Search found 314 matches

by Mostly Harmless!
Mon Jun 04, 2007 1:46 am
Forum: Map releases
Topic: Cornered - 4 team CTF
Replies: 10
Views: 3262

Great job. It looks interesting. I'll play there asap.
p.s. Do team flags go to the center if dropped of a pyramid?
by Mostly Harmless!
Sat Jun 02, 2007 5:06 am
Forum: Map releases
Topic: Fantom Chaos
Replies: 8
Views: 3183

I just played there, and I have to say that it plays pretty well. It gets better with more people.
by Mostly Harmless!
Sat Jun 02, 2007 5:04 am
Forum: Screenshots & Artwork
Topic: Shot gif animation
Replies: 45
Views: 18397

Can't you have a transparent background for the bullet? That would work better.
by Mostly Harmless!
Sun May 27, 2007 5:59 am
Forum: Players
Topic: Hi all!
Replies: 16
Views: 7573

Welcome. I hope to see you playing some time soon.
by Mostly Harmless!
Sat May 26, 2007 5:36 am
Forum: General Map Making Discussions
Topic: 2 -world files?
Replies: 8
Views: 4089

Put it into the map file. It does almost the same as copy/paste, but the included objects can't reference the materials found in the file that has the include statement in it.
by Mostly Harmless!
Sat May 26, 2007 5:23 am
Forum: General Map Making Discussions
Topic: 2 -world files?
Replies: 8
Views: 4089

Err, If I understand correctly, you're looking for the 'include' option. Just enter "include" <filename>, and that bit of code will be included. So you can add include world \path\to\map\mapstructure.bzw to the other file, making the structure editable in BZEdit, while having materials etc...
by Mostly Harmless!
Fri May 25, 2007 1:06 am
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 105683

It really depends. It's something really low anyway. Maybe 3.14. I wouldn't be surprised if it's in the vicinity thereof.
by Mostly Harmless!
Thu May 24, 2007 6:06 am
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 73265

If you have time, maybe you can add a dialog to edit the options object, to be able to set variables, etc.
by Mostly Harmless!
Thu May 24, 2007 3:44 am
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 73265

Well, for SW's a circle showing the maximum range on the radar and maybe a pretty transparent sphere/hemisphere to represent the SW on the map view itself. I don't think that any way to represent the minimum radius is needed, but I could be wrong.
by Mostly Harmless!
Wed May 23, 2007 9:41 pm
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 73265

I think that maybe a different way to render an SW world weapon. Something that showed the approximate radius of an SW, and maybe a way to change the radius (for all SW's).
by Mostly Harmless!
Wed May 23, 2007 5:01 am
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 73265

It's very well planned. I just disagree with the way selected objects look. I'd like to be able to see the shapes in more dimensions. When selected, they seem to become silhouettes which are harder to use then just a recolored model, maybe with bolder lines. It might not be a problem with simple obj...
by Mostly Harmless!
Tue May 15, 2007 2:37 am
Forum: Map releases
Topic: Bloodbath
Replies: 10
Views: 4327

Great map. It's the first new map that I've had a ton of fun playing on in a little while. Great job.
by Mostly Harmless!
Wed May 09, 2007 6:02 am
Forum: General Map Making Discussions
Topic: 1 way doors
Replies: 7
Views: 3851

by Mostly Harmless!
Wed May 02, 2007 5:09 am
Forum: Players
Topic: Hello all
Replies: 14
Views: 6922

Well, have fun playing. I hope I see you once in a while.
by Mostly Harmless!
Wed Apr 25, 2007 11:24 pm
Forum: Players
Topic: What do you listen to while you're playing?
Replies: 44
Views: 19815

I mostly listen to classic rock.
by Mostly Harmless!
Tue Apr 24, 2007 11:16 pm
Forum: Works In Progress
Topic: My First Map
Replies: 23
Views: 8804

Linking is pretty easy in BZEdit. You just create a ling object. It already has all the teleporter options in drop-down menu. If you want it easier, I would suggest naming the teleporters. It also draws little arrows that show whether tanks can enter or exit from the side of the teleporter in questi...
by Mostly Harmless!
Mon Apr 23, 2007 4:56 am
Forum: Map releases
Topic: CTF MAP
Replies: 7
Views: 3638

Wouldn't raising the bases change their accessibility?
by Mostly Harmless!
Sun Apr 22, 2007 5:33 pm
Forum: Map releases
Topic: CTF MAP
Replies: 7
Views: 3638

Neat map. Looks playable.
by Mostly Harmless!
Sun Apr 22, 2007 3:40 am
Forum: Map releases
Topic: PETER's and Grand Hustla's joint map
Replies: 9
Views: 3415

Neat map. On joint mapmaking, the process isn't important, as it is the outcome that we use. So it is just as good as making a map by oneself.
by Mostly Harmless!
Tue Apr 17, 2007 1:55 am
Forum: Players
Topic: just wanna say "hello"
Replies: 26
Views: 11575

Hope you stay with the game. We all like having new players. Don't worry though, I'm sure that if you don't give up you'll get much better.
by Mostly Harmless!
Mon Apr 16, 2007 2:44 am
Forum: Enhancements
Topic: Guided Missiles...Should they be deleted?
Replies: 8
Views: 3611

The only thing that annoys me about GM would have to be the amount of times I've run into one I've fired.
by Mostly Harmless!
Wed Apr 11, 2007 5:51 pm
Forum: Works In Progress
Topic: My First Map
Replies: 23
Views: 8804

Well, it might not be a dimension, but it surly deserves notice somewhere.
by Mostly Harmless!
Wed Apr 11, 2007 7:14 am
Forum: Works In Progress
Topic: My First Map
Replies: 23
Views: 8804

Maybe he just doesn't know the numbers for the height of a jump and such. If my memory serves me right, a normal jump has a climax of 18 units, but if you want something to be easy to jump on 16 is a good number. I checked the wiki, but it is missing a couple of important tank dimensions which I don...
by Mostly Harmless!
Wed Apr 11, 2007 4:45 am
Forum: Players
Topic: Hi
Replies: 6
Views: 4080

I would really suggest playing on some of the non-jumping servers. Even if you don't do too well, after a while you'll get better, and not just there but at almost every server. The most important thing, though, is not to give up.
by Mostly Harmless!
Tue Apr 10, 2007 9:51 pm
Forum: General Map Making Discussions
Topic: Making Maps
Replies: 19
Views: 8751

I also find BZEdit helpful, because I can position everything really quickly. But past that there isn't much BZEdit does for me. And I think that if you take some tutorials and just generally play around in Blender, it'll be less intimidating.