Search found 729 matches

by Zehra
Sun Apr 04, 2021 1:45 am
Forum: Plug-in Development
Topic: Plug-in to support LU Season
Replies: 2
Views: 73

Re: Plug-in to support LU Season

It seems a bit complex though and might be a bit excessive. (Possibility of lots of repeated calls, despite the data not changing frequently.) Storing the content locally within a flat file database might be a good option.(Or SQLite or similar, but this might be a bit excessive.) We can cache this i...
by Zehra
Sun Mar 28, 2021 10:19 pm
Forum: Map releases
Topic: new terrain map
Replies: 7
Views: 272

Re: new terrain map

Which program(s) were used in the making and rendering of this map?

-Zehra
by Zehra
Sun Mar 28, 2021 10:17 pm
Forum: General Discussion
Topic: The Evolution of Tank Games (1974-2020)
Replies: 4
Views: 262

Re: The Evolution of Tank Games (1974-2020)

Bolo sounds like a fun game, it actually might not be too difficult to implement as a plug-in.(Minus the engineer.)
At least from the description written in Wikipedia at the time of this writing.

-Zehra
by Zehra
Wed Mar 24, 2021 5:40 pm
Forum: General Map Making Discussions
Topic: Bots...???
Replies: 16
Views: 3359

Re: Bots...???

While not an exact match, the duplicate map plug-in does perform some form of modified automatic team selection.

Or if you're interested, feel free to private message me a plug-in request with specifications.

-Zehra
by Zehra
Sun Mar 21, 2021 9:56 pm
Forum: General Discussion
Topic: The Evolution of Tank Games (1974-2020)
Replies: 4
Views: 262

Re: The Evolution of Tank Games (1974-2020)

1. * It's likely a list of all major commercial tank games.(BZFlag would be considered hobbyist.) * During the creation of the video, awareness of BZFlag's existence may have been unknown. * It may have not fit in with the categories. 2. * The games listed were pretty much completed when they were r...
by Zehra
Sun Feb 21, 2021 12:04 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 802

Re: Stutter/Jutter

What version of BZFlag are you using? (Install or self-compile?) Also, there appears to be comments of performance issues with regards to the GPU: (So this may be the case here.) Reddit 6800 XT , 6900 XT issues? AMD Community New 6900 XT tons of problems 6900 XT Performance Issues on Valve Index -Ze...
by Zehra
Tue Jan 26, 2021 4:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help! Global login fails, cannot play
Replies: 4
Views: 325

Re: Help! Global login fails, cannot play

If this occurs, check if the password within the config has changed. It has happened where by mistake a one selects the field and a character is added or removed, thus causing authentication to fail. Also, if you are using mobile internet, such as from a hotspot, it can cause authentication to fail....
by Zehra
Sun Jan 17, 2021 4:30 pm
Forum: Players
Topic: Back, Last active: Sun Mar 26, 2006 12:12 pm
Replies: 5
Views: 534

Re: Back, Last active: Sun Mar 26, 2006 12:12 pm

Welcome back n1k03. There's now a server search function included in BZFlag: Join Game -> Find Server and in the Find Server section, below there is an item which says Press '/' to search . Use the / key and enter as query ' Ducati ' and you should find some of the servers on the listings. Once agai...
by Zehra
Tue Jan 12, 2021 11:05 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 2718

Re: noradar

That doesn't work on Fast Sorted. Even if enclosed with a passable and transparent meshbox of the same height, you will still see the objects inside with a darker color, ever though the hue will be the same. If the boxes themselves are placed in a grid pattern, there should be no overlaps or enclos...
by Zehra
Tue Jan 12, 2021 12:19 am
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 5190

Re: Turret map.

With regards to the plug-in, as it has been around a decade without updates, the recent API changes to world weapons/server shots would quite likely impact it directly.

-Zehra
by Zehra
Mon Jan 11, 2021 11:55 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 2718

Re: noradar

The issue is simply how the *normal* radar works in operation. Ideally noradar would cause an object not to appear on all radar styles. I haven't tested or confirmed this, but what may work is to use non-visible and non-interactive objects and place them around the boxes, so as to make them appear a...
by Zehra
Sat Jan 09, 2021 12:40 am
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 2718

Re: noradar

The radar style is a client controlled aspect which can not be controlled by the server.

-Zehra
by Zehra
Tue Dec 29, 2020 2:35 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1998

Re: BZFlag for an experiment

Dear Tim, Thank you. I appreciate the offer and the conditions and terms are perfectly fine and reasonable. I don't mind passing the offer to Macsforme, as he's generously offered his support and is more skilled and experienced than myself and has done other works which gives him experience and insi...
by Zehra
Fri Dec 18, 2020 4:13 am
Forum: Servers: General Discussion
Topic: valentino.hepcat.org Pillbox CTF has returned
Replies: 11
Views: 992

Re: valentino.hepcat.org Pillbox CTF has returned

Welcome back cosmos, it's been quite a while, but glad to see your return. For future reference, if you may include a gist or make available an external resource, this way you'll be able to update a work within a post, while only needing to post the update of it. While a lot has changed, a lot has r...
by Zehra
Fri Dec 18, 2020 4:03 am
Forum: Help: Tactics and Playstyles
Topic: "Two Tanks" Pyramids-to-Jumpers Shots Chart
Replies: 1
Views: 263

Re: "Two Tanks" Pyramids-to-Jumpers Shots Chart

Well done Agatha. I'm impressed by your work. --- For those who may be interested, you may add some shootthrough/drivethrough objects at the positions given as a way to better reference where you need to be to make those shots as they would provide a good positional guide. --- To turn this into a pr...
by Zehra
Fri Dec 18, 2020 3:44 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1998

Re: BZFlag for an experiment

There's no guarantee, but I'm willing to give it a shot some time after Christmas time/end of year, but can't promise anything yet. It might not work, so that's one thing to consider, although I'm fairly confident in my abilities. (Although there's a decent number of programmers with skills much bet...
by Zehra
Mon Dec 14, 2020 10:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1998

Re: BZFlag for an experiment

Back to the topic at hand... While I am uncertain if the view perspective can be toggled/bound to keys, implementing the needed modifications is rather simple. The following would likely achieve what is desired, as this is simply understood to be for an experiment, hence it is a rather simple mod/ha...
by Zehra
Sun Dec 06, 2020 3:41 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Default team flag signal
Replies: 3
Views: 438

Re: Default team flag signal

While it does not come as its own setting, the little arrow besides the one on the mousebox, happens to come as a compound setting. To re-enable it, simply go from Options -> Display Settings and select the Quality: option and choose Experimental . This should re-enable the arrow/marker above/on the...
by Zehra
Wed Dec 02, 2020 2:00 am
Forum: Players
Topic: Returning to BzFlag since 2000
Replies: 8
Views: 845

Re: Returning to BzFlag since 2000

Welcome back Muffen. There's been quite a few changes throughout the years, so don't be too surprised at what you see. Some of the biggest changes are with regards to the Wings flag and the -noTeamKill option. (Plug-ins are another big change, so you might see stuff like custom flags and related.) O...
by Zehra
Wed Nov 11, 2020 12:22 am
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 1145

Re: Forum/Server Upgrade - November 14, 2020

Thanks blast. Looking forward to the upgrades.

-Zehra
by Zehra
Thu Oct 29, 2020 2:06 am
Forum: Plug-in Development
Topic: Shot Manipulation and Trickery (comments and notes)
Replies: 0
Views: 1061

Shot Manipulation and Trickery (comments and notes)

Shot Manipulation and Trickery There has been quite a few questions asked over the years about shot trickery. Generally most of the questions relate to "homing shots", besides GM or if shots can be made to go in curves. The API does not support this, however it can be "simulated"...
by Zehra
Tue Oct 06, 2020 2:51 am
Forum: Enhancements
Topic: Local time
Replies: 5
Views: 1134

Re: Local time

Why not a setting in the UI that says: "Game time" and have the ability to select "Server time" or "Local time"? That would be so much nicer. Actually, what might be a better alternative is a start-up script for the game client. This way you'll automatically have it se...
by Zehra
Tue Sep 22, 2020 11:06 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 957

Re: Binary Bounty Hunter

Players gain a single point per kill by default. Question was in reference to if the "bounty" takes into account the point made by kill. If so, the player scores would "rise" according to bounty kill streak. Otherwise a bounty of "2" points would be an increase of "...
by Zehra
Tue Sep 22, 2020 11:03 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1904

Re: givePoint and Retroreflector plugins

A rather simple modification which would enhance the plug-in quite a bit: 1. Find this section of code: bz_killPlayer(diedata->killerID, false, diedata->playerID, "RR"); 2. Add the following right below it: bz_incrementPlayerLosses(diedata->playerID, -1); 3. So it should look like this: bz...
by Zehra
Tue Sep 22, 2020 10:48 pm
Forum: Plug-in Releases
Topic: ArenaCTF
Replies: 11
Views: 1914

Re: ArenaCTF

Originally, I was going say this as an addition of the third phrase."Even if a the flag is still on the base, if grabbed by a player of another team, it has not last been reached by the team.". (Seemingly slightly redundant, it wasn't done.) :? A readme will later be planned for ArenaCTF. ...