Search found 163 matches

by tainn
Thu Nov 07, 2019 11:15 am
Forum: Fansites
Topic: BZList is returning
Replies: 7
Views: 1020

Re: BZList is returning

Looks quite nice! Just a slight typo I found in the attachments; seems to appear for all servers on the list.
by tainn
Thu Nov 07, 2019 12:00 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 89920

Re: 101

Badgerking
by tainn
Sat Nov 02, 2019 8:36 pm
Forum: General Discussion
Topic: Tank intermitently stops moving
Replies: 13
Views: 1730

Re: Tank intermitently stops moving

Ignore my previous post, I was on an outdated bzflag version at the time that didn't have this issue. This is definitely a SDL1 issue, thanks to blast we managed to figure that out some time ago. There are two main options for those who use SDL1 on default; either compile bzflag from source and incl...
by tainn
Sun Oct 27, 2019 5:45 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 799

Re: Official match with teams info

I would also like to add that any manually set motto gets automatically overwritten, regardless of whether the player is in a team or not. In other words, on those respective servers, the player will either have a team name in the motto or no motto at all, there is no (normal) alternative.
by tainn
Sun Oct 27, 2019 5:39 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZflag Doesn't start on Kubuntu 18.04.03
Replies: 3
Views: 294

Re: BZflag Doesn't start on Kubuntu 18.04.03

This is likely the case of an invalid resolution trying to be set.
by tainn
Sat Oct 05, 2019 11:56 am
Forum: News & Announcements
Topic: BZFlag now on Flatpak and Snapcraft
Replies: 3
Views: 1361

Re: BZFlag now on Flatpak and Snapcraft

If perhaps anyone is using Plasma Fedora Linux like me, I would, after installing it this way and running it, wholeheartedly recommend getting BZFlag via Flatpak before any other method. I was partly forced into it due to the SDL1 vs SDL2 issues, but have no regrets. A (short) step-by-step guide tow...
by tainn
Sat Sep 21, 2019 8:15 am
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 799

Re: Official match with teams info

You can easily check that yourself as it is, though. The motto field is automatically filled with the team name. If there is an official match in progress with the red team all having the same team name in their motto while the green team having mixed, you know it is an official match of that team v...
by tainn
Thu Sep 12, 2019 11:14 am
Forum: Enhancements
Topic: Jump Session Linger
Replies: 4
Views: 308

Jump Session Linger

Just as a person cannot pause while in air, it might be nice to have forced extended sessions while players are in the air; for a few seconds, around 5 or so. These sessions could only persist on the server's side, and not actually on the side of the client that closed the session. The idea arises d...
by tainn
Sat Aug 31, 2019 5:33 pm
Forum: Tournaments And Games
Topic: HTF Event on Obstacle Course
Replies: 1
Views: 614

Re: HTF Event on Obstacle Course

This was a relatively short event. I would like to thank everyone who came, and especially those who actually stuck around and played. Due to the nature of the current bz playerbase, I kind of expected that there wouldn't be much interest for this sort of event, but I still wanted to see it though. ...
by tainn
Mon Aug 26, 2019 9:54 pm
Forum: Enhancements
Topic: Auto -re-/set defaults on first player join
Replies: 10
Views: 850

Re: Auto -re-/set defaults on first player join

I believe someone has actually written a script that did just that; reset all server variables once no players were on the map. It was either that or restarting the entire server with the default values. Uncertain.
by tainn
Mon Aug 26, 2019 4:11 pm
Forum: Help: Tactics and Playstyles
Topic: 1v1 Flagged FFA Courtesy
Replies: 2
Views: 827

1v1 Flagged FFA Courtesy

There currently exist unwritten 1 versus 1 rules or guidelines on flagged free-for-all (FFA) maps. Since they are rather known among active veterans but seemingly not among newer players, this post serves as a bit of an introduction to them. There are primarily two types of rules of general courtesy...
by tainn
Sat Aug 24, 2019 2:00 am
Forum: Tournaments And Games
Topic: HTF Event on Obstacle Course
Replies: 1
Views: 614

HTF Event on Obstacle Course

Hello! There will be a... HTF event on Obstacle Course :: Collaborative Project ! Date: Saturday, 31 August 2019 Time: 17:00 (5 pm) UTC Where: bzflag.ahs3.org:4022 What: A HTF * (hold-the-flag) event with multiple races on a community-built obstacle course! * HTF game mode usually puts all players i...
by tainn
Fri Aug 23, 2019 9:39 am
Forum: General Discussion
Topic: bztank gone awol?
Replies: 3
Views: 908

Re: bztank gone awol?

Around November 2018, but you should ask Benfish for details. As far as I know it was a move that was contemplated for quite a while.
by tainn
Sun Aug 18, 2019 1:24 pm
Forum: Map releases
Topic: Man-O-War! map release
Replies: 2
Views: 520

Re: Man-O-War! map release

Here it is; great work, ahs!
by tainn
Wed Aug 14, 2019 9:29 pm
Forum: Players
Topic: 101 leaderboard suggestions thread
Replies: 7
Views: 916

Re: 101 leaderboard suggestions thread

Per-page listings are meaningless, just include the last table on that page.
by tainn
Mon Aug 12, 2019 12:01 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 89920

Re: 101

I like the idea, but it seems like that could have been made a lot more straightforward and clear, as well as the fact that some entries in those tables are corrupt, an example being the last table
by tainn
Tue Jul 30, 2019 8:08 am
Forum: Enhancements
Topic: voteRepeatTime mechanism
Replies: 6
Views: 394

Re: voteRepeatTime mechanism

Yeah, I totally get what you're saying, Misadventure. Ideally, players shouldn't even be bothered with persistent abusers. I don't think the poll ban feature was even designed to counter them, but the ones who perform an abuse once and are then removed for good. The persistent ones who by-pass the b...
by tainn
Mon Jul 29, 2019 8:47 pm
Forum: Enhancements
Topic: voteRepeatTime mechanism
Replies: 6
Views: 394

Re: voteRepeatTime mechanism

If someone has enough credibility and is trusted enough to by-pass the voting limitations, as well as is prepared to actively moderate a server, I believe it is in such case more elegant to simply grant them cop permissions, should that server not already have enough active cops and admins. I do, ho...
by tainn
Mon Jul 29, 2019 3:25 pm
Forum: Plug-in Development
Topic: Flag: Disguise
Replies: 5
Views: 443

Flag: Disguise

Just an idea of a flag that has been on my mind for a long time and might be interesting to see, albeit possibly impossible to implement. Named Disguise , the flag would function similarly to Masquerade, except that the tank would be visible in its real colors through the screen, while the radar wou...
by tainn
Fri Jul 26, 2019 2:22 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 89920

Re: 101

Urban Jungle, was a nice marathon!
by tainn
Wed Jul 24, 2019 1:06 pm
Forum: Map Editors
Topic: Web based map editors
Replies: 9
Views: 1096

Re: Web based map editors

I create maps by hand, but am interested in any sort of map editor development and updates. If something would actually be done on the matter, you can color me interested.
by tainn
Wed Jul 10, 2019 7:43 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 89920

Re: 101

Same as The Noah above, Deathmatch Sniping CTF; seems to be quite a fast-paced map, kills can be stockpiled quickly.
by tainn
Mon Jul 01, 2019 4:51 pm
Forum: General Discussion
Topic: BZFlag on the Nintendo Switch (not a request)
Replies: 6
Views: 757

Re: BZFlag on the Nintendo Switch (not a request)

That's... pretty darn epic!
by tainn
Mon Jun 24, 2019 8:35 am
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 8
Views: 798

Re: Discord Plug-in

Do you plan on utilizing any of the discord API libs that the communities have built and if yes, which?
by tainn
Mon Jun 17, 2019 10:19 am
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 928

Re: pass flag to middle

It is not a meshbox that is causing you trouble, but a regular box. Specifically, this box here: # Line box position -7 -2 0 size 16 16 15 rotation 12.467799419733344 color 0.1 0.1 0.1 1 end The issue here is that you are trying to add a color attribute to a normal box. Doing that breaks essentially...