Search found 245 matches

by tainn
Wed Jul 14, 2021 6:39 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: A link to a page that shows the last 10 or 20 replies would be ....
Replies: 4
Views: 90

Re: A link to a page that shows the last 10 or 20 replies would be ....

"Active topics" leads you to this link: https://forums.bzflag.org/search.php?search_id=active_topics By default, it seems to display all matches that are less than 7 days old. If you want to extend that a little bit, you can abuse some query parameters from other queries, found under the &...
by tainn
Thu Jun 03, 2021 8:20 pm
Forum: Bugs and Problems
Topic: Launch and cursor issues
Replies: 13
Views: 271

Re: Launch and cursor issues

Just to add on to the idea of running bzflag that is included in the fedora's official repo, that is now a viable choice since fedora 34, as it now uses SDL2 instead of SDL1. The latter had quite a few issues, most notably with how it didn't accept multiple actions at once at times, resulting in the...
by tainn
Sat May 29, 2021 10:26 pm
Forum: News & Announcements
Topic: Our IRC chat channels have moved from Freenode to Libera.Chat
Replies: 2
Views: 2562

Re: Our IRC chat channels have moved from Freenode to Libera.Chat

Fedora is also a part of those mentioned high profile channels, and they have done the same.
by tainn
Wed May 05, 2021 9:41 pm
Forum: Servers: General Discussion
Topic: Running BZFS in Docker
Replies: 0
Views: 336

Running BZFS in Docker

Summary This thread encompasses running of bzfs (bzflag servers) inside docker containers. It assumes the reader has little to no prior knowledge surrounding the subject and explains the process of usage in as much practical and as least theoretical terms as possible. It can be seen as a brutally e...
by tainn
Sun May 02, 2021 8:34 pm
Forum: General Discussion
Topic: player ID in score question
Replies: 18
Views: 1125

Re: player ID in score question

Since hard-coded keys were mentioned, if you're interested in the code reference, see here.

For some reason I couldn't get any ctrl + key shortcuts to work for me (that would namely be ctrl + F or ^F here), but <TAB> and F2 work fine.
by tainn
Tue Apr 27, 2021 12:37 pm
Forum: General Discussion
Topic: player ID in score question
Replies: 18
Views: 1125

Re: player ID in score question

That is a player's slot number. It is assigned per session.

From the client's perspective, they do not hold special functionality over reference by IP or callsign. Their usage should be omitted whenever possible.
by tainn
Sun Apr 18, 2021 8:00 pm
Forum: Map releases
Topic: CTF DUC DUNGEON (script generated)
Replies: 4
Views: 701

Re: CTF DUC DUNGEON (script generated)

Yeah, radar sizes and alike are conf-based changes anyway, so we can try any combination. The important thing is the generated bzw.
by tainn
Sat Apr 17, 2021 8:50 pm
Forum: Map releases
Topic: CTF DUC DUNGEON (script generated)
Replies: 4
Views: 701

Re: CTF DUC DUNGEON (script generated)

This actually looks pretty darn nice. Might be cool to try a no-jump no-radar version.
by tainn
Mon Mar 29, 2021 7:05 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Global login fails and no server list
Replies: 12
Views: 1835

Re: Global login fails and no server list

I'm having the same problem. Just upgraded from Fedora 32 to 33. The server must be reading my user name as it shows it's registered, but it seems be be having a problem with the password. Looks good in the config, and have re-entered it when trying to enter a game. No dice! Also, I don't get a lis...
by tainn
Thu Jan 14, 2021 2:31 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 4113

Re: noradar

If the boxes themselves are placed in a grid pattern, there should be no overlaps or enclosing of the (mesh)boxes themselves and quite likely with the right settings, they should all appear uniform on radar in theory. I just tested this and there is indeed no clear transition between the objects on...
by tainn
Thu Jan 14, 2021 2:21 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 154
Views: 58285

Re: New Flag! Point Siphon

optic delusion wrote: Thu Jan 14, 2021 1:39 amIf either player does not have three wins or three losses at the time of the kill, it just ignores the points, and you each gain or lose the one point as you normally would without the flag.
So a 0-2 killing a 2-0 results in 1-2 and 2-1 instead of 1-0 and 0-1 respectively?
by tainn
Tue Jan 12, 2021 4:34 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 4113

Re: noradar

I haven't tested or confirmed this, but what may work is to use non-visible and non-interactive objects and place them around the boxes, so as to make them appear as a single ground level on radar. (In essence making a single box floor.) That doesn't work on Fast Sorted. Even if enclosed with a pas...
by tainn
Mon Jan 11, 2021 11:27 pm
Forum: General Discussion
Topic: Turret map.
Replies: 28
Views: 6150

Re: Turret map.

Never forget the grand rogue hold-the-flag. Its uniqueness in the idea of tank movement/positioning affecting the external bullet direction vector 3-dimensionally was in a league of its own, gameplay-wise.
by tainn
Sat Jan 09, 2021 12:41 pm
Forum: Help: Map Making
Topic: noradar
Replies: 19
Views: 4113

Re: noradar

Depends on what exactly you need and how creative you want to be. At default world size and radar size, any box with a width of 0.01 or less should be invisible on radar. As such, unless you need a top and bottom side, you could make paper thin, hollow boxes. Or even just paper thin walls, should th...
by tainn
Thu Dec 17, 2020 4:39 pm
Forum: Servers: General Discussion
Topic: valentino.hepcat.org Pillbox CTF has returned
Replies: 11
Views: 1792

Re: valentino.hepcat.org Pillbox CTF has returned

Hello. As of right now, edits on these forums are made unavailable after 2 hours since the post was made.

You can also play the Pillbox map on any Leagues United server and even compete on it.
by tainn
Mon Dec 14, 2020 9:51 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 3271

Re: BZFlag for an experiment

Because something not being designed for a purpose does not mean that it later strictly cannot fill that purpose. Bzflag evolved into a game played over the internet, albeit the design remains the way it was prior to it.
by tainn
Tue Dec 01, 2020 1:48 pm
Forum: Players
Topic: Returning to BzFlag since 2000
Replies: 8
Views: 1376

Re: Returning to BzFlag since 2000

Welcome back, it's great to see you! As long as there are at least some interested individuals, decentralized games such as BZFlag will continue to live on. Despite some relying on the centralized auth system and alike, all the core aspects are not. And that is one of the great advantages of this ga...
by tainn
Tue Dec 01, 2020 12:12 am
Forum: Screenshots & Artwork
Topic: 101 EP
Replies: 13
Views: 2962

Re: 101 EP

Started off really smoothly, then towards the end it became a hell train of persistent score ~92. Forced it through in one streak with WG somehow.
by tainn
Tue Nov 10, 2020 1:35 pm
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 1985

Re: Forum/Server Upgrade - November 14, 2020

Sounds great, thanks for the update!
by tainn
Wed Sep 23, 2020 4:44 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 1409

Re: Binary Bounty Hunter

You will either have to articulate your thoughts better, or give me a specific example, as I still don't know what you don't understand. If you read the OP, you would have noticed—in bold text—that the proposed mode keeps the aspect of a zero-sum game . As such, as many points are awarded to the hun...
by tainn
Mon Sep 21, 2020 8:36 am
Forum: Plug-in Releases
Topic: BZDB Lock
Replies: 1
Views: 532

Re: BZDB Lock

Very useful addition, especially to prevent the meddling with some non-administrative settings that are standardly not changed at all while the server is running, but can still be abused.

Thank you, allejo!
by tainn
Sun Sep 20, 2020 6:41 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 1409

Re: Binary Bounty Hunter

I think the OP is clear and your question is not. Continuously killing the bounties and not dying or killing non-bounties in between results in doubled points after each kill, both as a gain on the hunter and loss on the prey. Non-bounty kill: 1 point gain/loss Bounty kill streak: 2, 4, 8, 16, ... p...
by tainn
Sat Sep 19, 2020 6:50 pm
Forum: Plug-in Releases
Topic: givePoint and Retroreflector plugins
Replies: 17
Views: 2695

Re: givePoint and Retroreflector plugins

You can also get sums greater than the top by killing many smaller bounties. If your top scorer has 100 pts, and you kill a girl with 75 and a guy with 40, you are now the top at 116, with the current leader not having to die. In any map that allows all tanks to interact with each other and are the...
by tainn
Sat Sep 19, 2020 8:04 am
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 1409

Re: Binary Bounty Hunter

I'm not sure I follow. The OP states that as many points that are given to the hunter are also subtracted from the prey. That is not necessarily 1, but is on a binary scale, again, as explained in the OP.
by tainn
Fri Sep 18, 2020 10:04 pm
Forum: Enhancements
Topic: Binary Bounty Hunter
Replies: 6
Views: 1409

Binary Bounty Hunter

Binary Bounty Hunter (BBH) is a conceptual game mode, or pseudo game mode, that attempts to make the hunting or bounty aspect of the game more attractive and rewarding, resulting in a more dynamic and strategic approach towards gameplay. While not strictly limited to any core game mode, it is mainl...