Search found 336 matches

by Zehra
Tue Apr 10, 2018 4:34 pm
Forum: Enhancements
Topic: Hunting Enhancements
Replies: 3
Views: 230

Re: Hunting Enhancements

It also would be nice for having different hunt priorities, like different blink speeds depending on flag and distance. So, like if someone has laser and you do not have cloaking, it would blink very rapidly. Steamroller could blink very slowly at a distance, but when close by, it blinks rapidly. Ma...
by Zehra
Tue Apr 10, 2018 1:35 am
Forum: Enhancements
Topic: Hunting Enhancements
Replies: 3
Views: 230

Hunting Enhancements

This has been discussed in the past before, but currently hunting is a good feature, but has its limitations... What if hunting could be done by lag, team, points or by flag? What if the timing of flashes could be adjusted, or even the color? I'm thinking this would make it a much more used and powe...
by Zehra
Sun Apr 08, 2018 2:16 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help Finding a server
Replies: 11
Views: 82

Re: Help Finding a server

Your welcome, glad to be of help. :)

-Zehra
by Zehra
Sun Apr 08, 2018 2:05 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help Finding a server
Replies: 11
Views: 82

Re: Help Finding a server

IRC stands for Internet Relay Chat.
So yes, it is for chatting. :wink:

-Zehra
by Zehra
Sun Apr 08, 2018 1:52 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help Finding a server
Replies: 11
Views: 82

Re: Help Finding a server

It seems to be something on your end, since I tried using a 2.4.12 client on Windows and had list server work fine. There is something which might be preventing connection to the list server. You might want to try to get further help on IRC.(Edit: Most developers are on #bzflag) Quick tip: IRC is no...
by Zehra
Sun Apr 08, 2018 1:42 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help Finding a server
Replies: 11
Views: 82

Re: Help Finding a server

Which operating system and BZFlag version are you using?

-Zehra
by Zehra
Sun Apr 08, 2018 1:35 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help Finding a server
Replies: 11
Views: 82

Re: Help Finding a server

Hi jlobeck,

Welcome back.

Quick question, what happens when you do 'Join Game' -> 'Find Server'?
Are any servers appearing on the list?

-Zehra
by Zehra
Sun Apr 08, 2018 12:17 am
Forum: Players
Topic: I got a new computer! I'm fully back now!
Replies: 3
Views: 90

Re: I got a new computer! I'm fully back now!

Glad to hear you're back. :D

-Zehra
by Zehra
Fri Apr 06, 2018 2:20 am
Forum: General Discussion
Topic: VR enviroment on galaxy s8* for bzflag play
Replies: 5
Views: 114

Re: VR enviroment on galaxy s8* for bzflag play

The idea of playing BZFlag on mobile has been thought of before. The problem is BZFlag was never designed for mobile or even the internet for that matter. What you are thinking of would be best written as a separate project inspired by BZFlag. Maybe if there is enough interest and support a mobile g...
by Zehra
Fri Apr 06, 2018 1:19 am
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 180

Re: More powerful API

My bad. I was wrong about that, but it turns out that some of those items were in the rejected ideas list. From: ability to carry multiple flags at once to rotating tank turrets... those were a few rejected ideas. I'm not sure if this idea is/will be rejected, since technically similar works have be...
by Zehra
Thu Apr 05, 2018 9:43 pm
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 180

Re: More powerful API

There is no way that this could be implemented in the current game protocol. As in there is NO way to do this and be compatible with existing clients. It would have to be in the next major version. So no, just implementing it is not enough,it has to go with something like 2.6 or 3.0. I probably sho...
by Zehra
Thu Apr 05, 2018 5:17 pm
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 180

Re: More powerful API

If you knew that, then your post is mistitled, you want server control over flag effects independent of the actual flag. The current title makes it sound like the api is simply missing features. I probably should have chosen a better title. :doh: When the core isssue is the game itself doesn’t supp...
by Zehra
Thu Apr 05, 2018 1:21 am
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 180

Re: More powerful API

That has nothing to do with the API, the server can’t even do that itself. The things you are talking about are hard coded in the client as part of the flag itself. I know, just hoping that this could be made in a future version. (Flag effects being able to be added/removed by the API.) There are a...
by Zehra
Wed Apr 04, 2018 11:18 pm
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 180

More powerful API

Currently we can control shot types among other things. If flag effects could be granted, it could lead to the creation of pretty interesting modes and maps. Tanks disappear by driving into a fog, SE can fly, Team flags provide quick turn... etc... This can alter the game play and introduce new mode...
by Zehra
Sun Apr 01, 2018 4:29 am
Forum: General Discussion
Topic: Well, well, well!
Replies: 9
Views: 196

Re: Well, well, well!

It's been a long time BIYA, but welcome back. :D

Several massive changes have happened over the years, but we're all still here, or at least some of us are. :)

-Zehra
by Zehra
Thu Mar 29, 2018 7:14 pm
Forum: Help: Server Setup and Administration
Topic: timed match procedure
Replies: 7
Views: 96

Re: timed match procedure

Mathiaz, You might want to consider using the "superUser" plug-in. From the readme: The superUser plugin lets a server owner grant permissions to globally authenticated users based on BZID so they don't have to set up specific admin groups in the global space. It's much safer and is easier to use co...
by Zehra
Wed Mar 28, 2018 11:37 pm
Forum: Help: Server Setup and Administration
Topic: timed match procedure
Replies: 7
Views: 96

Re: timed match procedure

I'm not sure if this helps, but here's some configurations I've used to start up a local server with countdown. Localgroup.txt EVERYONE: +REPORT +TIMELIMIT +COUNTDOWN VERIFIED: LOCAL.ADMIN: +TIMELIMIT +ENDGAME BZFS options -groupdb Localgroup.txt -timemanual -loadplugin TimeLimit,15,20,30 -password ...
by Zehra
Tue Mar 27, 2018 1:30 am
Forum: Help: Map Making
Topic: Texturing to match object size
Replies: 15
Views: 142

Re: Texturing to match object size

Thanks Optic, it seems to work fine with fixedscale 2 2.

-Zehra
by Zehra
Mon Mar 26, 2018 11:18 pm
Forum: Help: Map Making
Topic: Texturing to match object size
Replies: 15
Views: 142

Re: Texturing to match object size

@Optic Delusion I tried "fixscale", but it seems it isn't working. options -set _worldSize 100 end textureMatrix name example_texmat fixedscale 0.0 0.0 end material name example_material texture std_ground texmat example_texmat end meshbox position 0 0 0 size 2 2 4 matref example_material end I've t...
by Zehra
Fri Mar 23, 2018 3:05 am
Forum: General Map Making Discussions
Topic: Collaborator 2018 - Bring Back A Classic Project
Replies: 5
Views: 191

Re: Collaborator 2018 - Bring Back A Classic Project

I guess you're right and maybe sticking to the tradition might be best.(no generated maps) The main configurations from the original Collaborator appear to be default, although ricochet, jump and 3 shots are added. There also was some spacing too, so it could be possible to jump from one section to ...
by Zehra
Thu Mar 22, 2018 11:56 pm
Forum: General Map Making Discussions
Topic: Collaborator 2018 - Bring Back A Classic Project
Replies: 5
Views: 191

Re: Collaborator 2018 - Bring Back A Classic Project

Some other notes/suggestions/tips. I'm sort of thinking of having a theme for this Collaborator. Memories can be the theme. Memories from BZFlag and maps we visited or people we met. To basically take an aspect of memories which we've enjoyed and to build on it. Forgot to make one section a bit more...
by Zehra
Thu Mar 22, 2018 6:30 pm
Forum: Help: Map Making
Topic: Texturing to match object size
Replies: 15
Views: 142

Re: Texturing to match object size

No problem Jeff.
I guess my search into meshboxes left me overlooking boxes, which had the solution I was looking for. :doh:

-Zehra
by Zehra
Thu Mar 22, 2018 5:42 pm
Forum: Help: Map Making
Topic: Texturing to match object size
Replies: 15
Views: 142

Re: Texturing to match object size

Thank you very much blast, it works now.

-Zehra
by Zehra
Thu Mar 22, 2018 4:53 pm
Forum: Help: Map Making
Topic: Texturing to match object size
Replies: 15
Views: 142

Re: Texturing to match object size

If there only was a good, simple to use mesh editor... The blender tools are probably the most complete "2.0" editing solution, but blender does have a bit of a learning curve. It is not too hard for modelers to make maps, but it seems to be rather difficult for mappers to learn how to model. There ...
by Zehra
Thu Mar 22, 2018 4:17 pm
Forum: Help: Map Making
Topic: Texturing to match object size
Replies: 15
Views: 142

Re: Texturing to match object size

Creating a mesh with a 3D editor or writing it by hand is not a solution for me. (I'd be making some really nice mesh maps, if I could do meshes.) I also don't want textures repeating, just them to match the size of the object by scaling up or down.(Increasing or decreasing in size.) I was sort of h...