Search found 239 matches
- Sun Apr 18, 2021 8:00 pm
- Forum: Map releases
- Topic: CTF DUC DUNGEON (script generated)
- Replies: 4
- Views: 70
Re: CTF DUC DUNGEON (script generated)
Yeah, radar sizes and alike are conf-based changes anyway, so we can try any combination. The important thing is the generated bzw.
- Sat Apr 17, 2021 8:50 pm
- Forum: Map releases
- Topic: CTF DUC DUNGEON (script generated)
- Replies: 4
- Views: 70
Re: CTF DUC DUNGEON (script generated)
This actually looks pretty darn nice. Might be cool to try a no-jump no-radar version.
- Mon Mar 29, 2021 7:05 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Global login fails and no server list
- Replies: 12
- Views: 393
Re: Global login fails and no server list
I'm having the same problem. Just upgraded from Fedora 32 to 33. The server must be reading my user name as it shows it's registered, but it seems be be having a problem with the password. Looks good in the config, and have re-entered it when trying to enter a game. No dice! Also, I don't get a lis...
- Thu Jan 14, 2021 2:31 pm
- Forum: Help: Map Making
- Topic: noradar
- Replies: 19
- Views: 2778
Re: noradar
If the boxes themselves are placed in a grid pattern, there should be no overlaps or enclosing of the (mesh)boxes themselves and quite likely with the right settings, they should all appear uniform on radar in theory. I just tested this and there is indeed no clear transition between the objects on...
- Thu Jan 14, 2021 2:21 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 154
- Views: 54493
Re: New Flag! Point Siphon
So a 0-2 killing a 2-0 results in 1-2 and 2-1 instead of 1-0 and 0-1 respectively?optic delusion wrote: ↑Thu Jan 14, 2021 1:39 amIf either player does not have three wins or three losses at the time of the kill, it just ignores the points, and you each gain or lose the one point as you normally would without the flag.
- Tue Jan 12, 2021 4:34 pm
- Forum: Help: Map Making
- Topic: noradar
- Replies: 19
- Views: 2778
Re: noradar
I haven't tested or confirmed this, but what may work is to use non-visible and non-interactive objects and place them around the boxes, so as to make them appear as a single ground level on radar. (In essence making a single box floor.) That doesn't work on Fast Sorted. Even if enclosed with a pas...
- Mon Jan 11, 2021 11:27 pm
- Forum: General Discussion
- Topic: Turret map.
- Replies: 28
- Views: 5250
Re: Turret map.
Never forget the grand rogue hold-the-flag. Its uniqueness in the idea of tank movement/positioning affecting the external bullet direction vector 3-dimensionally was in a league of its own, gameplay-wise.
- Sat Jan 09, 2021 12:41 pm
- Forum: Help: Map Making
- Topic: noradar
- Replies: 19
- Views: 2778
Re: noradar
Depends on what exactly you need and how creative you want to be. At default world size and radar size, any box with a width of 0.01 or less should be invisible on radar. As such, unless you need a top and bottom side, you could make paper thin, hollow boxes. Or even just paper thin walls, should th...
- Thu Dec 17, 2020 4:39 pm
- Forum: Servers: General Discussion
- Topic: valentino.hepcat.org Pillbox CTF has returned
- Replies: 11
- Views: 1034
Re: valentino.hepcat.org Pillbox CTF has returned
Hello. As of right now, edits on these forums are made unavailable after 2 hours since the post was made.
You can also play the Pillbox map on any Leagues United server and even compete on it.
You can also play the Pillbox map on any Leagues United server and even compete on it.
- Mon Dec 14, 2020 9:51 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag for an experiment
- Replies: 26
- Views: 2076
Re: BZFlag for an experiment
Because something not being designed for a purpose does not mean that it later strictly cannot fill that purpose. Bzflag evolved into a game played over the internet, albeit the design remains the way it was prior to it.
- Tue Dec 01, 2020 1:48 pm
- Forum: Players
- Topic: Returning to BzFlag since 2000
- Replies: 8
- Views: 877
Re: Returning to BzFlag since 2000
Welcome back, it's great to see you! As long as there are at least some interested individuals, decentralized games such as BZFlag will continue to live on. Despite some relying on the centralized auth system and alike, all the core aspects are not. And that is one of the great advantages of this ga...
- Tue Dec 01, 2020 12:12 am
- Forum: Screenshots & Artwork
- Topic: 101 EP
- Replies: 13
- Views: 2427
Re: 101 EP
Started off really smoothly, then towards the end it became a hell train of persistent score ~92. Forced it through in one streak with WG somehow.
- Tue Nov 10, 2020 1:35 pm
- Forum: News & Announcements
- Topic: Forum/Server Upgrade - November 15, 2020
- Replies: 5
- Views: 1195
Re: Forum/Server Upgrade - November 14, 2020
Sounds great, thanks for the update!
- Wed Sep 23, 2020 4:44 am
- Forum: Enhancements
- Topic: Binary Bounty Hunter
- Replies: 6
- Views: 980
Re: Binary Bounty Hunter
You will either have to articulate your thoughts better, or give me a specific example, as I still don't know what you don't understand. If you read the OP, you would have noticed—in bold text—that the proposed mode keeps the aspect of a zero-sum game . As such, as many points are awarded to the hun...
- Mon Sep 21, 2020 8:36 am
- Forum: Plug-in Releases
- Topic: BZDB Lock
- Replies: 1
- Views: 298
Re: BZDB Lock
Very useful addition, especially to prevent the meddling with some non-administrative settings that are standardly not changed at all while the server is running, but can still be abused.
Thank you, allejo!
Thank you, allejo!
- Sun Sep 20, 2020 6:41 am
- Forum: Enhancements
- Topic: Binary Bounty Hunter
- Replies: 6
- Views: 980
Re: Binary Bounty Hunter
I think the OP is clear and your question is not. Continuously killing the bounties and not dying or killing non-bounties in between results in doubled points after each kill, both as a gain on the hunter and loss on the prey. Non-bounty kill: 1 point gain/loss Bounty kill streak: 2, 4, 8, 16, ... p...
- Sat Sep 19, 2020 6:50 pm
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 1945
Re: givePoint and Retroreflector plugins
You can also get sums greater than the top by killing many smaller bounties. If your top scorer has 100 pts, and you kill a girl with 75 and a guy with 40, you are now the top at 116, with the current leader not having to die. In any map that allows all tanks to interact with each other and are the...
- Sat Sep 19, 2020 8:04 am
- Forum: Enhancements
- Topic: Binary Bounty Hunter
- Replies: 6
- Views: 980
Re: Binary Bounty Hunter
I'm not sure I follow. The OP states that as many points that are given to the hunter are also subtracted from the prey. That is not necessarily 1, but is on a binary scale, again, as explained in the OP.
- Fri Sep 18, 2020 10:04 pm
- Forum: Enhancements
- Topic: Binary Bounty Hunter
- Replies: 6
- Views: 980
Binary Bounty Hunter
Binary Bounty Hunter (BBH) is a conceptual game mode, or pseudo game mode, that attempts to make the hunting or bounty aspect of the game more attractive and rewarding, resulting in a more dynamic and strategic approach towards gameplay. While not strictly limited to any core game mode, it is mainl...
- Fri Sep 18, 2020 6:09 pm
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 1945
Re: givePoint and Retroreflector plugins
I—hands down—really like that idea, JeffM. Though it might need some tweaking. The issue is with the leaderboard that you mention, and the way the scores would be distributed. Every spawn on the map would yield +1 sum total of player points. Now imagine one player having a large streak, reaching the...
- Fri Sep 18, 2020 4:59 am
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 1945
Re: givePoint and Retroreflector plugins
Due to stats sites not properly factoring in game modes, modes like Rabbit Chase, Hold The Flag, Racing Maps, Keep Away, and King of the Hill tend to "decrease" player stats overall, no matter how good a player is at said mode(s). Really now? Then how come I tend to always maximize my sco...
- Sun Sep 06, 2020 9:00 pm
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 3194
Re: CTF as a sole focus
So how exactly is this mode different than a regular CTF with max shots config set to 0, or a two-way HTF?
- Sun Sep 06, 2020 5:57 pm
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 3194
Re: CTF as a sole focus
You ought to consider writing less and being less ambiguous with your posts. I do not believe CTF in general needs a different game mode. Players just need a better incentive to focus on the team flags. This matter is already covered in leagues united, since the only long-term record and statistics ...
- Fri Sep 04, 2020 9:11 am
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 3194
Re: CTF as a sole focus
If only something like a league existed. You know, one that unites.
- Tue Aug 25, 2020 6:53 pm
- Forum: General Map Making Discussions
- Topic: looking for a race plugin
- Replies: 7
- Views: 1431
Re: looking for a race plugin
That sounds like a classic HTF (hold-the-flag) system.
Yes, it does exist! It is called a HTF scoreboard and quite a few HTF maps utilize it. The most recent would probably be the Obstacle Course, orchestrated by ahs3.
Yes, it does exist! It is called a HTF scoreboard and quite a few HTF maps utilize it. The most recent would probably be the Obstacle Course, orchestrated by ahs3.