Search found 226 matches

by tainn
Wed Sep 23, 2020 4:44 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 274

Re: Binary Bounty Hunter

You will either have to articulate your thoughts better, or give me a specific example, as I still don't know what you don't understand. If you read the OP, you would have noticed—in bold text—that the proposed mode keeps the aspect of a zero-sum game . As such, as many points are awarded to the hun...
by tainn
Mon Sep 21, 2020 8:36 am
Forum: Plug-in Releases
Topic: BZDB Lock
Replies: 1
Views: 53

Re: BZDB Lock

Very useful addition, especially to prevent the meddling with some non-administrative settings that are standardly not changed at all while the server is running, but can still be abused.

Thank you, allejo!
by tainn
Sun Sep 20, 2020 6:41 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 274

Re: Binary Bounty Hunter

I think the OP is clear and your question is not. Continuously killing the bounties and not dying or killing non-bounties in between results in doubled points after each kill, both as a gain on the hunter and loss on the prey. Non-bounty kill: 1 point gain/loss Bounty kill streak: 2, 4, 8, 16, ... p...
by tainn
Sat Sep 19, 2020 6:50 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 690

Re: givePoint and Retroreflector plugins

You can also get sums greater than the top by killing many smaller bounties. If your top scorer has 100 pts, and you kill a girl with 75 and a guy with 40, you are now the top at 116, with the current leader not having to die. In any map that allows all tanks to interact with each other and are the...
by tainn
Sat Sep 19, 2020 8:04 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 274

Re: Binary Bounty Hunter

I'm not sure I follow. The OP states that as many points that are given to the hunter are also subtracted from the prey. That is not necessarily 1, but is on a binary scale, again, as explained in the OP.
by tainn
Fri Sep 18, 2020 10:04 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 274

Binary Bounty Hunter

Binary Bounty Hunter (BBH) is a conceptual game mode, or pseudo game mode, that attempts to make the hunting or bounty aspect of the game more attractive and rewarding, resulting in a more dynamic and strategic approach towards gameplay. While not strictly limited to any core game mode, it is mainl...
by tainn
Fri Sep 18, 2020 6:09 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 690

Re: givePoint and Retroreflector plugins

I—hands down—really like that idea, JeffM. Though it might need some tweaking. The issue is with the leaderboard that you mention, and the way the scores would be distributed. Every spawn on the map would yield +1 sum total of player points. Now imagine one player having a large streak, reaching the...
by tainn
Fri Sep 18, 2020 4:59 am
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 690

Re: givePoint and Retroreflector plugins

Due to stats sites not properly factoring in game modes, modes like Rabbit Chase, Hold The Flag, Racing Maps, Keep Away, and King of the Hill tend to "decrease" player stats overall, no matter how good a player is at said mode(s). Really now? Then how come I tend to always maximize my score exactly...
by tainn
Sun Sep 06, 2020 9:00 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1425

Re: CTF as a sole focus

So how exactly is this mode different than a regular CTF with max shots config set to 0, or a two-way HTF?
by tainn
Sun Sep 06, 2020 5:57 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1425

Re: CTF as a sole focus

You ought to consider writing less and being less ambiguous with your posts. I do not believe CTF in general needs a different game mode. Players just need a better incentive to focus on the team flags. This matter is already covered in leagues united, since the only long-term record and statistics ...
by tainn
Fri Sep 04, 2020 9:11 am
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1425

Re: CTF as a sole focus

If only something like a league existed. You know, one that unites.
by tainn
Tue Aug 25, 2020 6:53 pm
Forum: General Map Making Discussions
Topic: looking for a race plugin
Replies: 7
Views: 469

Re: looking for a race plugin

That sounds like a classic HTF (hold-the-flag) system.

Yes, it does exist! It is called a HTF scoreboard and quite a few HTF maps utilize it. The most recent would probably be the Obstacle Course, orchestrated by ahs3.
by tainn
Tue Aug 25, 2020 3:23 pm
Forum: General Map Making Discussions
Topic: looking for a race plugin
Replies: 7
Views: 469

Re: looking for a race plugin

I don't think you really need any plugin to realize this, outside of perhaps a HTF scoreboard to keep track of the wins, unless I'm misunderstanding your idea. -c -mp 0,20,0,0,0,20 +f R*{20} -ms 1 This creates a setting for 20 red tanks and 20 observers, generating 20 red team flags, as well as sett...
by tainn
Mon Aug 17, 2020 9:25 am
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 600

Re: Plugins That Adjust Tank Physics

Excuse me, allow me to perhaps word my previous comment differently, because it might have been misunderstood. I am not against changes or further development of the game. Mentioning of such matters also does not bother me, nor would I ever try to beat down a person who would be trying to make a pos...
by tainn
Sun Aug 16, 2020 9:50 pm
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 600

Re: Plugins That Adjust Tank Physics

There's only so much you can do with player positions, scores, spawns, deaths, flags and world weapons. No, there is not. The game is BZFlag, and the platform for creation is vast. If you want something completely different, either play a different game, or better yet, create one anew. BZFlag allow...
by tainn
Sat Aug 15, 2020 7:47 pm
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 600

Re: Plugins That Adjust Tank Physics

Since you phrased this last post the way you did, perhaps you'd be interested to know that the physics of WG weren't always the way they are now. There used to be no vertical momentum on default, which made the flag even more powerful than it is now. Which says a lot, considering it is nowadays stil...
by tainn
Sat Aug 15, 2020 3:21 pm
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 600

Re: Plugins That Adjust Tank Physics

For what it's worth, Wings play alone can be changed relatively a lot through adjusting the server variables that affect WG in specific. It cannot change it as much as requested in the OP, but with some clever map creation, it can already be a lot. There's four of them, in specific: _wingsGravity _w...
by tainn
Sun Aug 09, 2020 1:45 am
Forum: Screenshots & Artwork
Topic: 101 EP
Replies: 12
Views: 1681

Re: 101 EP

It took a while due to the relatively low amount of players throughout the run, but it had been done.

Another great session!
by tainn
Fri Aug 07, 2020 9:40 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ launches ZOOM!
Replies: 6
Views: 1278

Re: BZ launches ZOOM!

I'm pretty sure this isn't happening due to BZFlag, but rather Zoom. I don't know how Zoom works exactly, but there's likely some sort of daemon running that reacts to apps opening, namely BZFlag, it seems. Try killing all Zoom processes and see if this still happens.
by tainn
Fri Aug 07, 2020 7:50 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ launches ZOOM!
Replies: 6
Views: 1278

Re: BZ launches ZOOM!

How are you trying to open BZFlag? If it's from an icon on desktop, check the properties to see what command it executes. Someone might have had a bit of fun and put the path to Zoom executable there instead.
by tainn
Mon Aug 03, 2020 9:04 pm
Forum: General Map Making Discussions
Topic: Dropdown: Generated HTF Map
Replies: 3
Views: 228

Re: Dropdown: Generated HTF Map

Thank you, kierra!
by tainn
Mon Aug 03, 2020 8:06 pm
Forum: General Map Making Discussions
Topic: Dropdown: Generated HTF Map
Replies: 3
Views: 228

Dropdown: Generated HTF Map

I made a Python script that randomly generates a simple HTF (hold-the-flag) map, making each playthrough different. The attachment (.zip) includes the Python script (.py) for map generation and the configuration file (.conf). A required package for the script to work is bzwrap . Map The map is prett...
by tainn
Sun Jul 26, 2020 11:22 am
Forum: Screenshots & Artwork
Topic: Agatha Driving a Tank
Replies: 5
Views: 597

Re: Agatha Driving a Tank

Looking good, frying with that Laser!
by tainn
Sat Jul 25, 2020 8:24 am
Forum: Help: Tactics and Playstyles
Topic: Agatha's Thoughts on High-Level Gameplay
Replies: 17
Views: 1459

Re: Agatha's Thoughts on High-Level Gameplay

This thread is a shipwreck. One cannot expect or demand other players to play in a certain way, especially on non-league maps, which is where the majority of those in compliance with this thread play, despite mentioning LU so much. As kierra has said, people play this game for different reasons. Com...
by tainn
Wed Jun 24, 2020 6:50 am
Forum: General Discussion
Topic: Safe genocide?
Replies: 6
Views: 887

Re: Safe genocide?

It is as blast said, if you ignore the actual killing, the only factor that remains are point adjustments that come from Genocide, both positive and negative, if shooting a teammate. It works in a similar fashion as the -tk argument does. If passed, when killing a teammate, you will get the -1 score...