Search found 24 matches
- Sat Jan 05, 2008 4:59 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Computer freezing for 3-5 seconds, then going back to normal
- Replies: 16
- Views: 5761
Vista is NOT the problem. I am running Windows Vista Ultimate, and have had no problems. If anything, it runs even better than XP, IMO. Vista shouldn't be reacting with his graphics card seeing as they specifically say it is designed to run with Vista: And since all GeForce 8 Series GPUs are design...
- Sat Jan 05, 2008 2:55 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Computer freezing for 3-5 seconds, then going back to normal
- Replies: 16
- Views: 5761
- Sat Jan 05, 2008 1:08 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Computer freezing for 3-5 seconds, then going back to normal
- Replies: 16
- Views: 5761
I think it is windows Vista that is your problem, it has been from my experience that Vista is generally NOT a game computable operating system. (there are exceptions) When i say that i mean that it hogs all the resources and doesn't know how to give any up for the games. I have a laptop with simila...
- Fri Jan 04, 2008 3:26 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Vista and UDP (cant fix yet)
- Replies: 1
- Views: 1683
Vista and UDP (cant fix yet)
I hate to make a topic that has been made so many times, but i couldn't find help i needed in the last couple of topics. I am running Windows Vista on a Toshiba Satellite A135-S4666 Laptop. I try and connect to a server and it works just fine, but the minute i shoot, i am told i am not UDP and kicke...
- Wed Nov 01, 2006 8:31 pm
- Forum: Help: Map Making
- Topic: Flat Teleporters?
- Replies: 10
- Views: 3842
- Tue Oct 31, 2006 6:27 pm
- Forum: Help: Map Making
- Topic: Flat Teleporters?
- Replies: 10
- Views: 3842
Flat Teleporters?
Ok, I know that teleporters are normaly alwase tall, and they are on there Z axis, im wondering if there is a way to make the teleporter be on its X axis, and make it so that the teleporter is flat and so you could like drop through a teleporter. Anybody know a way how that is possible? i know that ...
- Thu Oct 19, 2006 2:21 pm
- Forum: General Discussion
- Topic: Inserting servers at the top of the list
- Replies: 37
- Views: 14659
ok, it seems by my last post that everyone thinks im makeing myself seem THE map maker. That is not how i ment for it to come across. i just thaught it would be nice to organize a group of people to work on the maps, and so i thaught i would start finding a few people. Sorry if people thaught i was ...
- Tue Oct 17, 2006 4:54 pm
- Forum: Help: Map Making
- Topic: Options - Putting in flags
- Replies: 14
- Views: 4505
- Tue Oct 17, 2006 2:14 pm
- Forum: General Discussion
- Topic: Inserting servers at the top of the list
- Replies: 37
- Views: 14659
ok, i will volonteer to make the maps, i can make it simple or flashy, with the textures and stuff... but i will need a few people to help with it. Anybody willing to volonteer? the sooner it is worked on the sooner we can have it ready in advance for the servers... i have a few maps, and i can make...
- Fri Oct 13, 2006 4:30 pm
- Forum: General Discussion
- Topic: Inserting servers at the top of the list
- Replies: 37
- Views: 14659
i know what your point of view is, but to be able to do this, it would either require redoing some of the setup of the server list, or redoing the client so that it would put some servers on the top. anyway, it would require some kind of special/extra work for the devs/webadministrators to make this...
- Thu Oct 05, 2006 7:22 pm
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3379
i think that the only way to change this is to raise the ceeling up. There is also another salution... make the tanks flat as pankakes... but that probably wont do much good :P although it is quite easy to do. You need to change the height of the ceeling, sorry :( Although in the next release of bzf...
- Mon Jun 19, 2006 6:11 pm
- Forum: Help: Map Making
- Topic: Changing color of World Wepon
- Replies: 12
- Views: 4969
- Tue May 09, 2006 7:47 pm
- Forum: Help: Map Making
- Topic: Changing color of World Wepon
- Replies: 12
- Views: 4969
Not many posts for 2 days in here, so i thought ide say nice discovery on the other colors. I never did know about this... im gona experiment with trying to add a specific color to the world wepon. Ill edit the post here and put my results. If i can get a specific color, ill just try to get the sw t...
- Sat May 06, 2006 6:41 pm
- Forum: Help: Map Making
- Topic: Changing color of World Wepon
- Replies: 12
- Views: 4969
Changing color of World Wepon
I don't know if this has ben documented or not... but I have tested it and if you add "color" to the world weapon stuff in a bzflag map and then have the ctf team color number. You can change the color of the world weapon. like have: color 1 for red ww. i only tested this with SW for you w...
- Sat May 06, 2006 3:07 am
- Forum: Enhancements
- Topic: 2 new ideas
- Replies: 4
- Views: 2091
- Fri May 05, 2006 8:57 pm
- Forum: Enhancements
- Topic: Simple Light
- Replies: 10
- Views: 3538
There is going to be no 2.0.7, the next release will be 2.2.0 Well.... thats even better!!!! :D anyway ... i cant wait... :P Tanner, do you know what he did with the light? do you think its just the lights on top of the tank that show you what way the tank is facing? LOL and im glad you like being ...
- Fri May 05, 2006 8:49 pm
- Forum: Enhancements
- Topic: 2 new ideas
- Replies: 4
- Views: 2091
2 new ideas
i got 2 new grate ideas that might take some time do put in... but would look awsom... 1. Have like this pda display that you could hit a boten on the keybord... and you would have a bunch of statistics come up.. or have it be a new main menu... 2. 2nd i think it would be cool to have a inside tank ...
- Fri May 05, 2006 8:40 pm
- Forum: Enhancements
- Topic: Simple Light
- Replies: 10
- Views: 3538
Still... it might be useful for when you are in a night server and you cant change the time... you could see just as well... i think it would be fun... and it probably wont take long to implament either... 2.0.7b1 is only around the corner you know :) Who knows... I think it might be fun.. and if th...
- Sun Mar 05, 2006 7:18 pm
- Forum: General Map Making Discussions
- Topic: .MTL to .obj ?
- Replies: 0
- Views: 1423
.MTL to .obj ?
Is there a chance that there is a program that has ben made already that converts .mtl files into .bzw or .obj files? because i need one. # Max2Mtl Version 4.0 Mar 10th, 2001 # newmtl Center_donut Ka 0.5 0.3 0.1 Kd 0.5 0.3 0.1 Ks 0.9 0.9 0.9 d 1.0 Ns 0.0 illum 2 # newmtl Red_Base Ka 1.0 0.2 0.2 Kd 1...
- Sun Mar 05, 2006 6:49 pm
- Forum: Help: Map Making
- Topic: Hiden objects
- Replies: 6
- Views: 2677
Hiden objects
Ok Ive seen it done before but i don't know where.
What i want is to be able to have a object, in this case a mesh be visible out the window, but on the radar to be invisible.
How do i do that?
What i want is to be able to have a object, in this case a mesh be visible out the window, but on the radar to be invisible.
How do i do that?
- Fri Oct 14, 2005 8:09 pm
- Forum: Help: Map Making
- Topic: .bzw to object
- Replies: 14
- Views: 5448
- Fri Oct 14, 2005 8:01 pm
- Forum: Help: Map Making
- Topic: .bzw to object
- Replies: 14
- Views: 5448
- Fri Oct 14, 2005 7:25 pm
- Forum: Help: Map Making
- Topic: .bzw to object
- Replies: 14
- Views: 5448
- Thu Oct 13, 2005 9:08 pm
- Forum: Help: Map Making
- Topic: .bzw to object
- Replies: 14
- Views: 5448
.bzw to object
ok i am kinda new at this game but i have learned a lot. but i need to know one more thing. i need to know if their is some kinda bzw to object converter i know their is a object to bzw but i need the opposite to mes around with map examples on my 3D's max can someone help me?