Search found 37 matches

by kaadmy
Sun Jul 09, 2017 2:23 pm
Forum: General Discussion
Topic: Spam mail
Replies: 3
Views: 2018

Re: Spam mail

I haven't seen any spam yet either.
by kaadmy
Wed Jun 21, 2017 5:27 pm
Forum: Enhancements
Topic: Notification for client
Replies: 2
Views: 1673

Re: Notification for client

Forum notifications?
by kaadmy
Wed Jun 21, 2017 5:27 pm
Forum: Help: Tactics and Playstyles
Topic: Some newbie questions
Replies: 6
Views: 7847

Re: Some newbie questions

blast wrote: Wed Jan 25, 2017 1:01 am The Mofo server, for instance, has a plugin that provides a genocide effect when you are (I think) carrying your own team flag.
I think it just kills all enemy players when a kill is triggered by the flag holder, it's not a genocide shot.
by kaadmy
Sun May 07, 2017 3:43 pm
Forum: Screenshots & Artwork
Topic: Help Needed: Advertisement Graphics
Replies: 4
Views: 4700

Re: Help Needed: Advertisement Graphics

More specifically, what kind of advertisements? I can try making a mockup of one if I have time.
by kaadmy
Sat Mar 25, 2017 5:21 pm
Forum: Bugs and Problems
Topic: Brightness doesn't work in 2.4.8 on Antergos Linux
Replies: 9
Views: 7069

Re: Brightness doesn't work in 2.4.8 on Antergos Linux

Hm, I just noticed I'm having the same issue on Arch Linux.when I close BZFlag, the gamma is reset to 1.018268 in the config.
by kaadmy
Fri Mar 24, 2017 3:57 pm
Forum: Bugs and Problems
Topic: Brightness doesn't work in 2.4.8 on Antergos Linux
Replies: 9
Views: 7069

Re: Brightness doesn't work in 2.4.8 on Antergos Linux

Have you checked permissions on the config? It might be that you can still edit it manually but not save from BZFlag.
by kaadmy
Sun Jan 15, 2017 1:17 am
Forum: GU League Discussion
Topic: Mapchange Poll Suggestion
Replies: 12
Views: 12282

Re: Mapchange Poll Suggestion

I don't think BZFlag's internals even support map changing while connected, it'd probably require a large rewrite of the networking system to implement it.
by kaadmy
Sun Jan 08, 2017 8:35 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 7366

Re: bzflag will not start

What are your video mode specs? Resolution/color depth?
by kaadmy
Fri Aug 26, 2016 7:05 pm
Forum: Enhancements
Topic: 3D Grass
Replies: 9
Views: 3885

Re: 3D Grass

Thanks @ccb :)
I've already made a PR a few months ago, never got merged though.
by kaadmy
Fri Aug 12, 2016 8:25 pm
Forum: Map releases
Topic: Passture
Replies: 6
Views: 3556

Re: Passture

Thanks @TheNoah :)
by kaadmy
Fri Aug 05, 2016 4:57 pm
Forum: Map releases
Topic: Passture
Replies: 6
Views: 3556

Re: Passture

Thanks @alezakos, didn't know you were going to host it :)
Edit: added link to server in Github description
by kaadmy
Thu Jul 28, 2016 1:26 am
Forum: Map releases
Topic: Passture
Replies: 6
Views: 3556

Re: Passture

Thanks @kierra :)
Had fun making it, everything used to create it is included in the zip.
I used a Python script to generate the BZW file to simplify things a bit.
by kaadmy
Wed Jul 27, 2016 10:10 pm
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 9274

Re: New Maps

I'm not too sure about the requirements, but here's a map I made today for league-style play:
viewtopic.php?f=64&t=19259

Tested with 2 shot limit, no jumping, default shot speed/reload, ricochet.
by kaadmy
Wed Jul 27, 2016 10:08 pm
Forum: Map releases
Topic: Passture
Replies: 6
Views: 3556

Passture

Passture Here's a map I made today after playing on kierra's Pass-The-Flag map. It's a similar style with a different layout, and utilizes height without jumping. Have fun! Github repository: https://github.com/kaadmy/passture ZIP Download: https://github.com/kaadmy/passture/archive/master.zip Lice...
by kaadmy
Wed Jul 06, 2016 5:45 pm
Forum: Enhancements
Topic: 3D Grass
Replies: 9
Views: 3885

Re: 3D Grass

Thanks @Constitution :)
Grass is currently a little ugly around edges of objects, ie. tanks and buildings, and I've also tried a few different ways to blend the grass near the ground, and the current method works pretty well.
by kaadmy
Tue Jul 05, 2016 8:31 pm
Forum: Enhancements
Topic: 3D Grass
Replies: 9
Views: 3885

Re: 3D Grass

I'm not sure how physics would change anything, especially since the server can already change stuff, ie. friction and similar things. My original idea was to place grass in grass "zones", defined by the map file. I want to have grass completely optional, and client-side whenever possible,...
by kaadmy
Tue Jul 05, 2016 6:29 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 22
Views: 16984

Re: UI Mockup

Really, really nice @Constitution :)
I'd love to see this become the next BZFlag!
by kaadmy
Tue Jul 05, 2016 6:27 pm
Forum: Enhancements
Topic: 3D Grass
Replies: 9
Views: 3885

Re: 3D Grass

@Flak 18: Most of those options are easily addable, except for the grass effects and wind.
I don't see what you mean by grass "effects", what's that for? (Grass is ONLY visual, and client-side)
by kaadmy
Tue Jun 28, 2016 11:01 pm
Forum: Enhancements
Topic: Tank customization
Replies: 1
Views: 1821

Re: Tank customization

You mean like this?
https://wiki.bzflag.org/CustomTanks

It probably won't be implemented for a while yet, so I wouldn't get your hopes up.
Edit: sorry for the bump, just noticed the date.
by kaadmy
Mon Jun 27, 2016 11:52 pm
Forum: Enhancements
Topic: 3D Grass
Replies: 9
Views: 3885

3D Grass

I've implemented 3D grass into BZFlag 2.4.6, and while it might be messy and won't work on maps with fake floors, it's still a step, however small :) https://forums.bzflag.org/download/file.php?mode=view&id=16733&sid=b800ccd0866d46d9797e98d43f0af1ef https://forums.bzflag.org/download/file.ph...
by kaadmy
Mon May 30, 2016 3:08 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 26847

Re: What was attractive about this game?

...As I found myself surrounded by players I didn't recognize anymore, and as I saw largely the same maps time after time on the front page (and hence the variety disappeared), I started playing less and less. But I kept Bzflag installed (also: barely takes up any space!) on every computer I've had...
by kaadmy
Mon May 09, 2016 9:30 pm
Forum: Players
Topic: Looking for testers of a networking tech demo
Replies: 12
Views: 7013

Re: Looking for testers of a networking tech demo

Same question as trpted, I'm on Linux(Debian) and have a 32-bit machine.
by kaadmy
Mon Feb 15, 2016 4:53 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 22
Views: 16984

Re: UI Mockup

@trpted I'm pretty sure it's just a simple image, not in-game yet, unfortunately.
by kaadmy
Sat Feb 13, 2016 7:25 pm
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 22
Views: 16984

Re: UI Mockup

What about the radar-thing?
by kaadmy
Sat Jan 23, 2016 4:18 pm
Forum: Map releases
Topic: [Plugin and Map] Armory
Replies: 5
Views: 3069

Re: [Plugin and Map] Armory

Thanks ;)

Forgot about screenshots; will add some.