Search found 236 matches

by tainn
Thu Jan 14, 2021 2:31 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 2000

Re: noradar

If the boxes themselves are placed in a grid pattern, there should be no overlaps or enclosing of the (mesh)boxes themselves and quite likely with the right settings, they should all appear uniform on radar in theory. I just tested this and there is indeed no clear transition between the objects on...
by tainn
Thu Jan 14, 2021 2:21 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 154
Views: 52004

Re: New Flag! Point Siphon

optic delusion wrote: Thu Jan 14, 2021 1:39 amIf either player does not have three wins or three losses at the time of the kill, it just ignores the points, and you each gain or lose the one point as you normally would without the flag.
So a 0-2 killing a 2-0 results in 1-2 and 2-1 instead of 1-0 and 0-1 respectively?
by tainn
Tue Jan 12, 2021 4:34 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 2000

Re: noradar

I haven't tested or confirmed this, but what may work is to use non-visible and non-interactive objects and place them around the boxes, so as to make them appear as a single ground level on radar. (In essence making a single box floor.) That doesn't work on Fast Sorted. Even if enclosed with a pas...
by tainn
Mon Jan 11, 2021 11:27 pm
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 4343

Re: Turret map.

Never forget the grand rogue hold-the-flag. Its uniqueness in the idea of tank movement/positioning affecting the external bullet direction vector 3-dimensionally was in a league of its own, gameplay-wise.
by tainn
Sat Jan 09, 2021 12:41 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 2000

Re: noradar

Depends on what exactly you need and how creative you want to be. At default world size and radar size, any box with a width of 0.01 or less should be invisible on radar. As such, unless you need a top and bottom side, you could make paper thin, hollow boxes. Or even just paper thin walls, should th...
by tainn
Thu Dec 17, 2020 4:39 pm
Forum: Servers: General Discussion
Topic: valentino.hepcat.org Pillbox CTF has returned
Replies: 11
Views: 494

Re: valentino.hepcat.org Pillbox CTF has returned

Hello. As of right now, edits on these forums are made unavailable after 2 hours since the post was made.

You can also play the Pillbox map on any Leagues United server and even compete on it.
by tainn
Mon Dec 14, 2020 9:51 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1191

Re: BZFlag for an experiment

Because something not being designed for a purpose does not mean that it later strictly cannot fill that purpose. Bzflag evolved into a game played over the internet, albeit the design remains the way it was prior to it.
by tainn
Tue Dec 01, 2020 1:48 pm
Forum: Players
Topic: Returning to BzFlag since 2000
Replies: 8
Views: 472

Re: Returning to BzFlag since 2000

Welcome back, it's great to see you! As long as there are at least some interested individuals, decentralized games such as BZFlag will continue to live on. Despite some relying on the centralized auth system and alike, all the core aspects are not. And that is one of the great advantages of this ga...
by tainn
Tue Dec 01, 2020 12:12 am
Forum: Screenshots & Artwork
Topic: 101 EP
Replies: 13
Views: 2112

Re: 101 EP

Started off really smoothly, then towards the end it became a hell train of persistent score ~92. Forced it through in one streak with WG somehow.
by tainn
Tue Nov 10, 2020 1:35 pm
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 622

Re: Forum/Server Upgrade - November 14, 2020

Sounds great, thanks for the update!
by tainn
Wed Sep 23, 2020 4:44 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 682

Re: Binary Bounty Hunter

You will either have to articulate your thoughts better, or give me a specific example, as I still don't know what you don't understand. If you read the OP, you would have noticed—in bold text—that the proposed mode keeps the aspect of a zero-sum game . As such, as many points are awarded to the hun...
by tainn
Mon Sep 21, 2020 8:36 am
Forum: Plug-in Releases
Topic: BZDB Lock
Replies: 1
Views: 160

Re: BZDB Lock

Very useful addition, especially to prevent the meddling with some non-administrative settings that are standardly not changed at all while the server is running, but can still be abused.

Thank you, allejo!
by tainn
Sun Sep 20, 2020 6:41 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 682

Re: Binary Bounty Hunter

I think the OP is clear and your question is not. Continuously killing the bounties and not dying or killing non-bounties in between results in doubled points after each kill, both as a gain on the hunter and loss on the prey. Non-bounty kill: 1 point gain/loss Bounty kill streak: 2, 4, 8, 16, ... p...
by tainn
Sat Sep 19, 2020 6:50 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1461

Re: givePoint and Retroreflector plugins

You can also get sums greater than the top by killing many smaller bounties. If your top scorer has 100 pts, and you kill a girl with 75 and a guy with 40, you are now the top at 116, with the current leader not having to die. In any map that allows all tanks to interact with each other and are the...
by tainn
Sat Sep 19, 2020 8:04 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 682

Re: Binary Bounty Hunter

I'm not sure I follow. The OP states that as many points that are given to the hunter are also subtracted from the prey. That is not necessarily 1, but is on a binary scale, again, as explained in the OP.
by tainn
Fri Sep 18, 2020 10:04 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 682

Binary Bounty Hunter

Binary Bounty Hunter (BBH) is a conceptual game mode, or pseudo game mode, that attempts to make the hunting or bounty aspect of the game more attractive and rewarding, resulting in a more dynamic and strategic approach towards gameplay. While not strictly limited to any core game mode, it is mainl...
by tainn
Fri Sep 18, 2020 6:09 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1461

Re: givePoint and Retroreflector plugins

I—hands down—really like that idea, JeffM. Though it might need some tweaking. The issue is with the leaderboard that you mention, and the way the scores would be distributed. Every spawn on the map would yield +1 sum total of player points. Now imagine one player having a large streak, reaching the...
by tainn
Fri Sep 18, 2020 4:59 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 1461

Re: givePoint and Retroreflector plugins

Due to stats sites not properly factoring in game modes, modes like Rabbit Chase, Hold The Flag, Racing Maps, Keep Away, and King of the Hill tend to "decrease" player stats overall, no matter how good a player is at said mode(s). Really now? Then how come I tend to always maximize my sco...
by tainn
Sun Sep 06, 2020 9:00 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 2394

Re: CTF as a sole focus

So how exactly is this mode different than a regular CTF with max shots config set to 0, or a two-way HTF?
by tainn
Sun Sep 06, 2020 5:57 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 2394

Re: CTF as a sole focus

You ought to consider writing less and being less ambiguous with your posts. I do not believe CTF in general needs a different game mode. Players just need a better incentive to focus on the team flags. This matter is already covered in leagues united, since the only long-term record and statistics ...
by tainn
Fri Sep 04, 2020 9:11 am
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 2394

Re: CTF as a sole focus

If only something like a league existed. You know, one that unites.
by tainn
Tue Aug 25, 2020 6:53 pm
Forum: General Map Making Discussions
Topic: looking for a race plugin
Replies: 7
Views: 1024

Re: looking for a race plugin

That sounds like a classic HTF (hold-the-flag) system.

Yes, it does exist! It is called a HTF scoreboard and quite a few HTF maps utilize it. The most recent would probably be the Obstacle Course, orchestrated by ahs3.
by tainn
Tue Aug 25, 2020 3:23 pm
Forum: General Map Making Discussions
Topic: looking for a race plugin
Replies: 7
Views: 1024

Re: looking for a race plugin

I don't think you really need any plugin to realize this, outside of perhaps a HTF scoreboard to keep track of the wins, unless I'm misunderstanding your idea. -c -mp 0,20,0,0,0,20 +f R*{20} -ms 1 This creates a setting for 20 red tanks and 20 observers, generating 20 red team flags, as well as sett...
by tainn
Mon Aug 17, 2020 9:25 am
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 1153

Re: Plugins That Adjust Tank Physics

Excuse me, allow me to perhaps word my previous comment differently, because it might have been misunderstood. I am not against changes or further development of the game. Mentioning of such matters also does not bother me, nor would I ever try to beat down a person who would be trying to make a pos...
by tainn
Sun Aug 16, 2020 9:50 pm
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 1153

Re: Plugins That Adjust Tank Physics

There's only so much you can do with player positions, scores, spawns, deaths, flags and world weapons. No, there is not. The game is BZFlag, and the platform for creation is vast. If you want something completely different, either play a different game, or better yet, create one anew. BZFlag allow...