Search found 131 matches

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Sun Feb 01, 2015 9:34 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: MG Glitch
Replies: 14
Views: 2680

Re: MG Glitch

I have firing actions bound to both keys and the mouse wheel. When I grab the MG flag, it starts firing automatically. When I use the mouse wheel, it switches to firing only when moving the wheel. When I tap a firing key, it starts firing automatically again. Sounds like the glitch is that the clie...
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Mon Oct 20, 2014 5:41 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag won't launch in the latest Ubuntu 14.xx
Replies: 2
Views: 1743

Re: Bzflag won't launch in the latest Ubuntu 14.xx

This sounds vaguely familiar (maybe a regression?), though that issue didn't really get a definitive fix at the time...
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Mon Apr 28, 2014 3:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Not Able To Connect To Brad
Replies: 4
Views: 1604

Re: Not Able To Connect To Brad

First suggestion would be trying to run a traceroute to Brad's server to possibly see if one of the jumps between you and there is down (or at least unstable).
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Wed Jan 22, 2014 2:04 pm
Forum: Screenshots & Artwork
Topic: Putting HiX in perspective
Replies: 6
Views: 2455

Re: Putting HiX in perspective

Did you scale the tanks relative to the buildings or are they at normal default size? If the latter, then that would definitely add credence to the "1 world unit = 1 meter" hypothesis (although, I always assumed that to be true anyways).
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Wed Jul 10, 2013 2:50 pm
Forum: Help: Map Making
Topic: Texture problems
Replies: 3
Views: 1562

Re: Texture problems

Agent West wrote:For testing purposes you can use something like photobucket or imageshack.
So long as you remember to allow photobucket/imageshack for your clients in DownloadAccess.txt first.
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Thu Jun 27, 2013 1:44 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Mouse Wheel Acceleration on Macbook Air
Replies: 11
Views: 2406

Re: Mouse Wheel Acceleration on Macbook Air

From what I understand, the "Overdrive" function works by repeating extra key/button events between raw events. Programs that read the raw mouse events directly instead of the OS-level events (which - correct me if I'm wrong - includes BZFlag) will not gain any benefit from it.
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Tue May 28, 2013 9:24 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Radeon X600 & XT 2400 unplayable
Replies: 5
Views: 1556

Re: Radeon X600 & XT 2400 unplayable

Run the package downloaded from AMD anyway - Microsoft is (or at least for a very very long time, was) notorious for removing the OpenGL component on the drivers you get from them, leaving you with only the generic software emulation. The download from AMD should reinstate OpenGL hardware accelerati...
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Sun Jul 29, 2012 10:00 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.2 "Doomsday Edition" released
Replies: 24
Views: 11658

Re: BZFlag 2.4.2 "Doomsday Edition" released

JeffM wrote: Some of the features that are included are:
  • Support for Joystick hats in Linux, SDL, and Windows.
GAH! I've been wanting this since 2.0.0!!!
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Thu Jun 14, 2012 4:55 am
Forum: Help: Tactics and Playstyles
Topic: Machine Gun Shooting Distance
Replies: 14
Views: 8468

Re: Machine Gun Shooting Distance

Were you spraying (turning to one side or another while firing) or holding to a straight line? Was your opponent spraying or holding to a straight line? For some reason, range and hit probability go down almost exponentially on BK's if you happen to be turning while firing MG.
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Mon Jun 11, 2012 10:53 pm
Forum: Map releases
Topic: No way out war
Replies: 19
Views: 5457

Re: No way out war

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Thu May 31, 2012 3:20 pm
Forum: Development
Topic: Progress
Replies: 32
Views: 7860

Re: Progress

And then die of happiness? EVEN BETTER GAME!! :P
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Fri May 18, 2012 11:47 pm
Forum: Prefabs and Map Objects
Topic: (Simplified) Eiffel Tower
Replies: 19
Views: 7322

Re: (Simplified) Eiffel Tower

cd desktop\bzflag server "c:\program files (x86)\bzflag2.4.0_32bit\bzfs.exe" -conf config.txt You need to specify the map file as a command line argument (-world map_filename ), or the server will generate a random map and use the specified config file for map options. As you have it now is exactly...
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Mon May 14, 2012 7:17 pm
Forum: Prefabs and Map Objects
Topic: (Simplified) Eiffel Tower
Replies: 19
Views: 7322

Re: (Simplified) Eiffel Tower

1) This is a new discussion and should be started in a new thread in the "Servers: Help" section.

2) What are you putting on the command line when you start the bzfs executable?
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Sat Feb 18, 2012 9:31 pm
Forum: General Discussion
Topic: Ziggurat
Replies: 4
Views: 1378

Re: Ziggurat

The player or the map?
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Thu Dec 22, 2011 5:13 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: FPS Lag Issue
Replies: 4
Views: 1131

Re: FPS Lag Issue

In nVidia, you may need to create a profile for BZFlag: Click on the "Program Settings" tab from the page shown in your screenshot. Click the "add" button, navigate to your BZFlag application folder (usually somewhere in either "\Program Files" or "\Program Files (x86)"), and select the bzflag execu...
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Thu Dec 08, 2011 11:08 pm
Forum: General Discussion
Topic: BzFlag is dying
Replies: 69
Views: 11486

Re: BzFlag is dying

In any case, have you looked over the stuff here? http://opencombat.net/wiki/ JeffM was documenting some of his ideas for how a new game could be run. Leagues would be a built-in feature, registration would be required, and there would be tiers of servers that you could get on depending on if you c...
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Sat Aug 27, 2011 12:31 am
Forum: Map releases
Topic: Q (needs hosting)
Replies: 6
Views: 1285

Re: Q (needs hosting)

Okay, so I went roaming around on this map yesterday (alone, unfortunately), and I still stand by my original evaluation. I strongly suspect at this point that the evaluation will continue to stand even when full.
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Sat Aug 27, 2011 12:30 am
Forum: General Map Making Discussions
Topic: Prevent Player Disabling of Effects
Replies: 6
Views: 1587

Re: Prevent Player Disabling of Effects

Of course not, Gerbil - it's there so that other people can read it for you! :P
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Thu Aug 25, 2011 4:33 am
Forum: Map releases
Topic: Q (needs hosting)
Replies: 6
Views: 1285

Re: Q (needs hosting)

This map actually looks quite good - both aesthetically and in terms of gameplay. The terrain is broken up enough that there's plenty of opportunity to dogfight, and the strategic structures look to be open enough that there's really no advantage to over-defensive concentration of your forces in-bas...
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Thu Aug 18, 2011 3:50 am
Forum: General Discussion
Topic: Hacking Accusations
Replies: 17
Views: 4418

Re: Hacking Accusations

You missed out, Bambino - we were passing it around freely on Ziggurat just a few minutes ago. :P
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Mon Aug 01, 2011 10:34 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
Replies: 28
Views: 4656

Re: No sound Ubuntu11 64-bit bzflag 2.4 install

In Synaptic, the proper package name for what you should have installed is:

libsdl1.2-dev
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Fri Jul 15, 2011 1:00 am
Forum: Servers: General Discussion
Topic: 'Ricochet' Option Not in Map List
Replies: 5
Views: 1528

Re: 'Ricochet' Option Not in Map List

I agree with removing. Then again, I've never looked at the flag options block when browsing servers anyways (except on occasion to see if the map carries Bad Flags).
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Mon Jul 11, 2011 1:08 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Issues Installing 2.4.0 on Ubuntu 10.04
Replies: 10
Views: 3616

Re: Issues Installing 2.4.0 on Ubuntu 10.04

Just from a cursory glance of your .configure output, it seems you're having an issue compiling the player client? That's the only thing I'm seeing not being made, and it appears to be because the script isn't detecting OpenGL support...?
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Sun Jul 10, 2011 9:59 pm
Forum: General Discussion
Topic: 2.4 Windows Installer Licensing Font
Replies: 1
Views: 699

2.4 Windows Installer Licensing Font

I think you guys need to work on your coding for font selection - on my system, the licensing agreement comes up in Aurebesh. :P
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Tue Jul 05, 2011 6:04 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.0 "Wake the Dead" released
Replies: 74
Views: 49360

Re: BZFlag 2.4.0 "Wake the Dead" released

Allow plugins to register custom flag types - Daniel Remenak Does this mean plugin flags will be/are now limited to what plugins can do? That would be/is really cool. That itself might bring alot of people of people back to BZFlag. Yup, I asked the same question. The answer was yes, it is to preven...