Search found 522 matches

by Tanner
Wed Jan 30, 2008 8:23 pm
Forum: Screenshots & Artwork
Topic: PyBZFlag
Replies: 12
Views: 6156

Pretty neat blast.

-Tanner
by Tanner
Mon Jan 28, 2008 8:11 pm
Forum: Map Editors
Topic: ibzedit
Replies: 7
Views: 4428

tonywolfe121 wrote:mac costs $ a new pc costs alot of $ and i dont have no $
Try BZEdit, Wings3D (or Blender), or a regular ole' text editor.

All of those work on Windows.

-Tanner
by Tanner
Tue Dec 18, 2007 11:16 pm
Forum: Enhancements
Topic: Keeping maps interesting - a modest proposal.
Replies: 2
Views: 2223

Its a nice idea (not saying that in a bad way or anything). I know that Olympics on norang has been generating maps in a "similar" sense for a while, but never any play-style focused maps, so to say. It would be very interesting to see how such a map would play.

-Tanner
by Tanner
Tue Dec 11, 2007 11:21 am
Forum: Help: Server Setup and Administration
Topic: get a player list
Replies: 4
Views: 2523

AAA made a PHP script that can fetch the players on any server. Should be able to get what you want by modifying one of the examples.

More Info

-Tanner
by Tanner
Sat Dec 01, 2007 4:33 pm
Forum: Works In Progress
Topic: Dead Man's Pass. CTF
Replies: 3
Views: 2192

Looks interesting.

-Tanner
by Tanner
Sat Dec 01, 2007 4:00 pm
Forum: Works In Progress
Topic: Tactical Experiment 4
Replies: 2
Views: 1959

Nice design. Could prove to have some interesting ricochet possibilities. Feels a bit empty though.

-Tanner
by Tanner
Thu Nov 22, 2007 2:53 pm
Forum: Help: Map Making
Topic: What map making program should I use?
Replies: 6
Views: 3409

BZWorkBench is only at a standard 1.0 map level. It has no other features than parsing, displaying, and adding 1.0 objects.

-Tanner
by Tanner
Fri Nov 02, 2007 6:39 pm
Forum: Help: Server Setup and Administration
Topic: Email on Connect?
Replies: 3
Views: 2682

AAA here on the forums made a PHP class/script that allows a script to join the server and can detect anything from the server and do anything PHP can do - so it would be simple to change it to send a email when the number of players changes.

-Tanner
by Tanner
Sun Oct 21, 2007 11:57 pm
Forum: Prefabs and Map Objects
Topic: Drawinfo Multi-Cell Animation (running deer)
Replies: 6
Views: 6712

Very cool.

-Tanner
by Tanner
Mon Oct 15, 2007 12:17 am
Forum: Enhancements
Topic: BZFLAG in html
Replies: 12
Views: 5435

Better yet, you could make a web client that sends exactly would you type in to the server, and you receive what it says. Think of it as BZAssembly. Of course, we all know that this is never going to happen. I'm fine with the client, and I am anti-Flash (in today's world, we call it pro-Desktop). I...
by Tanner
Sat Oct 13, 2007 3:32 pm
Forum: Map releases
Topic: Topsy Turvy Hix
Replies: 6
Views: 2941

If you fall to the ground, how do you get back up? That seems to be the biggest problem here. From the ground/sky, there's no way to get back up. Yeah, it wasn't exactly planned for gameplay, but what can you expect when you flip the entire map 180 degrees? I've got another idea I'd like to try, bu...
by Tanner
Fri Oct 12, 2007 12:44 am
Forum: Map releases
Topic: Topsy Turvy Hix
Replies: 6
Views: 2941

Topsy Turvy Hix

http://mybzflag.net/wp-content/uploads/2007/10/bzfi0127.thumbnail.png http://mybzflag.net/wp-content/uploads/2007/10/bzfi0133.thumbnail.png http://mybzflag.net/wp-content/uploads/2007/10/bzfi0132_flip.thumbnail.png I got bored and always had this idea to do something like this, but never got around...
by Tanner
Mon Sep 24, 2007 11:59 pm
Forum: General Map Making Discussions
Topic: MDG's Freeform Map Challenge '07!
Replies: 10
Views: 7778

And the map submissions stop......now!

We will start to judge the maps in the next few days. When we are done we will announce the winners both on our site and here as well.

Thanks to those who submitted and good luck. :)

-Tanner
by Tanner
Sun Sep 23, 2007 6:39 pm
Forum: Map releases
Topic: Trench Warfare version 1.3
Replies: 6
Views: 3074

Hiya, Noticed some problems: MG in the team area causes spawnkills (lots of them with lots of players and only one big spawn area which MG covers) WG needs 1000 jumps? When SW is on top of the back wall, you're basically dead Not very many fights happen outside the trenches... Very easy to get a hig...
by Tanner
Sun Sep 23, 2007 6:05 pm
Forum: General Map Making Discussions
Topic: Mapatorium 2.0 - Open Beta
Replies: 14
Views: 8068

RPG said months ago that he was no longer maintaining the mapatorium. it's been more or less left to rot. Anyway, does this new mapatorium allow users to submit maps on someone else's behalf? Not being able to credit someone else for a map submission was a major shortcoming of the original mapatori...
by Tanner
Sun Sep 23, 2007 12:27 am
Forum: General Map Making Discussions
Topic: Mapatorium 2.0 - Open Beta
Replies: 14
Views: 8068

Mapatorium 2.0 - Open Beta

Hi all,

I believe I have gotten Mapatorium 2.0 to a high enough level of working to allow a open beta of the system. So hop right over to Mapatorium 2.0, try it out, and tell me what you think (bugs or missing features would be cool too).

Cheers
-Tanner
by Tanner
Thu Sep 20, 2007 11:44 pm
Forum: Help: Map Making
Topic: I'm stumped...
Replies: 7
Views: 3641

Hi,

Try renaming the physics driver to a non-numerical name (like "a"). That will work.

-Tanner
by Tanner
Sat Sep 15, 2007 5:44 pm
Forum: General Map Making Discussions
Topic: MDG's Freeform Map Challenge '07!
Replies: 10
Views: 7778

Another reminder - there are two days left until the end of the challenge. Hurry up and finish the last tweaking if you still want to submit your map.

-Tanner
by Tanner
Fri Sep 07, 2007 10:03 am
Forum: General Map Making Discussions
Topic: MDG's Freeform Map Challenge '07!
Replies: 10
Views: 7778

Just a reminder those who are wishing to participate and have not already sent in their maps now have 10 (ten) days left to send in their maps.

For more info check Spazzy's post in the beginning of this topic.

-Tanner
by Tanner
Mon Sep 03, 2007 2:26 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Where can I download open source
Replies: 4
Views: 2535

If you're looking for the download link, check here:
http://my.bzflag.org/w/Download

Or if you're looking for the source, check here:
http://my.bzflag.org/w/SVN
by Tanner
Thu Aug 23, 2007 10:09 am
Forum: Map releases
Topic: Invisible Land
Replies: 6
Views: 2893

Very cool map. Nice thinking.

Yeah - maybe give the base area a little less tranparency, I had a hard time figuring how to get back in (but maybe I'm missing something).

-Tanner
by Tanner
Thu Aug 23, 2007 9:53 am
Forum: Prefabs and Map Objects
Topic: Wormhole teleporters, space skybox.
Replies: 4
Views: 5543

Thats really cool. Nice job.

-Tanner
by Tanner
Sun Aug 19, 2007 9:30 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: teamspeak
Replies: 6
Views: 2911

BZFlag does not use teamspeak for voice-voice communications or have any. Some servers may have their own personal teamspeak servers, but BZFlag does not have any.

-Tanner
by Tanner
Sun Aug 12, 2007 1:27 pm
Forum: Map releases
Topic: Something Wicked This Way Comes....
Replies: 11
Views: 5843

Very cool map. Well done.

-Tanner
by Tanner
Fri Aug 10, 2007 12:40 am
Forum: Map releases
Topic: Glassworld
Replies: 3
Views: 2111

Good map, but it might do a bit better with more stuff. I like the idea, though. Perhaps it's best to build up something big on BZEdit- towers, walls, and stuff-and then make the walls clear (can you do that?). Now that would be interesting. In fact... *runs off to build something* Just make them m...