Search found 721 matches

by Zehra
Tue Jan 12, 2021 11:05 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 1974

Re: noradar

That doesn't work on Fast Sorted. Even if enclosed with a passable and transparent meshbox of the same height, you will still see the objects inside with a darker color, ever though the hue will be the same. If the boxes themselves are placed in a grid pattern, there should be no overlaps or enclos...
by Zehra
Tue Jan 12, 2021 12:19 am
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 4317

Re: Turret map.

With regards to the plug-in, as it has been around a decade without updates, the recent API changes to world weapons/server shots would quite likely impact it directly.

-Zehra
by Zehra
Mon Jan 11, 2021 11:55 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 1974

Re: noradar

The issue is simply how the *normal* radar works in operation. Ideally noradar would cause an object not to appear on all radar styles. I haven't tested or confirmed this, but what may work is to use non-visible and non-interactive objects and place them around the boxes, so as to make them appear a...
by Zehra
Sat Jan 09, 2021 12:40 am
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 1974

Re: noradar

The radar style is a client controlled aspect which can not be controlled by the server.

-Zehra
by Zehra
Tue Dec 29, 2020 2:35 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1171

Re: BZFlag for an experiment

Dear Tim, Thank you. I appreciate the offer and the conditions and terms are perfectly fine and reasonable. I don't mind passing the offer to Macsforme, as he's generously offered his support and is more skilled and experienced than myself and has done other works which gives him experience and insi...
by Zehra
Fri Dec 18, 2020 4:13 am
Forum: Servers: General Discussion
Topic: valentino.hepcat.org Pillbox CTF has returned
Replies: 10
Views: 459

Re: valentino.hepcat.org Pillbox CTF has returned

Welcome back cosmos, it's been quite a while, but glad to see your return. For future reference, if you may include a gist or make available an external resource, this way you'll be able to update a work within a post, while only needing to post the update of it. While a lot has changed, a lot has r...
by Zehra
Fri Dec 18, 2020 4:03 am
Forum: Help: Tactics and Playstyles
Topic: "Two Tanks" Pyramids-to-Jumpers Shots Chart
Replies: 1
Views: 148

Re: "Two Tanks" Pyramids-to-Jumpers Shots Chart

Well done Agatha. I'm impressed by your work. --- For those who may be interested, you may add some shootthrough/drivethrough objects at the positions given as a way to better reference where you need to be to make those shots as they would provide a good positional guide. --- To turn this into a pr...
by Zehra
Fri Dec 18, 2020 3:44 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1171

Re: BZFlag for an experiment

There's no guarantee, but I'm willing to give it a shot some time after Christmas time/end of year, but can't promise anything yet. It might not work, so that's one thing to consider, although I'm fairly confident in my abilities. (Although there's a decent number of programmers with skills much bet...
by Zehra
Mon Dec 14, 2020 10:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1171

Re: BZFlag for an experiment

Back to the topic at hand... While I am uncertain if the view perspective can be toggled/bound to keys, implementing the needed modifications is rather simple. The following would likely achieve what is desired, as this is simply understood to be for an experiment, hence it is a rather simple mod/ha...
by Zehra
Sun Dec 06, 2020 3:41 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Default team flag signal
Replies: 3
Views: 205

Re: Default team flag signal

While it does not come as its own setting, the little arrow besides the one on the mousebox, happens to come as a compound setting. To re-enable it, simply go from Options -> Display Settings and select the Quality: option and choose Experimental . This should re-enable the arrow/marker above/on the...
by Zehra
Wed Dec 02, 2020 2:00 am
Forum: Players
Topic: Returning to BzFlag since 2000
Replies: 7
Views: 444

Re: Returning to BzFlag since 2000

Welcome back Muffen. There's been quite a few changes throughout the years, so don't be too surprised at what you see. Some of the biggest changes are with regards to the Wings flag and the -noTeamKill option. (Plug-ins are another big change, so you might see stuff like custom flags and related.) O...
by Zehra
Wed Nov 11, 2020 12:22 am
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 611

Re: Forum/Server Upgrade - November 14, 2020

Thanks blast. Looking forward to the upgrades.

-Zehra
by Zehra
Thu Oct 29, 2020 2:06 am
Forum: Plug-in Development
Topic: Shot Manipulation and Trickery (comments and notes)
Replies: 0
Views: 731

Shot Manipulation and Trickery (comments and notes)

Shot Manipulation and Trickery There has been quite a few questions asked over the years about shot trickery. Generally most of the questions relate to "homing shots", besides GM or if shots can be made to go in curves. The API does not support this, however it can be "simulated"...
by Zehra
Tue Oct 06, 2020 2:51 am
Forum: Enhancements
Topic: Local time
Replies: 5
Views: 877

Re: Local time

Why not a setting in the UI that says: "Game time" and have the ability to select "Server time" or "Local time"? That would be so much nicer. Actually, what might be a better alternative is a start-up script for the game client. This way you'll automatically have it se...
by Zehra
Tue Sep 22, 2020 11:06 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 675

Re: Binary Bounty Hunter

Players gain a single point per kill by default. Question was in reference to if the "bounty" takes into account the point made by kill. If so, the player scores would "rise" according to bounty kill streak. Otherwise a bounty of "2" points would be an increase of "...
by Zehra
Tue Sep 22, 2020 11:03 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1456

Re: givePoint and Retroreflector plugins

A rather simple modification which would enhance the plug-in quite a bit: 1. Find this section of code: bz_killPlayer(diedata->killerID, false, diedata->playerID, "RR"); 2. Add the following right below it: bz_incrementPlayerLosses(diedata->playerID, -1); 3. So it should look like this: bz...
by Zehra
Tue Sep 22, 2020 10:48 pm
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 1370

Re: ArenaCTF

Originally, I was going say this as an addition of the third phrase."Even if a the flag is still on the base, if grabbed by a player of another team, it has not last been reached by the team.". (Seemingly slightly redundant, it wasn't done.) :? A readme will later be planned for ArenaCTF. ...
by Zehra
Sat Sep 19, 2020 11:54 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1456

Re: givePoint and Retroreflector plugins

Assuming the mode will be made, scores will probably start off quickly and the amount of the score increments would slowly decrease as [spawn] time goes along. (Decrease is in reference to the amount of the score increments.) This would prevent scores from simply heading skywards. It would be easy t...
by Zehra
Sat Sep 19, 2020 11:33 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 675

Re: Binary Bounty Hunter

Are points awarded in the binary scale or will players scores increase in line with the binary scale?
(According to the game mode specification.)

-Zehra
by Zehra
Sat Sep 19, 2020 4:13 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 675

Re: Binary Bounty Hunter

For the sake of accuracy and for those who may wish to implement this mode. If a bounty(hunter)/penalty(prey) is given, to adjust scores, 1 will need to be subtracted for proper score calculation. (This is to account for the hunter gaining a point upon kill and the prey losing a point upon death.) O...
by Zehra
Sat Sep 19, 2020 3:40 am
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 1370

Re: ArenaCTF

@alfa1 Actually it is simple and macsforme is right about how it works with regards to team flag capturing. As for your questions, from 2 up to 4 teams, the plug-in properly handles things for flag capturing. In the simplest essence of the mode: Green can't capture the flag, if another team has reac...
by Zehra
Sat Sep 19, 2020 3:21 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1456

Re: givePoint and Retroreflector plugins

Really now? Then how come I tend to always maximize my score exactly on such maps—maps where I play either as rogue or a rabbit. And don't try to argue with an idea of average from this point on, as your post clearly claims "no matter how good a player is at said mode(s)", which is just p...
by Zehra
Fri Sep 18, 2020 2:15 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1456

Re: givePoint and Retroreflector plugins

With the issue now clarified precisely, it is now possible to specifically addressed what was found. The issue now properly defined, should be roughly equivalent to the following: Points should not be awarded or granted to players without completing game play objectives. This is a much clearer and l...
by Zehra
Fri Sep 18, 2020 1:45 am
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 1370

Re: ArenaCTF

For example, if there is red and green teams. If red grabs greens flag, but then holds or drops it, green will be unable to capture reds flag.(Or any teams flag for that matter.) However, if a green player grabs/reaches their own flag, they then will be able to capture the flag. (Their flag is autom...
by Zehra
Thu Sep 17, 2020 3:04 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1456

Re: givePoint and Retroreflector plugins

The issue stated is with the ability to assign others points. So, what if players on purpose will geno bait or die to award others points? (This leads to almost the same outcome, but with a longer time investment.) So, what about statistics sites? (The ones running are non-official or not from the p...