Search found 142 matches

by tainn
Wed Jul 10, 2019 7:43 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 310
Views: 84871

Re: 101

Same as The Noah above, Deathmatch Sniping CTF; seems to be quite a fast-paced map, kills can be stockpiled quickly.
by tainn
Mon Jul 01, 2019 4:51 pm
Forum: General Discussion
Topic: BZFlag on the Nintendo Switch (not a request)
Replies: 6
Views: 124

Re: BZFlag on the Nintendo Switch (not a request)

That's... pretty darn epic!
by tainn
Mon Jun 24, 2019 8:35 am
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 7
Views: 153

Re: Discord Plug-in

Do you plan on utilizing any of the discord API libs that the communities have built and if yes, which?
by tainn
Mon Jun 17, 2019 10:19 am
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

Re: pass flag to middle

It is not a meshbox that is causing you trouble, but a regular box. Specifically, this box here: # Line box position -7 -2 0 size 16 16 15 rotation 12.467799419733344 color 0.1 0.1 0.1 1 end The issue here is that you are trying to add a color attribute to a normal box. Doing that breaks essentially...
by tainn
Fri May 31, 2019 7:50 am
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 26
Views: 3688

Re: Mockup of new menu

Can we work a bit with the images provided and try different things? I'm asking because I like the direction, but I don't like the current result. How about the same mock-up without the huge icons on the side, just text?

Also since there was no reply, I hope legacy will be an option.
by tainn
Thu May 30, 2019 7:33 am
Forum: Map releases
Topic: Hunters Game :: Dark Forest :: NoRadar
Replies: 1
Views: 113

Re: Hunters Game :: Dark Forest :: NoRadar

Oh dear, here it is, the full release; it's sneaking time!
by tainn
Thu May 30, 2019 7:31 am
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 26
Views: 3688

Re: Mockup of new menu

Should the new menu mock-up take place, are there any plans on allowing the 'legacy' menu to be an option under options/settings, assuming there wouldn't be any added functionality in the new menu, simply different organization with possible shortcuts?
by tainn
Thu May 30, 2019 7:26 am
Forum: News & Announcements
Topic: BZFlag now on Flatpak and Snapcraft
Replies: 2
Views: 291

Re: BZFlag now on Flatpak and Snapcraft

Ah yes, the holy trinity of Flatpak, Snapcraft, and AppImage.

Thank you for this change; I have personally been using the latest version that Fedora had offered in the official repository, which was a bit outdated. Will likely utilize Flatpak myself from here on!
by tainn
Sun May 26, 2019 7:35 am
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 922

Re: Obstacle Course :: Collaborative Project

There are no set deadlines.

Though I would like to state as a word of encouragement, unlike whole map creation, an obstacle can be more simple and created much faster. There is the barrier of creativity to pass, but besides that, there's only so much space you can utilize and fill out with objects.
by tainn
Sat May 25, 2019 11:43 pm
Forum: Works In Progress
Topic: Obstacle Course :: Collaborative Project
Replies: 17
Views: 922

Re: Obstacle Course :: Collaborative Project

I would like to highlight this project; in case anyone is tempted to create their obstacle for the course, it would be most appreciated. I plan on organizing a community event on the course itself relatively soon, so in case you might want your obstacle to also be played on, feel free to share!
by tainn
Tue May 21, 2019 11:16 pm
Forum: Works In Progress
Topic: 2 maps in progress.
Replies: 3
Views: 142

Re: 2 maps in progress.

I think these remakes will end up really nice!
by tainn
Sat May 18, 2019 7:08 pm
Forum: Leagues: General Discussion
Topic: Thoughts on competitive/league play
Replies: 11
Views: 561

Re: Thoughts on competitive/league play

It is precisely the relatively low amount of active playerbase and overall activity that makes flexibility in league matches currently possible. This flexibility manifests in the form of adaptable FMs, where for example, if one player leaves mid-game, another player that has been waiting as an obser...
by tainn
Sun May 12, 2019 5:37 pm
Forum: Enhancements
Topic: In-tank Death Animation
Replies: 1
Views: 155

In-tank Death Animation

Currently, the in-tank death 'jump' animation is based around the _gravity server setting. I propose changing its duration to what the _explodeTime server setting declares instead, as it is essentially the one that effects the respawn time. It may just be personal preference, but I find it quite ann...
by tainn
Sun May 12, 2019 3:45 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 310
Views: 84871

Re: 101

Rubato FFA
by tainn
Sun May 12, 2019 7:57 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Setup issues
Replies: 2
Views: 142

Re: Setup issues

All of the issues you have described disappear with experience. At that point, they become the elementary principles upon which the game is effectively played; namely looking at the argument of a tank spinning in the air if you jump while turning. However, it is true that the game is not exactly beg...
by tainn
Fri May 10, 2019 3:32 pm
Forum: Fansites
Topic: BZList is returning
Replies: 3
Views: 223

Re: BZList is returning

Something I wanted these list and log sites to do for a while now, was keep a log of callsigns that played on certain maps, at least for the last 48 hours or so. Strayer's has something very close to it, showing activity per team in the last 24 hours on a graph, but doesn't log the callsigns, at lea...
by tainn
Tue Apr 30, 2019 5:35 pm
Forum: Leagues: General Discussion
Topic: Thoughts on competitive/league play
Replies: 11
Views: 561

Re: Thoughts on competitive/league play

I don't mind ideas like these, but I would personally prioritize expanding the league's reach on flagged maps as well before going out of my way to perform anything even remotely more complex than posting a message about a FM to Discord and then being a part of said FM. The current (efficient) ways ...
by tainn
Tue Apr 16, 2019 6:05 pm
Forum: Works In Progress
Topic: New Map, No Name Yet
Replies: 5
Views: 563

Re: New Map, No Name Yet

Using colored fog as a means of generating the effect of light decrease under water is amazing
by tainn
Sat Apr 13, 2019 9:00 pm
Forum: Map releases
Topic: BZFlag Memories
Replies: 6
Views: 611

Re: BZFlag Memories

I'm really liking the concept; well done!
by tainn
Wed Apr 10, 2019 3:23 pm
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 26
Views: 3688

Re: Mockup of new menu

Personally, I prefer simplicity. As such no border is the first part. Then I would argue that our current menu is perhaps more soothing, at least to me... if anything, I would include the background of the menu presented in the OP and keep everything else as it is. I would like to emphasize, however...
by tainn
Mon Apr 01, 2019 9:05 pm
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 2134

Re: New BZFlag homepage

Great work by all contributing individuals and especially allejo. The new site and solid documentation is a splendid step forward.
by tainn
Mon Apr 01, 2019 12:03 am
Forum: Plug-in Releases
Topic: April Fools 2019: Experimental Translation Plug-in
Replies: 3
Views: 844

Re: Experimental Translation Plug-in

10100111001 h4x0rz
by tainn
Sun Mar 31, 2019 11:59 pm
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 285

Re: Dodgeball

Thanks for the host, allejo!

Just a heads-up for anyone interested in the gameplay; at least two players per team are necessary for the plugin to take effect. In other words, this is a great occasion for potential hosted events. One of such is planned shortly, but more on that soon!
by tainn
Sat Mar 30, 2019 4:50 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 310
Views: 84871

Re: 101

Ironside Battlefield, 101 and 175, when all the players left.
by tainn
Thu Mar 28, 2019 10:30 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Nice! I'm in the process of creating a randomly generated forest map with python. If by overview snapshot you mean an in-game screenshot, I would recommend the following; join as an observer, use shift + up/down to move up and down, and ctrl + up/down to change the angle of the view up and down. I w...