Search found 623 matches

by Zehra
Tue Mar 24, 2020 12:47 am
Forum: Plug-in Releases
Topic: "GunGame Style" plugin
Replies: 2
Views: 3398

Re: "GunGame Style" plugin

GunGame reminded me a lot of Progressive Flag Mode and some of the issues we had were related. (Mostly with "flag zapping".) In version 2.0 of Progressive Flag Mode , Optic solved the issues with lag or jitter. The same solution could probably work here, although I'm also tempted by the possibility ...
by Zehra
Sat Mar 21, 2020 9:59 pm
Forum: Servers: General Discussion
Topic: Windows 10 Server Network Setup
Replies: 6
Views: 89

Re: Windows 10 Server Network Setup

For local (and non-local play), it comes down mostly to preferences. If you're looking for more of a "classic battlezone" like feel, the default settings tend to work alright.(Single shot, no-rico, no-jump, FFA.) Ideally, you'll want to have a general idea of the preferred play styles and game modes...
by Zehra
Tue Mar 03, 2020 12:08 am
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 5
Views: 1536

Re: F12 abuse, revisited

It's a matter of data. Too little is being used for making well "informed" decisions.
The algorithm could use some minor tweaking as well.

-Zehra
by Zehra
Mon Mar 02, 2020 11:13 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 5
Views: 1536

Re: F12 abuse, revisited

A few minor adjustments to the algorithm could improve the plug-in.

-Zehra
by Zehra
Wed Feb 26, 2020 2:05 am
Forum: Help: Server Setup and Administration
Topic: servers list publicaton
Replies: 13
Views: 1341

Re: servers list publicaton

Glad to see the feedback and suggestions worked. One thing which I did notice, is that the "showMotto" permission has not been enabled. This might have not been intentional, as previously the display of user mottoes were tied to the chat permission, but this has changed in recent versions of BZFS. (...
by Zehra
Sun Feb 23, 2020 12:35 am
Forum: Help: Server Setup and Administration
Topic: servers list publicaton
Replies: 13
Views: 1341

Re: servers list publicaton

@mathiaz Alright, I'm assuming the following has been done. 1. A new list key has been requested for the specified domain. 2. The ' -publictitle ' and ' -publickey ' and ' -publicaddr ' options have been properly specified. 3. Proper networking is done. (Such as port forwarding if needed.) If a new ...
by Zehra
Sun Feb 23, 2020 12:15 am
Forum: Help: Server Setup and Administration
Topic: Issue with Authentication Key(s)
Replies: 1
Views: 280

Re: Issue with Authentication Key(s)

1. For running a publicly listed and authenticated server, a list key is needed, unless hosting services are provided by someone. 2. This has been addressed in the following forum threads: Obtaining a key , Public Key for Server - Request page broken , and need server key - new server For questions ...
by Zehra
Wed Jan 08, 2020 2:20 am
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

Is it the game menu, the ui, the controls or something else that you find not intuitive ? For instance, the movement of the UI and crosshair, which both BZ and quite a few FPS players will probably tend to find odd. For BZ players, the movement will be considered "odd" due to moving independently o...
by Zehra
Wed Jan 01, 2020 3:21 am
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12014

Re: BZFlag inspired game under development

From a quick overview. Although the game concept is alright/okay, the handling/interface of it at this point in time is not intuitive. This causes the game's appeal to lessen considerably. There seems to be an uncertain game design, as in much of the "apparent" effort going towards the "graphical" e...
by Zehra
Wed Jan 01, 2020 2:12 am
Forum: Players
Topic: 2020
Replies: 0
Views: 2210

2020

A new year. Let us hope BZFlag returns to success again. My hope and vision for BZFlag: The servers filled once again with players. An easy and intuitive way for new players to join. Maps where the gap in skill is not too great. Increased varieties in maps and new game modes. An increase of excellen...
by Zehra
Thu Nov 21, 2019 10:51 pm
Forum: Map releases
Topic: Question about defender map on practice server
Replies: 2
Views: 548

Re: Question about defender map on practice server

It is best to ask the map maker and/or server owner for information on the map itself. In addition to what tainn said, there also may be plug-ins or scripts which are required to properly run and operate the map itself. There may also be "zones" of simply position and size, which tend to be frequent...
by Zehra
Wed Nov 13, 2019 12:53 am
Forum: Map releases
Topic: Looking for hix-school
Replies: 4
Views: 1019

Re: Looking for hix-school

The flagstay, KOTH, rabbidRabit, and wwzone Updates thread provides the necessary information.

-Zehra
by Zehra
Thu Nov 07, 2019 11:20 pm
Forum: Map releases
Topic: Looking for hix-school
Replies: 4
Views: 1019

Re: Looking for hix-school

Additionally, from the referenced thread, it appears usage of the Phoenix plug-in is recommended.

-Zehra
by Zehra
Sun Oct 27, 2019 7:56 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 3049

Re: Official match with teams info

trpted,

On some servers, the motto is a automatically "rewritten" by a plug-in.
There additionally exists the "showmotto" permission which allows selective disabling of mottos.
(Such as in the case of unregistered players.)

-Zehra
by Zehra
Sun Oct 06, 2019 3:28 pm
Forum: Plug-in Releases
Topic: flagThief
Replies: 0
Views: 1939

flagThief

Inspired by the Flag Stealer plugin . This plug-in simply takes the flag from the killer whenever they make a kill and have a score of 4 or above. Useful for small maps and additionally it does ignore whenever a kill is made with useless, shield or identify. Released under the terms of the Creative ...
by Zehra
Sat Sep 21, 2019 9:34 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 3049

Re: Official match with teams info

My concern would be that the join message would be providing incorrect data, but I have not been able to confirm this yet. bz_sendTextMessagef(BZ_SERVER, joinData->playerID, "*** There is currently %s match in progress, please be respectful. ***", ((currentMatch->isOfficialMatch) ? "an official" : "...
by Zehra
Sat Sep 21, 2019 2:06 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 3049

Re: Official match with teams info

This should probably be filed as an issue within LeagueOverseer for proper tracking of said bug.
Most of what is seen done in the leagues and elsewhere is done via plug-ins for easy maintenance and updating of features.
(The server itself has no concept of an "official" or "fun" match.)

-Zehra
by Zehra
Tue Sep 17, 2019 10:38 pm
Forum: Plug-in Releases
Topic: VPNBlocker
Replies: 8
Views: 1573

Re: VPNBlocker

It certainly is possible to modify the plug-in to allow registered users to connect via VPN, but disallow unregistered ones to connect via VPN.

-Zehra
by Zehra
Tue Sep 17, 2019 10:32 pm
Forum: General Discussion
Topic: One of the best games of the Net?
Replies: 2
Views: 1956

Re: One of the best games of the Net?

Best is highly subject to opinion.
Perhaps not the best in mainstream, but the best for some.

For me, I do like the part of being able to write plug-ins.

-Zehra
by Zehra
Sun Sep 15, 2019 7:33 pm
Forum: Players
Topic: 101 leaderboard suggestions thread
Replies: 7
Views: 1799

Re: 101 leaderboard suggestions thread

The list has been updated.

-Zehra
by Zehra
Sat Sep 14, 2019 11:33 pm
Forum: Enhancements
Topic: Auto -re-/set defaults on first player join
Replies: 10
Views: 1579

Re: Auto -re-/set defaults on first player join

Server owners should already be aware of the permissions from global groups and how to configure them, especially the defaults. Three simple signs ( !, +, - ) can be used to deny, grant and omit permissions from various global groups. Additionally, poll "set" abuse need not be a concern for server o...
by Zehra
Sat Sep 14, 2019 11:17 pm
Forum: Enhancements
Topic: Jump Session Linger
Replies: 4
Views: 907

Re: Jump Session Linger

You should re-read the initial message. It's not about shots. It's about persisting the "ghost" of a player that left while alive so that quitting the game can't be used to avoid an imminent death. Such a thing would certainly be possible without a protocol change, but it wouldn't end up in 2.4. Yo...
by Zehra
Fri Sep 13, 2019 11:16 pm
Forum: Enhancements
Topic: Jump Session Linger
Replies: 4
Views: 907

Re: Jump Session Linger

This would not be possible in the current protocol. We only get the shot initial position, but are not able to get it's end position, much less getting it's position at any point in time. If we are able to get enough shot data and player positioning information, it can either be implemented within B...
by Zehra
Tue Sep 10, 2019 10:11 pm
Forum: Plug-in Development
Topic: Upcoming release of plug-in developing notes
Replies: 0
Views: 2417

Upcoming release of plug-in developing notes

I will be releasing most of my collection of plug-in development notes in the hopes that they may be of use for the general public.
Right now most are in the process of being rewritten for proper content and wording and will be released here when they are done.

-Zehra
by Zehra
Tue Sep 10, 2019 10:00 pm
Forum: Players
Topic: 101 leaderboard suggestions thread
Replies: 7
Views: 1799

Re: 101 leaderboard suggestions thread

@netochka nezvanova, I'll update the list in the coming days.
It mostly was a leaderboard in the sense of "who was leading" in 101, but will update it to include all with a score of one or above, per your suggestions.

-Zehra