Search found 50 matches

by Beardy
Tue Feb 28, 2012 6:41 pm
Forum: Bugs and Problems
Topic: names appear as garbage in "UDP up" messages
Replies: 11
Views: 3244

Re: names appear as garbage in "UDP up" messages

Beardy, you have expressed several expectations for the BZFlag project that have not been met. Yes, in 19 years of development we failed to anticipate your specific needs, My apologies if I offended you (or anyone else) by what I said in the above posts. ... The problem is that, as far as I can tel...
by Beardy
Tue Feb 28, 2012 1:24 pm
Forum: Bugs and Problems
Topic: names appear as garbage in "UDP up" messages
Replies: 11
Views: 3244

Re: names appear as garbage in "UDP up" messages

If you didn't file a bug report on our bug tracker, then why would there be a bug report there? I do hope you are not serious there. You really have no idea ? :( What about: The person who added the bugfix put it in there. You know, just to keep that bugfixes list consistent -- so that already fixe...
by Beardy
Tue Feb 28, 2012 11:53 am
Forum: Bugs and Problems
Topic: names appear as garbage in "UDP up" messages
Replies: 11
Views: 3244

Re: names appear as garbage in "UDP up" messages

The bug list is on sourceforge. Alas, its not quite complete I'm afraid. I've reported a bug ( http://forums.bzflag.org/viewtopic.php?f=32&t=17544 ) and read that it was fixed, but its not mentioned anywhere there. I can imagine that other bug-fixes have gone the same way ... But back to the "garba...
by Beardy
Mon Feb 27, 2012 10:22 am
Forum: Bugs and Problems
Topic: names appear as garbage in "UDP up" messages
Replies: 11
Views: 3244

Re: names appear as garbage in "UDP up" messages

Yeah, looks like the UDP message is sent before the call-sign is set. Thats what I thought too. The call-sign is inited to an empty string in PlayerInfo so it just won't show in the logs. I was looking at that (PlayerInfo) too, but did not see how I could set the callsign in there (too little knowl...
by Beardy
Sun Feb 26, 2012 9:27 pm
Forum: Bugs and Problems
Topic: names appear as garbage in "UDP up" messages
Replies: 11
Views: 3244

names appear as garbage in "UDP up" messages

As in the subject actually: on both Windows and Linux I see garbage playernames appear to the messages "inbound UDP up" and "outbound UDP up" (bzflag 2.4.0). The playername is retrieved with the command "netplayer[id]->info->getCallsign()" (inside the "nethandler.cxx" -> "nethandler::udpReceive" fun...
by Beardy
Sat Feb 25, 2012 5:24 pm
Forum: Help: Source Code / Compiling / Development
Topic: Beginners plugin compile problems
Replies: 10
Views: 3232

Re: Beginners plugin compile problems

I do not know the exact commands, I am not a fan of makefiles. I believe it uses the -l switch but you'd have to check on that. OK, thanks. The builds should not be long doing the normal way, since it should only build your plugin after a full build. It does. Its just that all that checking takes q...
by Beardy
Thu Feb 23, 2012 9:26 pm
Forum: Help: Source Code / Compiling / Development
Topic: Beginners plugin compile problems
Replies: 10
Views: 3232

Re: Beginners plugin compile problems

You would also need additional commands if you need to link in other libraries such as our plugin_utils. Any chance you might tell me which commands those are ? Remember, I'm a novice at both Linux as well as GCC ... But yes it is totally possible, just not the default way for our build system. Tha...
by Beardy
Thu Feb 23, 2012 9:14 pm
Forum: Help: Source Code / Compiling / Development
Topic: Beginners plugin compile problems
Replies: 10
Views: 3232

Re: Beginners plugin compile problems

When compiling, you may also choose to compile this way: g++ -I /path/to/bzflag/include -shared -o plugin.so plugin.cpp Place required header files in /path/to/bzflag/include and the plugin should compile if all dependencies are there. You mean the same ones as are named at the top of the source-fi...
by Beardy
Thu Feb 23, 2012 5:55 pm
Forum: Help: Source Code / Compiling / Development
Topic: Beginners plugin compile problems
Replies: 10
Views: 3232

Re: Beginners plugin compile problems

Just do the rest of what it says. I'm afraid you misunderstood. I have no idea to how I can compile a SINGLE plugin (emphasis mine) I know that I can re-compile everything (server, client, bzadmin, all plugins) again and again, but I think that would be an unneccessary waste of time. It looks to me...
by Beardy
Thu Feb 23, 2012 3:25 pm
Forum: Help: Source Code / Compiling / Development
Topic: Beginners plugin compile problems
Replies: 10
Views: 3232

Beginners plugin compile problems

Hey,

I'm on Ubuntu 11.04 using BZFlag 2.4.0 , and have a problem: I have no idea to how I can compile a single plugin ...

I've create a new plugin using "newplug.sh", but that is about as far as I got. Going into the plugin-directory and type "make" does not do much.

Beardy
by Beardy
Tue Feb 14, 2012 8:34 pm
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

Nothing was reordered in BZFS to accommodate the API. I did not say or imply that. I said that re-ordering would "give a lot more possibilities/freedom". A robust global system would be better then a large number of different local systems for a number of reasons. As I said before, such a "robust g...
by Beardy
Tue Feb 14, 2012 10:57 am
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

The API was to allow simple modifications to the server logic for extension of the game. Take a look at the existing plugins and you can see what people have done (change spawns, move flags, etc..). Yes, I've seen the plugins provided to the game. Some nice game-play additions. Most of what it does...
by Beardy
Mon Feb 13, 2012 10:22 am
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

Yes, replacing authentication is a bit more then a "dead-simple" plugin. Not replace it, but to add another method to it. I do not think all the API hooks are there to do that. Very true. As I mentioned, the three standard ban-methods are already applied before the API gets into the picture. It mea...
by Beardy
Sun Feb 12, 2012 10:08 am
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

You can stop mentioning blast he has no bearing on this discussion. My apologies, but he affected me badly and some of the brought-forward points seem to call for it. Yes the people who did auth originally did not think very far. But blaming the past don't fix the future. ??? I do not blame them at...
by Beardy
Sat Feb 11, 2012 8:26 pm
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

There are lots of things that can be improved, development is dying on bzflag so that likelyhood is slim. Nobody is swamped with work. Nobody cares much about development. 2.4.2 will probably be the last release. Hmm... Thats too bad. yes there are LOTS of better ways to handle our security. As eas...
by Beardy
Sat Feb 11, 2012 7:24 pm
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

There is no need to turn this into an argument. I'd rather not either. I already got a belly-full of it and it still makes me sick. That's just the way the software works, if it's not good enough for your needs.. sorry. You mean that thing with the plain-text password ? That was just the end of a b...
by Beardy
Sat Feb 11, 2012 4:50 pm
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

It was pretty damn obvious that I misread, You have "misread" so many things -- both in our PM exchange as well as in the "Where to apply for unbanning?" thread, where you accused me of suggesting stuff which, in fact, you yourself suggested -- that in that respect I can't trust you anymore. But if...
by Beardy
Sat Feb 11, 2012 12:07 pm
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

wow, quotetastic. Lets see if I can make a clear response. :-) Just so you or anyone else does not need to think about "what did I say that he says this". There is no way to force a resend of the player data as I said, the networking system doesn't allow it. I already thought so, but had to ask to ...
by Beardy
Sat Feb 11, 2012 1:19 am
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Re: Multiple problems in a dead-simple plugin ...

1) Solo bots are different so they do log-in differently then normal clients. They are attached to a real player connection, so I believe your observer will log in first then it will just ask for some bot slots and add them. True. And there is the problem: when I connect with as a human observer wh...
by Beardy
Fri Feb 10, 2012 11:38 am
Forum: Plug-in Development
Topic: Multiple problems in a dead-simple plugin ...
Replies: 19
Views: 3426

Multiple problems in a dead-simple plugin ...

As my first plugin I'm trying to create something which will automatically make anyone who logs in from the local machine (IP equals 127.0.0.1) an operator. In the below case I logon locally as an observer (client#1), and than also logon locally as a second observer with 4 robot-tanks (client#2). Th...
by Beardy
Wed Feb 01, 2012 8:08 pm
Forum: GU League Discussion
Topic: Where to apply for unbanning?
Replies: 21
Views: 3940

Re: Where to apply for unbanning?

Local authentication was specifically removed from the game because it was insecure. Are we now talking about registered users, or about un-registered ones ? FYI, I was there talking in reference to that last group. Please don't mix them up. There is not three lists to maintain. There is one. The b...
by Beardy
Wed Feb 01, 2012 12:32 pm
Forum: GU League Discussion
Topic: Where to apply for unbanning?
Replies: 21
Views: 3940

Re: Where to apply for unbanning?

I don't see how you'd suggest whitelisting unregistered users. I didn't. I suggest you re-read my initial proposition carefully. It was to exclude registered players as a group from range-bans . Nothing more, nothing less. And whatever I said later on, it was definitily not implicating anying in th...
by Beardy
Tue Jan 31, 2012 2:31 pm
Forum: GU League Discussion
Topic: Where to apply for unbanning?
Replies: 21
Views: 3940

Re: Where to apply for unbanning?

Unregistered users cannot be whitelisted... at least not in the usual sense of a whitelist for BZFlag. Than, in my eyes, BZFlag is missing something. I was an admin before I was a registered user. That the used method (I was made an operator) was/is not condoned means very little to me. Sorry. My i...
by Beardy
Tue Jan 31, 2012 1:43 pm
Forum: Enhancements
Topic: Unique BZFlag installation ID?
Replies: 9
Views: 3221

Re: Unique BZFlag installation ID?

and does nothing to solve the real problem. 1) And that real problem is ? I don't think its mentioned in, or referred to this thread. As such I have no idea what you mean here. 2) And the current solutions have solved it how ? As the problem persists I think I can say that other "solutions" you guy...
by Beardy
Tue Jan 31, 2012 12:02 pm
Forum: GU League Discussion
Topic: Where to apply for unbanning?
Replies: 21
Views: 3940

Re: Where to apply for unbanning?

Users in a range ban would only have one option to play and that is to register if they want to join. And currently they have no choice. but the choice would be made into "to play or not to play" not "to register or not to register" Nope. The choice would be changing from "Can't play at all" to "a ...