Search found 707 matches

by Zehra
Tue Sep 22, 2020 11:06 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 188

Re: Binary Bounty Hunter

Players gain a single point per kill by default. Question was in reference to if the "bounty" takes into account the point made by kill. If so, the player scores would "rise" according to bounty kill streak. Otherwise a bounty of "2" points would be an increase of "3" points overall.(And so on.) -Ze...
by Zehra
Tue Sep 22, 2020 11:03 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 612

Re: givePoint and Retroreflector plugins

A rather simple modification which would enhance the plug-in quite a bit: 1. Find this section of code: bz_killPlayer(diedata->killerID, false, diedata->playerID, "RR"); 2. Add the following right below it: bz_incrementPlayerLosses(diedata->playerID, -1); 3. So it should look like this: bz_killPlaye...
by Zehra
Tue Sep 22, 2020 10:48 pm
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 440

Re: ArenaCTF

Originally, I was going say this as an addition of the third phrase."Even if a the flag is still on the base, if grabbed by a player of another team, it has not last been reached by the team.". (Seemingly slightly redundant, it wasn't done.) :? A readme will later be planned for ArenaCTF. When prope...
by Zehra
Sat Sep 19, 2020 11:54 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 612

Re: givePoint and Retroreflector plugins

Assuming the mode will be made, scores will probably start off quickly and the amount of the score increments would slowly decrease as [spawn] time goes along. (Decrease is in reference to the amount of the score increments.) This would prevent scores from simply heading skywards. It would be easy t...
by Zehra
Sat Sep 19, 2020 11:33 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 188

Re: Binary Bounty Hunter

Are points awarded in the binary scale or will players scores increase in line with the binary scale?
(According to the game mode specification.)

-Zehra
by Zehra
Sat Sep 19, 2020 4:13 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 188

Re: Binary Bounty Hunter

For the sake of accuracy and for those who may wish to implement this mode. If a bounty(hunter)/penalty(prey) is given, to adjust scores, 1 will need to be subtracted for proper score calculation. (This is to account for the hunter gaining a point upon kill and the prey losing a point upon death.) O...
by Zehra
Sat Sep 19, 2020 3:40 am
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 440

Re: ArenaCTF

@alfa1 Actually it is simple and macsforme is right about how it works with regards to team flag capturing. As for your questions, from 2 up to 4 teams, the plug-in properly handles things for flag capturing. In the simplest essence of the mode: Green can't capture the flag, if another team has reac...
by Zehra
Sat Sep 19, 2020 3:21 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 612

Re: givePoint and Retroreflector plugins

Really now? Then how come I tend to always maximize my score exactly on such maps—maps where I play either as rogue or a rabbit. And don't try to argue with an idea of average from this point on, as your post clearly claims "no matter how good a player is at said mode(s)", which is just plain wrong...
by Zehra
Fri Sep 18, 2020 2:15 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 612

Re: givePoint and Retroreflector plugins

With the issue now clarified precisely, it is now possible to specifically addressed what was found. The issue now properly defined, should be roughly equivalent to the following: Points should not be awarded or granted to players without completing game play objectives. This is a much clearer and l...
by Zehra
Fri Sep 18, 2020 1:45 am
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 440

Re: ArenaCTF

For example, if there is red and green teams. If red grabs greens flag, but then holds or drops it, green will be unable to capture reds flag.(Or any teams flag for that matter.) However, if a green player grabs/reaches their own flag, they then will be able to capture the flag. (Their flag is autom...
by Zehra
Thu Sep 17, 2020 3:04 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 612

Re: givePoint and Retroreflector plugins

The issue stated is with the ability to assign others points. So, what if players on purpose will geno bait or die to award others points? (This leads to almost the same outcome, but with a longer time investment.) So, what about statistics sites? (The ones running are non-official or not from the p...
by Zehra
Wed Sep 16, 2020 10:48 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 612

Re: givePoint and Retroreflector plugins

Some small suggestions: With GivePoints, it seems you are only using the basePlayerRecord for getting "team" type in the "toPlayer". You can use bz_getPlayerTeam instead and check if it isn't eNoTeam. This will clean up your code and a bit and you won't have to worry about managing memory. Also, you...
by Zehra
Tue Sep 15, 2020 9:14 pm
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 440

Re: ArenaCTF

Explanation: Players try to capture team flags, while having their own team flag on their own base. Running over their own flag teleports it back to their own base. Players must be the last ones to have reached their own team flag as well. @trpted The thread you linked is related to another idea, bu...
by Zehra
Tue Sep 15, 2020 12:26 am
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 440

ArenaCTF

Arena CTF plug-in.

Description: Emulates the classic style of CTF from other games.
Plug-in: ArenaCTF
License: CC0

-Zehra
by Zehra
Mon Sep 14, 2020 11:44 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

blast wrote:
Mon Sep 14, 2020 9:45 pm
I would assume there's even less interest in a vague implementation.
Better previews will be done of upcoming new modes and concepts.
(Feedback within this thread has been provided and it will allow for improved content.)

-Zehra
by Zehra
Mon Sep 14, 2020 9:41 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

I have some theories and ideas, but the overall idea has been commented on as a whole. (Plus I doubt there is very much interest in precise implementations.) Sure, not too difficult to give SR on spawn. flagOnSpawn Also, I did provide an easy mod to remove message for possible enhanced effect. (Cons...
by Zehra
Fri Sep 11, 2020 4:27 am
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

@etigah I like your idea, seems pretty close to mine, only a few minor differences and it is much simpler. By PTF, do you mean Push/PlantTheFlag plug-in? (Since that wasn't released to the public.) Or the PassTheFlag plug-in? (I would assume the latter one.) --- @macsforme The idea is to explore mor...
by Zehra
Sun Sep 06, 2020 10:14 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

@kierra People can easily ask for clarification or more concrete details. (When it is asked for, it can be done.) --- @tainn The results of setting up said actions. If "-ms 0" is set, without any super flags, it is about which team would get first to the flag and attempt to run it. This would lead t...
by Zehra
Sun Sep 06, 2020 8:07 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

@tainn I suppose I could use more concrete examples in my writing, but I usually do not wish to state what may be obvious. I generally assume that if something is unclear, people will ask for clarification. New game modes, it's something which can be nice to see, but sometimes just a few changes to ...
by Zehra
Sun Sep 06, 2020 4:48 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

Blast, it's probably since a lot of people skim through the words or maybe my writing style. (I probably should have chosen a different title for post as well, since it seems it introduced confusion.) What if something I have considered, since it has not been "seen" or implemented before, is "CTF" a...
by Zehra
Sat Sep 05, 2020 11:43 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

Anything can be created, if there is enough interest and support to make it happen. Tacticians will likely find it interesting, but it will be less so for strategists and observers will watch what occurs. For some, they will generally watch until invited, for others it is when there is sufficient re...
by Zehra
Fri Sep 04, 2020 11:25 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

Re: CTF as a sole focus

This seems entirely unrelated.
How would any of the factors apply, if at all?

-Zehra
by Zehra
Fri Sep 04, 2020 2:07 am
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1236

CTF as a sole focus

CTF is an interesting game mode, the implementation of it varies greatly by map and mode. What if something I have considered, since it has not been "seen" or implemented before, is "CTF" as an aspect in it of itself. What I mean by this is that CTF of today is mostly a type of version or hybrid of ...
by Zehra
Wed Aug 26, 2020 12:30 am
Forum: Plug-in Development
Topic: 2.6.x genocide enhancement
Replies: 1
Views: 281

2.6.x genocide enhancement

Since it is now a custom plug-in based flag, "RogueGeno" may easily merged into it. In addition, there is no need for it to be excessively complex, so "RogueGeno" as integrated could use a "BZDB" custom variable. (Either within a single one or two, since only 3 possible states exist, in where rogue ...
by Zehra
Tue Aug 25, 2020 10:07 pm
Forum: General Map Making Discussions
Topic: looking for a race plugin
Replies: 7
Views: 424

Re: looking for a race plugin

If the default plug-ins are compiled, you will simply need to load the "HoldTheFlag" plug-in with the following arguments: -loadplugin HoldTheFlag,team=Red Since if no arguments are provided, it assumes the "green" team will be used for the mode. However, if you wish to use another team besides gree...