Search found 18 matches

by Kitsune
Thu Nov 03, 2016 12:24 am
Forum: Fansites
Topic: BZFlag on Discord
Replies: 2
Views: 2754

Re: BZFlag on Discord

It would appear that I have unintentionally posted a time-limited invitation link; seems like the permanent one isn't the default one when selecting them. That said, I do agree with what you have said; it would be unreasonable to split a dead community into even more sub-communities. If one universa...
by Kitsune
Tue Nov 01, 2016 11:15 pm
Forum: Fansites
Topic: BZFlag on Discord
Replies: 2
Views: 2754

BZFlag on Discord

While not exactly a fansite, it is an external website and now, bzflag is up on it as well! Discord, on short, is a place where gamers (and others) can communicate through voice and text chat. Before proceeding, I would like to note that bzflag already has an IRC channel #bzflag over at the FreeNode...
by Kitsune
Tue Nov 01, 2016 10:31 pm
Forum: Players
Topic: Time Zone and Preparations for Events
Replies: 0
Views: 1883

Time Zone and Preparations for Events

Hello guys and gals, Within this thread I would like to perform a smaller survey. Participation would be very appreciated. So, what is this all about. As we are probably all aware, bzflag is not really the most active game out there. And while we can persuade visions on how to change that (which is ...
by Kitsune
Tue Nov 01, 2016 10:05 pm
Forum: Screenshots & Artwork
Topic: Texture Packs
Replies: 5
Views: 1745

Re: Texture Packs

I do not know if you still require this, but I thought I would contribute (or at least try to) . Regarding these texture packs, if we are referring to the texture packs that load before joining a server from the list of servers, I can remember of some names that appeared in the paths listed. I belie...
by Kitsune
Tue Jun 02, 2015 12:36 pm
Forum: Players
Topic: Bzflag
Replies: 5
Views: 3118

Re: Bzflag

Well, I take that back. The activity seems to be fluctuating, as visible a few days now. But yeah, the dead zero is a relatively rare occurrence. Though the entire community more or less sticks with Apoc, with Jungle and Easy Tank's being the runner-ups. It's even rare to see a BZTank map get active...
by Kitsune
Tue May 26, 2015 2:02 pm
Forum: Players
Topic: Bzflag
Replies: 5
Views: 3118

Re: Bzflag

The activity really ranges by the time of the day. It's close if not zero players are online in the morning and all the way to the afternoon for me, while evening and night seem to stockpile even up to 20 players at a time. Times reference is in GMT when I write this post. I've already timed my dail...
by Kitsune
Sat May 23, 2015 10:33 am
Forum: General Discussion
Topic: Dialog System Mockup(s)
Replies: 18
Views: 7104

Re: Dialog System Mockup(s)

Relatively late response, but allow me to highlight this part: "It's just going to take some time, effort, and management to get to that point." You seriously need to consider putting "mindset" and "community approach" to that line, even though management could in a sense cover all of that. Games th...
by Kitsune
Sat May 23, 2015 10:06 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15257

Re: Why are there only like 30 people playing BZFLAG at one

It's been some time since I've seen zero players in the game; have just re-experienced the scenery just now.
by Kitsune
Wed Mar 18, 2015 3:40 pm
Forum: General Discussion
Topic: Dialog System Mockup(s)
Replies: 18
Views: 7104

Re: Dialog System Mockup(s)

Color me surprised to hear such a response. I always pictured BZFlag more as a place where people with too much free time and a development-ish mindset gather and work on it as some sort of a fun development project over it being a game that's trying to compete with other 3D download-able FPS. That ...
by Kitsune
Sun Mar 15, 2015 5:21 pm
Forum: General Discussion
Topic: Dialog System Mockup(s)
Replies: 18
Views: 7104

Re: Dialog System Mockup(s)

I'm wondering how far along you are with this plan as well as if you discussed this topic with people that might be potentially interested in the function prior to creating this thread? I, for one, probably wouldn't find any major use in it all together. The slash commands are a classic, and the dis...
by Kitsune
Sun Jan 18, 2015 2:06 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Kill-Death Ratio Motto
Replies: 1
Views: 921

Re: Kill-Death Ratio Motto

I wouldn't know purely about the kill-death ratio being displayed, but there is something called an ELO rating. Check the hyperlinked thread for more details and do share if that's the thing you were thinking about and looking for or not.
by Kitsune
Fri Oct 24, 2014 4:44 pm
Forum: GU League Discussion
Topic: Twitch stream Saturday
Replies: 3
Views: 1381

Re: Twitch stream Saturday

Any plans on holding streams on other maps than Hix and Duc, preferably some flagged ones? Because I will most likely do it myself, just want to know if anyone's up for it as well. Anyway, I've got two questions and will share them in public, since it can work out as a FAQ that way (if it's even nee...
by Kitsune
Thu Oct 16, 2014 5:55 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 311
Views: 84920

Re: 101

Rubato by ahs3 -- (16th of October, 2014)
by Kitsune
Sat Oct 04, 2014 6:36 pm
Forum: Fansites
Topic: #bzflag IRC Channel Return
Replies: 5
Views: 2047

Re: #bzflag IRC Channel Return

JeffM wrote:Did your think irc only had one network?
Although I'm not proud to admit it, I actually did. I apologize for any possible inconvenience brought.
by Kitsune
Sat Oct 04, 2014 7:50 am
Forum: Fansites
Topic: #bzflag IRC Channel Return
Replies: 5
Views: 2047

Re: #bzflag IRC Channel Return

I didn't think of an other-network possibility. I appreciate the share.
by Kitsune
Sat Oct 04, 2014 7:27 am
Forum: Fansites
Topic: #bzflag IRC Channel Return
Replies: 5
Views: 2047

#bzflag IRC Channel Return

As I surf through the BZFlagWiki, I noticed that BZFlag supposedly has two official IRC channels . I wouldn't know for others, but the matter of #bzflag still being one of the official channels is rather doubtful. The reason would be because it wasn't registered when I checked today. As I logged int...
by Kitsune
Sat Oct 04, 2014 6:53 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Access to Player's Overall History Statistics
Replies: 3
Views: 1410

Re: Access to Player's Overall History Statistics

Ah, thank you for clearing that up. An example I forgot to list was if it is possible to know how many messages has a user submitted in their playtime, but I guess your answer covers this as well. It's rather interesting, however, that the game maintainers don't hold access to such info through thei...
by Kitsune
Fri Oct 03, 2014 1:09 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Access to Player's Overall History Statistics
Replies: 3
Views: 1410

Access to Player's Overall History Statistics

I would like to know if there is any way to access some random player's statistics on various focuses as they were (if they were) recorded through time. If accessing them is possible, then I'm also wondering to which focuses are the statistics limited, as well as ask for the link to them. To give an...