Search found 36 matches

by PsYch0
Wed May 27, 2015 8:40 pm
Forum: Bugs and Problems
Topic: Mac OS X 10.9 Mavericks Crash
Replies: 41
Views: 24120

Re: Mac OS X 10.9 Mavericks Crash

This worked for me; I was able to change brightness, though I only played for a few minutes. I did play for quite a while earlier using Constitution's 2.4.2 build.

I presume 2.4.3 source has other changes in it; is is possible to get the source Constitution used, with only the gamma fix?
by PsYch0
Wed May 27, 2015 3:11 pm
Forum: Bugs and Problems
Topic: Mac OS X 10.9 Mavericks Crash
Replies: 41
Views: 24120

Re: Mac OS X 10.9 Mavericks Crash

Can these edits be checked out from SVN?
by PsYch0
Wed May 27, 2015 3:09 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag 2.4.2 Crashing in OSX Mavericks
Replies: 5
Views: 3649

Re: BZFlag 2.4.2 Crashing in OSX Mavericks

It's been over a year and a new OS X was released. For those looking, this 2.4.3 No Gamma2 build still works. Oddly, I never suffered an issue under Mavericks or Yosemite until recently. Whatever is the reason, this build runs okay. I usually like to compile my own builds, so I wish I knew how to ma...
by PsYch0
Fri Jan 10, 2014 2:30 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53867

Re: Mac SVN/Compile instructions

Been a while, and I stumbled here upon my own past post. That was an excellent find; however, it needs some updating. Most of the instructions above (two posts prior to this one) still apply, and the adjustments are as follows: ONE: I still keep the SDL Framework in /Library/Framewors. TWO: Now I se...
by PsYch0
Sat Nov 17, 2012 5:44 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53867

Re: Mac SVN/Compile instructions

I have compiling working on OS X Mountain Lion (10.8 ), but with a bit of messing around. For anyone curious, here are the things I had to do. ONE : Install SDL into /Library/Frameworks as directed. I tried this numerous other ways for wanting NOT to "officially" install the framework and ...
by PsYch0
Mon May 29, 2006 11:22 pm
Forum: Map releases
Topic: Fortress CTF is here...!!
Replies: 2
Views: 1563

Fortress CTF is here...!!

Fortress CTF @ bzflag.dnsdojo.org:5155 Two large forts opposite each other; total playing ground is 600x600... + shots travel entire map at moderate-to-fast pace... watch out!! + Tons of good flags and bad flags... please make comments regarding flags... + Underground passage way ... CTF sweet with ...
by PsYch0
Sun May 21, 2006 7:54 pm
Forum: Help: Source Code / Compiling / Development
Topic: Windows VC2005 EE libcurl
Replies: 3
Views: 3043

Ah - thank you!

I was thinking "generic" meant "for all" even in this case...

-PsYch0
by PsYch0
Sun May 21, 2006 6:07 pm
Forum: Help: Source Code / Compiling / Development
Topic: Windows VC2005 EE libcurl
Replies: 3
Views: 3043

Windows VC2005 EE libcurl

Ok - so i'm trying to build from sources on windows xp for the hell of it... I've installed Platform SDK, DirectX SDK, libCURL, and PDCurses... all projects compile just fine... but i get an error linking libcurl.lib at the end... ?? I have added Platform and DirectX dir's to my VC settings and put ...
by PsYch0
Sun May 14, 2006 11:48 pm
Forum: Map releases
Topic: The Gridiron 0.2
Replies: 4
Views: 1927

Concerning size and time to "get around" : + look for tank speed and shot speed changes in 0.3; + I'm considering some ways to either reduce the size of the map, but not the complexity... perhaps adding some more barriers to the gridiron... changing the width of the barriers so downsizing ...
by PsYch0
Sat May 13, 2006 9:56 pm
Forum: Help: Source Code / Compiling / Development
Topic: CVS: Checking out 2.0.7 ... 2.0.9 ??
Replies: 6
Views: 4174

Working

I'm not sure how to explain this, but here it goes. + As of the 2.0.6 release, I was still checking out CVS BZFlag 2.0.5.... + I noticed a change yesterday in servers (reading the post referenced above) and tried again to no avail. The change is from cvs.sourceforge.net to bzflag.cvs.sourceforge.net...
by PsYch0
Sat May 13, 2006 9:31 pm
Forum: Help: Source Code / Compiling / Development
Topic: CVS: Checking out 2.0.7 ... 2.0.9 ??
Replies: 6
Views: 4174

right and you'll notice that the two commands I listed above (that I run to checkout CVS) are mentioned in that post... as well as many posts...

The problem is however (whether updating or starting clean) I get code identified as 2.0.5 ....

-PsYch0
by PsYch0
Sat May 13, 2006 8:52 pm
Forum: Help: Source Code / Compiling / Development
Topic: CVS: Checking out 2.0.7 ... 2.0.9 ??
Replies: 6
Views: 4174

CVS: Checking out 2.0.7 ... 2.0.9 ??

So - I've had problems checking out up-to-date CVS ever since the release of 2.0.6... Specifically, I run the following commands and get 2.0.5 CVS !! cvs -d:pserver:anonymous@bzflag.cvs.sourceforge.net:/cvsroot/bzflag login cvs -z3 -d:pserver:anonymouse@bzflag.cvs.sourceforge.net:/cvsroot/bzflag co ...
by PsYch0
Sat May 13, 2006 6:43 pm
Forum: Map releases
Topic: The Gridiron 0.2
Replies: 4
Views: 1927

The Gridiron 0.2

Wahoo! The Gridiron is finally released -- Version 0.2! Hosted at bzflag.dnsdojo.org:5154 I have posted a couple screenshots and the map file below. Some things to consider: (1) Non-registered players have next to no privileges.... they can spawn, view some info and stats, and that's about it. (2) R...
by PsYch0
Mon Apr 24, 2006 11:02 pm
Forum: Screenshots & Artwork
Topic: My Best Kill Ratio (9:2)
Replies: 13
Views: 7184

My Best Kill Ratio (9:2)

Check it out... I was at 55 - 12 (55 kills, 12 deaths) => 55/12 = 4.58 ~ 9:2 kill ratio... yeah! Attached shots: (1) The above mentioned 55 - 12 kill ratio. (2) A nice exploding tank just as I shot him... this is in the same round as the 55-12, but ratio is slightly smaller: 4.47 (~ 9:2 still) at 77...
by PsYch0
Sun Apr 09, 2006 5:25 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Server Setup: Require Global Login / Registration
Replies: 4
Views: 2396

Exellent.
And thank you for all the tips.

-PsYch0
by PsYch0
Sun Apr 09, 2006 3:53 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Server Setup: Require Global Login / Registration
Replies: 4
Views: 2396

That actually helped a lot. One question though: In order to give certain globally registered players particular permissions, do I need to do anything other than (1) Set up global groups for my server; and (2) Add these players to those groups; and (3) Give the desired permissions to that group. Tha...
by PsYch0
Sun Apr 09, 2006 3:26 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Server Setup: Require Global Login / Registration
Replies: 4
Views: 2396

Server Setup: Require Global Login / Registration

Hi - I've searched the forums to no end yet again; so here I am posting. I want to 'release' a map/server I'm running within a few days, but would like to have a little more knowledge about server administration before I do so. One thing that I certainly need to know and don't is how to require glob...
by PsYch0
Tue Mar 07, 2006 9:23 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4663

Interesting Find.

So I decided to figure this out... and may or may not have, but I've certainly found something interesting. I started rebuilding from scratch. First, I put up the four perimeter walls and gave them physics drivers accordingly - all worked well. Then I put bases in the corners and shortened the perim...
by PsYch0
Tue Mar 07, 2006 6:06 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4663

I'll look into that... I'm using walls with a 7.5 height; so they're not on the floor, but I guess I could put another object on that that is thin and with the physics driver... I'll try it out...

Also, for now i'm just using meshboxes... any reason those are not as good as meshes... ??

Thanks.
by PsYch0
Tue Mar 07, 2006 5:54 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4663

Hmm. Wasn't setting _maxBumpHeight...
I tried anyway... no luck. I even tried setting it to something ridiculous like 10... still no luck.
by PsYch0
Tue Mar 07, 2006 5:01 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4663

Physics: Linear - Cannot drive on.

Sorry for multiple posts, recently; but I figured I'd keep respective topics separate. After much reading and testing, I finally got a physics driver to work that will move the tank at an accelerated velocity (linear). The problem is that I cannot drive ON to the object with the physics driver. I ca...
by PsYch0
Tue Mar 07, 2006 3:34 pm
Forum: Help: Map Making
Topic: Exact locations for certain flags.
Replies: 16
Views: 7197

I figured as much, which is why I saved his LaserMania from the in-game option to save the current world.

Question: does that option, by chance, not save exactly what someone has written? I guess I could just test this out myself on some dummy maps I've created; but those aren't very complex...
by PsYch0
Tue Mar 07, 2006 4:15 am
Forum: Help: Map Making
Topic: Exact locations for certain flags.
Replies: 16
Views: 7197

Thank you all so much. LouMan - I had no idea you had relied an the previous strategy; I hadn't actually seen that in action so I though you literally had the same functionality that they zoneflag option presents. Thanks for clarifying. Again, thanks to all of you for the help; it's been much apprec...
by PsYch0
Tue Mar 07, 2006 1:23 am
Forum: Help: Map Making
Topic: Exact locations for certain flags.
Replies: 16
Views: 7197

never built from CVS before ... may try. However, I'm quite sure LouMan has had this functionality a looooong time, although I can't speak for him :oops: Plus, I "saved world" when I was on LaserMania last and noticed that in his bzw file, he doesn't seem to use the "zoneflag" or...
by PsYch0
Tue Mar 07, 2006 12:37 am
Forum: Help: Map Making
Topic: Exact locations for certain flags.
Replies: 16
Views: 7197

Scorch: the "flag" command is not what I want. Think about building a map. All the flag option signifies for a zone is that those types of flags, and only those types, may exist there. Three zones for laser flags, GMs, and both, respectively: zone position 10 0 0 flag L end zone position 0...