Search found 617 matches

by Zehra
Sat Jan 25, 2020 12:18 am
Forum: General Discussion
Topic: BZFlag and Steam thoughts
Replies: 3
Views: 52

Re: BZFlag and Steam thoughts

What has not been mentioned is the possible results from adding BZFlag to platforms like Steam and related. While certainly having more players would be a good thing, there is a few ways on how to do so with greatly varying results. For instance, do we try to gain a large community and then improve ...
by Zehra
Wed Jan 08, 2020 2:20 am
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 60
Views: 9047

Re: BZFlag inspired game under development

Is it the game menu, the ui, the controls or something else that you find not intuitive ? For instance, the movement of the UI and crosshair, which both BZ and quite a few FPS players will probably tend to find odd. For BZ players, the movement will be considered "odd" due to moving independently o...
by Zehra
Wed Jan 01, 2020 3:21 am
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 60
Views: 9047

Re: BZFlag inspired game under development

From a quick overview. Although the game concept is alright/okay, the handling/interface of it at this point in time is not intuitive. This causes the game's appeal to lessen considerably. There seems to be an uncertain game design, as in much of the "apparent" effort going towards the "graphical" e...
by Zehra
Wed Jan 01, 2020 2:12 am
Forum: Players
Topic: 2020
Replies: 0
Views: 384

2020

A new year. Let us hope BZFlag returns to success again. My hope and vision for BZFlag: The servers filled once again with players. An easy and intuitive way for new players to join. Maps where the gap in skill is not too great. Increased varieties in maps and new game modes. An increase of excellen...
by Zehra
Thu Nov 21, 2019 10:51 pm
Forum: Map releases
Topic: Question about defender map on practice server
Replies: 2
Views: 192

Re: Question about defender map on practice server

It is best to ask the map maker and/or server owner for information on the map itself. In addition to what tainn said, there also may be plug-ins or scripts which are required to properly run and operate the map itself. There may also be "zones" of simply position and size, which tend to be frequent...
by Zehra
Wed Nov 13, 2019 12:53 am
Forum: Map releases
Topic: Looking for hix-school
Replies: 4
Views: 643

Re: Looking for hix-school

The flagstay, KOTH, rabbidRabit, and wwzone Updates thread provides the necessary information.

-Zehra
by Zehra
Thu Nov 07, 2019 11:20 pm
Forum: Map releases
Topic: Looking for hix-school
Replies: 4
Views: 643

Re: Looking for hix-school

Additionally, from the referenced thread, it appears usage of the Phoenix plug-in is recommended.

-Zehra
by Zehra
Sun Oct 27, 2019 7:56 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 1625

Re: Official match with teams info

trpted,

On some servers, the motto is a automatically "rewritten" by a plug-in.
There additionally exists the "showmotto" permission which allows selective disabling of mottos.
(Such as in the case of unregistered players.)

-Zehra
by Zehra
Sun Oct 06, 2019 3:28 pm
Forum: Plug-in Releases
Topic: flagThief
Replies: 0
Views: 917

flagThief

Inspired by the Flag Stealer plugin . This plug-in simply takes the flag from the killer whenever they make a kill and have a score of 4 or above. Useful for small maps and additionally it does ignore whenever a kill is made with useless, shield or identify. Released under the terms of the Creative ...
by Zehra
Sat Sep 21, 2019 9:34 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 1625

Re: Official match with teams info

My concern would be that the join message would be providing incorrect data, but I have not been able to confirm this yet. bz_sendTextMessagef(BZ_SERVER, joinData->playerID, "*** There is currently %s match in progress, please be respectful. ***", ((currentMatch->isOfficialMatch) ? "an official" : "...
by Zehra
Sat Sep 21, 2019 2:06 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 1625

Re: Official match with teams info

This should probably be filed as an issue within LeagueOverseer for proper tracking of said bug.
Most of what is seen done in the leagues and elsewhere is done via plug-ins for easy maintenance and updating of features.
(The server itself has no concept of an "official" or "fun" match.)

-Zehra
by Zehra
Tue Sep 17, 2019 10:38 pm
Forum: Plug-in Releases
Topic: VPNBlocker
Replies: 8
Views: 1103

Re: VPNBlocker

It certainly is possible to modify the plug-in to allow registered users to connect via VPN, but disallow unregistered ones to connect via VPN.

-Zehra
by Zehra
Tue Sep 17, 2019 10:32 pm
Forum: General Discussion
Topic: One of the best games of the Net?
Replies: 2
Views: 1273

Re: One of the best games of the Net?

Best is highly subject to opinion.
Perhaps not the best in mainstream, but the best for some.

For me, I do like the part of being able to write plug-ins.

-Zehra
by Zehra
Sun Sep 15, 2019 7:33 pm
Forum: Players
Topic: 101 leaderboard suggestions thread
Replies: 7
Views: 1275

Re: 101 leaderboard suggestions thread

The list has been updated.

-Zehra
by Zehra
Sat Sep 14, 2019 11:33 pm
Forum: Enhancements
Topic: Auto -re-/set defaults on first player join
Replies: 10
Views: 1199

Re: Auto -re-/set defaults on first player join

Server owners should already be aware of the permissions from global groups and how to configure them, especially the defaults. Three simple signs ( !, +, - ) can be used to deny, grant and omit permissions from various global groups. Additionally, poll "set" abuse need not be a concern for server o...
by Zehra
Sat Sep 14, 2019 11:17 pm
Forum: Enhancements
Topic: Jump Session Linger
Replies: 4
Views: 562

Re: Jump Session Linger

You should re-read the initial message. It's not about shots. It's about persisting the "ghost" of a player that left while alive so that quitting the game can't be used to avoid an imminent death. Such a thing would certainly be possible without a protocol change, but it wouldn't end up in 2.4. Yo...
by Zehra
Fri Sep 13, 2019 11:16 pm
Forum: Enhancements
Topic: Jump Session Linger
Replies: 4
Views: 562

Re: Jump Session Linger

This would not be possible in the current protocol. We only get the shot initial position, but are not able to get it's end position, much less getting it's position at any point in time. If we are able to get enough shot data and player positioning information, it can either be implemented within B...
by Zehra
Tue Sep 10, 2019 10:11 pm
Forum: Plug-in Development
Topic: Upcoming release of plug-in developing notes
Replies: 0
Views: 1470

Upcoming release of plug-in developing notes

I will be releasing most of my collection of plug-in development notes in the hopes that they may be of use for the general public.
Right now most are in the process of being rewritten for proper content and wording and will be released here when they are done.

-Zehra
by Zehra
Tue Sep 10, 2019 10:00 pm
Forum: Players
Topic: 101 leaderboard suggestions thread
Replies: 7
Views: 1275

Re: 101 leaderboard suggestions thread

@netochka nezvanova, I'll update the list in the coming days.
It mostly was a leaderboard in the sense of "who was leading" in 101, but will update it to include all with a score of one or above, per your suggestions.

-Zehra
by Zehra
Sun Sep 08, 2019 9:58 pm
Forum: General Discussion
Topic: BZFlag Postgame
Replies: 3
Views: 1266

Re: BZFlag Postgame

Looks great, will be inputting some suggestions/ideas.

-Zehra
by Zehra
Sat Sep 07, 2019 8:14 pm
Forum: General Discussion
Topic: BZStocks, are we having a return of it?
Replies: 0
Views: 1292

BZStocks, are we having a return of it?

Previously, BZStocks existed as two different projects, but now has the chance to exist as three. First thought of by Tanner and implemented by TD-Linux and Theme97 in 2006. BZStocks introduced a new game built on top of BZFlag as a basis for the market itself. Fast forward 6 years and we have sigon...
by Zehra
Wed Sep 04, 2019 7:24 pm
Forum: Enhancements
Topic: Auto -re-/set defaults on first player join
Replies: 10
Views: 1199

Re: Auto -re-/set defaults on first player join

I agree. Although I think /poll set should just be removed or defaulted to not being allowed. In versions 2.4.12 and upwards, poll set is not enabled by default. BZFlag 2.4.12 "Silence is Golden" (2017-10-29) ----------------------------------------------- * Allow API to trigger CTF capture event -...
by Zehra
Wed Sep 04, 2019 6:53 pm
Forum: Help: Tactics and Playstyles
Topic: 1v1 Flagged FFA Courtesy
Replies: 2
Views: 1078

Re: 1v1 Flagged FFA Courtesy

It would not take much for server owners to add a quick server message: -srvmsg "In one vs one, drop the most powerful flags by default," -srvmsg "and drop the flags upon each successful kill. Or rather get server owners to load up the oneOnOneRules plug-in. Quite possibly, if that is not enough, fa...
by Zehra
Fri Aug 23, 2019 10:30 pm
Forum: General Discussion
Topic: bztank gone awol?
Replies: 3
Views: 1568

Re: bztank gone awol?

While it was over a hear ago since Benfish stopped hosting, it was somewhat predicted, but still came as a surprise. Mostly due to the fact of BZtank being a long term and large network at the time. Seemingly during the last months when BZtank was online, player count dropped quite a bit. (It most l...
by Zehra
Mon Aug 19, 2019 11:23 pm
Forum: Bugs and Problems
Topic: Access-Control-Allow-Origin
Replies: 6
Views: 1201

Re: Access-Control-Allow-Origin

I might be totally wrong here, but perhaps it is related to "not directly forwarding login requests" which was added some time ago.
However if it is non-login related, I certainly would like to be able to get the list from the browser more easily.

-Zehra