2005 9:29 am
Forum: General Map Making Discussions
Topic: blender
Replies: 3
Views: 2194

blender

Because i so love to tease you guys...

http://david.navi.cx/bzedit/island-hopping.png
by purple_cow
Mon Aug 16, 2004 9:12 pm
Forum: Map Editors
Topic: new approach to bzedit-ng
Replies: 5
Views: 5001

Depends on your definition of usable. It can already import/export worlds with boxes, pyramids and world correctly. At the exact moment importing of teleporters is a little broken, and it doesn't do links.
by purple_cow
Mon Aug 16, 2004 8:59 pm
Forum: Map Editors
Topic: new approach to bzedit-ng
Replies: 5
Views: 5001

Because it's in blender, it can do anything blender can do. This includes grouping, but since it has real editing features, grouping isn't quite as important (since you can grab a bunch of objects and move/rotate/scale them without actually creating a group) As far as being easy to use, it's as easy...
by purple_cow
Sun Aug 15, 2004 10:08 pm
Forum: Map Editors
Topic: new approach to bzedit-ng
Replies: 5
Views: 5001

new approach to bzedit-ng

So, after a few months of other projects, my interest in bzedit has momentarily returned. All you folks drooling at those earlier screenshots might be a little disappointed, since I've decided to abandon that approach. However, I have a new one (and scanline helping too, since it's python and he lik...
by purple_cow
Fri Apr 02, 2004 8:57 pm
Forum: General Discussion
Topic: Console Versions
Replies: 11
Views: 4898

I'm not sure they've got accelerated OpenGL under either of the linux projects. It'd be pretty painful trying to play using software rendering on those CPUs
by purple_cow
Mon Mar 29, 2004 3:22 pm
Forum: Map Editors
Topic: preview of the next generation BZEdit
Replies: 23
Views: 13005

The rendering code from BZFlag really isn't suited for an editor. Actually, the rendering code from BZFlag isn't suited for anything at all, but that's another discussion. I've been idly looking at using one of the popular engines for this, but at the moment i've just rolled together a C port of the...
by purple_cow
Mon Mar 29, 2004 3:02 am
Forum: Map Editors
Topic: preview of the next generation BZEdit
Replies: 23
Views: 13005

I haven't even gotten close to implementing it, but I'm planning on creating a "shadow" type. This would basically be a shallow copy of an object (or group) that could then be moved & rotated as if it were a single object.
by purple_cow
Sun Mar 28, 2004 8:20 am
Forum: Map Editors
Topic: preview of the next generation BZEdit
Replies: 23
Views: 13005

preview of the next generation BZEdit

So, those folks who know me know that I got an itching to create a new bzedit (yup, I'm a glutton for punishment, I know). It's starting to come together, and I thought you folks might like a quick preview. There's a nice screenshot at http://navi.cx/~jupiter/bzedit/d46-groups-preliminary.png This s...
by purple_cow
Sun Mar 21, 2004 11:18 pm
Forum: Enhancements
Topic: IPv6 & multicast
Replies: 2
Views: 2881

Welp, I know this thread is a little old, but might as well point out a couple things: IPv6: there's no reason this isn't supported, other than the fact that noone has done it yet. Multicast: BZFlag used to support multicast, but the problem is that the general internet infrastructure doesn't really...
by purple_cow
Sun Mar 21, 2004 2:21 am
Forum: Map Editors
Topic: gtkgl-2.0
Replies: 3
Views: 5585

If your distribution has a package for 'gtkglarea', that's what you want. If not, you can install it from source using ftp://ftp.gnome.org/pub/gnome/sources/g ... .0.tar.bz2
by purple_cow
Sat Aug 09, 2003 10:14 pm
Forum: Bugs and Problems
Topic: CVS version 1.9a0.6.30/win32 and BU flag
Replies: 2
Views: 3084

please submit this to the sourceforge tracker.

this also may have been fixed in the last day or so (not sure, thought i saw something go by)
by purple_cow
Fri Jul 18, 2003 7:37 am
Forum: Help: Source Code / Compiling / Development
Topic: quick dev question
Replies: 9
Views: 5566

i'm shocked at these lies you spread!

MAC implemented full tank collisions in 1.9...
by purple_cow
Thu Jul 17, 2003 2:22 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag with Twinview Geforce 4
Replies: 4
Views: 3477

uhhuh, as transportable as it is...
by purple_cow
Thu Jul 17, 2003 1:29 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag with Twinview Geforce 4
Replies: 4
Views: 3477

you just need a third monitor, and use -view three <grin>
by purple_cow
Wed Jul 09, 2003 12:56 am
Forum: Enhancements
Topic: 1.9 map changes
Replies: 20
Views: 8355

lame? not really
if -Z is treated correctly, there's no difference other than the fact that flipZ increases the world download size by a byte/pyramid
by purple_cow
Tue Jul 08, 2003 4:18 am
Forum: Enhancements
Topic: 1.9 map changes
Replies: 20
Views: 8355

pat, tim says no to flipZ, and to just treat -Z as that
by purple_cow
Fri Jul 04, 2003 11:42 pm
Forum: General Discussion
Topic: Intersting G2 bug perhaps?
Replies: 9
Views: 4229

proper behavior is that you can be shot while half-out of the building. if this is reproducable, please file a bug report on sourceforge
by purple_cow
Thu Jul 03, 2003 10:33 pm
Forum: Servers: General Discussion
Topic: BZFS in a CHROOT
Replies: 5
Views: 4339

a wiki page would be quite appropriate
by purple_cow
Wed Jul 02, 2003 6:19 am
Forum: General Discussion
Topic: Join the hunt for Oma...
Replies: 79
Views: 39466

last i heard (from frank, maybe a month ago), he had gotten his degree and was busy doing his sattelite weather math whatsit thingy
by purple_cow
Tue Jul 01, 2003 3:24 pm
Forum: General Discussion
Topic: Join the hunt for Oma...
Replies: 79
Views: 39466

heh...metamucil break
by purple_cow
Tue Jul 01, 2003 2:46 pm
Forum: General Discussion
Topic: Join the hunt for Oma...
Replies: 79
Views: 39466

the point isn't that he was better than anyone is today, its that at the time he was the undisputed best, at least if you gave him a missile *grin*
by purple_cow
Tue Jul 01, 2003 1:07 am
Forum: General Discussion
Topic: Join the hunt for Oma...
Replies: 79
Views: 39466

its sad, i bet 95% of the people here don't even know who oma is