Search found 3 matches
- Thu Feb 16, 2006 6:20 am
- Forum: Screenshots & Artwork
- Topic: Non-photorealistic BZFlag
- Replies: 25
- Views: 11430
Due to a few demands, I have attached a patch. It's a messy patch, because my modifications were messy. Also, I spent no time cleaning things up for you guys. I'm sorry it took me so long to release such an un-polished patch, but I'm lazy. I did this on bzflag 2.0.4-20050930, so you should probably ...
- Thu Dec 29, 2005 6:58 am
- Forum: Screenshots & Artwork
- Topic: Non-photorealistic BZFlag
- Replies: 25
- Views: 11430
what did you do? just change stuff in the data folder, or mod the source? Yeah, I modded the source. Everything is drawn with no textures, twice. Once for the filled polygons and again for lines. It was a pretty simple hack, with a few exceptions. It took me a while to get it to draw the back-facin...
- Thu Dec 29, 2005 1:35 am
- Forum: Screenshots & Artwork
- Topic: Non-photorealistic BZFlag
- Replies: 25
- Views: 11430
Non-photorealistic BZFlag
This Christmas holiday I spent some time playing with the BZFlag source. Here's what I've come up with so far: BZFlag has some excellent special effects and artwork, but the geometry is, for gameplay reasons I presume, a little basic. And no matter how well you texture a box or a plane, it's still a...