Sounds great,
ofcourse another usefull feature would be time limits
Search found 26 matches
- Wed Jun 14, 2006 8:32 am
- Forum: Plug-in Releases
- Topic: killLimits
- Replies: 6
- Views: 6637
- Sun Apr 09, 2006 9:07 am
- Forum: Enhancements
- Topic: Triggers...explained
- Replies: 11
- Views: 4711
- Mon Apr 03, 2006 8:47 pm
- Forum: Plug-in Development
- Topic: My pile of API ideas/suggestions
- Replies: 7
- Views: 4333
- Mon Jan 23, 2006 10:47 pm
- Forum: Plug-in Development
- Topic: functions beyond the API
- Replies: 1
- Views: 2340
functions beyond the API
Is it possible to call functions from within a plugin which are not part of the API?
I need to do some things in my plugin which are not included in the BZFS API
thanks in advance
I need to do some things in my plugin which are not included in the BZFS API
thanks in advance
- Wed Nov 30, 2005 7:56 pm
- Forum: Map releases
- Topic: I host maps
- Replies: 51
- Views: 16630
http://my.bzflag.org/bb/viewtopic.php?t=5985
Dont know if you like it, but i thought lets give it a shot
Dont know if you like it, but i thought lets give it a shot
- Sun Nov 27, 2005 7:45 pm
- Forum: Map releases
- Topic: CTF BaZe!
- Replies: 2
- Views: 1567
- Sat Nov 26, 2005 2:35 pm
- Forum: Map releases
- Topic: CTF BaZe!
- Replies: 2
- Views: 1567
CTF BaZe!
A 2 team CTF map with 2 bases attached to each other (it is not a maze).
No rico and jump
No rico and jump
- Thu Nov 24, 2005 8:13 pm
- Forum: Help: Map Making
- Topic: Meshbox texture
- Replies: 0
- Views: 1012
Meshbox texture
When using meshboxes, for some reason the textures dont behave as v.1.x boxes I have this bzw file box position -7 0 0 size 4 50 10 end meshbox position 7 0 0 size 4 50 10 end See the attached image, Left side is old box, right side is meshbox. For some reason the short side of a meshbox' texture is...
- Mon Nov 21, 2005 6:24 pm
- Forum: Works In Progress
- Topic: CTF BaZe!
- Replies: 4
- Views: 3237
Thanks, Yeah, I limit most super flags And incase anyone is interested, here is my current list of allowed flags : ) Agility Blindness Burrow Rapid Fire Invisible Bullet Identify Jamming Jumping Laser (2 shot limit) Masquerade Narrow Quick Turn ReverseControls Right Turn Only Seer Shield Stealth Tin...
- Sun Nov 20, 2005 9:53 pm
- Forum: Works In Progress
- Topic: CTF BaZe!
- Replies: 4
- Views: 3237
CTF BaZe!
Well.. here is a screenie
I will post the map file when its done : )
no jump and no rico CTF
I will post the map file when its done : )
no jump and no rico CTF
- Fri Nov 18, 2005 8:50 pm
- Forum: General Map Making Discussions
- Topic: BZFlag Racing, Idea?
- Replies: 23
- Views: 6724
- Wed Nov 16, 2005 8:57 pm
- Forum: General Discussion
- Topic: BZViolence?
- Replies: 68
- Views: 25718
- Wed Nov 16, 2005 2:32 pm
- Forum: General Map Making Discussions
- Topic: BZFlag Racing, Idea?
- Replies: 23
- Views: 6724
You could do finish lines by using a Physics Driver which has the death property
something like
The first one that is killed by the server wins
something like
Code: Select all
physics
name finish_line
death You finished!
end
- Wed Nov 16, 2005 2:09 pm
- Forum: General Discussion
- Topic: BZViolence?
- Replies: 68
- Views: 25718
- Tue Nov 15, 2005 10:12 pm
- Forum: General Discussion
- Topic: BZViolence?
- Replies: 68
- Views: 25718
- Fri Oct 21, 2005 11:36 am
- Forum: Enhancements
- Topic: JPG Textures
- Replies: 19
- Views: 6075
- Thu Oct 13, 2005 4:05 pm
- Forum: Map releases
- Topic: Flat Zone
- Replies: 4
- Views: 2103
- Thu Oct 13, 2005 3:12 pm
- Forum: Map releases
- Topic: Flat Zone
- Replies: 4
- Views: 2103
- Thu Oct 13, 2005 2:45 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: My DuMb CoMpUtEr!
- Replies: 15
- Views: 5125
Have you checked if your computer is filled with garbage? (temp files, etc)
http://www.ccleaner.com/
http://www.ccleaner.com/
- Thu Oct 13, 2005 11:44 am
- Forum: Map releases
- Topic: -=TankCTF=-
- Replies: 16
- Views: 5424
- Thu Oct 13, 2005 11:42 am
- Forum: Works In Progress
- Topic: New Map Coming Soon
- Replies: 28
- Views: 11360
- Sun Oct 09, 2005 12:55 pm
- Forum: Enhancements
- Topic: Custom flags / Fully editable flags
- Replies: 10
- Views: 3650
- Sat Oct 08, 2005 3:53 pm
- Forum: Enhancements
- Topic: Custom flags / Fully editable flags
- Replies: 10
- Views: 3650
- Sat Oct 08, 2005 2:21 pm
- Forum: Enhancements
- Topic: Custom flags / Fully editable flags
- Replies: 10
- Views: 3650
Custom flags / Fully editable flags
As far as I know the current flag system has very little to customize. So I am suggesting a new flag system. My idea is to have a new configuration file (server-side) flags.conf or maybe in the world file, which contains settings about every flag and custom flags. This configuration file would be lo...
- Sun Oct 02, 2005 10:14 pm
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 161919