Search found 94 matches

by too much loving
Sat Feb 07, 2009 12:52 pm
Forum: Bugs and Problems
Topic: Buried tanks in bzflag 2.0.13 in Debian Sid
Replies: 1
Views: 955

Buried tanks in bzflag 2.0.13 in Debian Sid

I have some problems with the bzflag client 2.0.13.20080902-DEVEL-linux-gnu-SDL in Debian unstable. It looks like all tanks and flags are burrowed halfway under the ground, and sometimes I can look through horizontal surfaces from below. I should probably file a bug-report to Debian instead of compl...
by too much loving
Sat Mar 15, 2008 4:49 pm
Forum: Help: Source Code / Compiling / Development
Topic: I compiled bzflag trunk on debian unstable.
Replies: 4
Views: 2385

No, there is no question.

I was just hoping that the post would be helpful to others. :)
by too much loving
Sat Mar 15, 2008 4:25 pm
Forum: Help: Source Code / Compiling / Development
Topic: I compiled bzflag trunk on debian unstable.
Replies: 4
Views: 2385

I compiled bzflag trunk on debian unstable.

I just compiled bzflag 2.99 on debian unstable. The following commands will only work if your username is niels. cd /home/niels/local/src svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag bzflag cd /home/niels/local/src/bzflag/src/other/ares && aclocal && autoheader && libtoolize...
by too much loving
Sat Feb 09, 2008 10:21 am
Forum: News & Announcements
Topic: BZFlag Social Network Analysis
Replies: 6
Views: 6040

Thank you for sharing the slides. It is good fun to watch from the side line Anyway, it is also fun to play the devils advocate, so I wondered what would happen if you drew a "social network graph" for a single person game like a web based mine sweeper. You could do that by counting how many players...
by too much loving
Tue Jan 08, 2008 5:23 pm
Forum: Enhancements
Topic: Flags I would like to see
Replies: 14
Views: 4514

Is there a server setting that makes all SW users invisible on the radar? That would (almost) allow wabbit to implement his second idea in the following way: 1) Make all SW users invisible on the radar. 2) Make the SW radius very short. If the SW range is short enough then I don't think that these s...
by too much loving
Wed Jan 02, 2008 3:42 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Everyone Going NR?
Replies: 17
Views: 4843

It is possible that your internet connection is unstable and that you temporarily lose connection to the internet. (I have this problem at home) Next time everyone goes [NR], try to exit bzflag and open a random webpage in a internet explorer. If internet explorer complaints that it cannot access th...
by too much loving
Sun Dec 30, 2007 10:20 am
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 25274

Not that I approve much of players working together when they aren't on the same team in general. But strategically you will be better off if a camper is removed. If another player has a good chance of killing a camper with their flag and you don't, then the answer is obvious. Hmm.. in badgerking t...
by too much loving
Fri Dec 21, 2007 10:03 am
Forum: Enhancements
Topic: Keeping maps interesting - a modest proposal.
Replies: 2
Views: 1728

That sounds supercool. Perhaps you can use embedded perl. gnalle@quit:~/Desktop$ dpkg -l | grep embperl ii libembperl-perl 2.2.0-3 A system for building dynamic websites with Perl gnalle@quit:~/Desktop$ cat bzflag_test [- @values = (20,20,30,40); $platform_height =$values[ rand @values ]; -] box pos...
by too much loving
Tue Nov 27, 2007 7:37 pm
Forum: Servers: General Discussion
Topic: Ultimate Server and Map.
Replies: 17
Views: 7467

And I must disagree with your argument that Bloodbath is not a camping map. In my experience, the whole strategy of the map is based off of camping in some shape or form. Nobody goes to the middle of the map and starts fighting like they would on a GU map. The whole point of the map is to find a fl...
by too much loving
Mon Nov 19, 2007 8:06 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 33097

The happypenguin map was really nice. I would love that one to be hosted in Europe again.

Anyway I think that I started out on a server with random boxes and overpowered GM's. That was fun.
by too much loving
Mon Nov 19, 2007 7:25 pm
Forum: Plug-in Development
Topic: Plug-in idea: Auto-drop-own-flag-whenever-close-to-own-base
Replies: 7
Views: 3999

Plug-in idea: Auto-drop-own-flag-whenever-close-to-own-base

How about a plugin that caused me to automatically drop my own team flag as soon as I was close to my own base? I don't know whether the flag should just be dropped or if the plugin should somehow invoke flag-reset. This would solve the problem of a newbie on the Pillbox server picking up his own te...
by too much loving
Mon Nov 19, 2007 5:47 pm
Forum: Help: Tactics and Playstyles
Topic: Pill box tactics
Replies: 17
Views: 7247

Thank you all for the comments Are these tips for a public server, or for a league match with 2-4 players per side? The public games are on a larger map and potentially have a lot more players involved than the smaller match-sized map. I have only played public servers with 5-10 players on each team...
by too much loving
Sun Nov 18, 2007 7:05 pm
Forum: Help: Tactics and Playstyles
Topic: Pill box tactics
Replies: 17
Views: 7247

blast wrote:You don't need a wiki account to post/edit.
Ah, I see. In that case I will add it myself.

But I still think I will wait for some great masters to show up and comment here in the forum. :D

OK, here it is:
http://my.bzflag.org/w/Pillbox_Tactics
by too much loving
Sun Nov 18, 2007 6:53 pm
Forum: Help: Tactics and Playstyles
Topic: Pill box tactics
Replies: 17
Views: 7247

I don't have a wiki-account, but I would be happy if somebody added it to the wiki for me. (I hereby release it under GFDL :) )

But perhaps we should wait from some of the great masters to arrive and comment.
by too much loving
Sun Nov 18, 2007 5:01 pm
Forum: Help: Tactics and Playstyles
Topic: Pill box tactics
Replies: 17
Views: 7247

Pill box tactics

Here is how I try to play pill-box. Please help me correct my tactics: A team should always have one tank defending the square containing it's team base. Otherwise it is too easy for the opponents to spawn and steal the flag. So if my base is undefended, I'll go and defend. This is especially import...
by too much loving
Sun Nov 11, 2007 4:15 pm
Forum: Enhancements
Topic: Suggestion for next release - Capture the Map mode
Replies: 23
Views: 5876

I think that the following idea can be done as a plugin: The map contains around 6 "bases". Whenever a tank is present on a base, but there are no opponents the base is captured. When a base is captured the server sends a normal server message, but apart from that there are no visual clues, so the p...
by too much loving
Fri Nov 09, 2007 7:04 pm
Forum: Enhancements
Topic: Suggestion for next release - Capture the Map mode
Replies: 23
Views: 5876

I am not a bzflag developer, so the following could be wrong: If I understand the AHOD pluging code correctly then it is possible to create a plugin wakes up ones in a while and count the number of tanks on each base. The plugin can also use a static variable to remember if a base has been taken in ...
by too much loving
Sun Oct 21, 2007 8:02 pm
Forum: Game Releases and Versions
Topic: [OUTDATED] 2.1.14 Pre-Alpha Test version
Replies: 30
Views: 18738

a temporal distraction wrote:I know this is a minor nit-pick, but I think the WG flag should be in the same class of flags that makes L, G, GM, SW labeled white on the scoreboard.
Another nitpick: I would like st to be colored white as well.
by too much loving
Tue Oct 09, 2007 5:41 pm
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 7272

Re: Idea: make poll voting mandatory

A reason for the poll should be mandatory too: /poll ban "Mac Rep" for "Being a bugger" Or something like that so that the question one is asked can show the reason for the poll. That would help a lot. At least I would vote more often if they always knew the reason for the poll. The typical pattern...
by too much loving
Tue Sep 11, 2007 9:40 am
Forum: Enhancements
Topic: Different banning method.
Replies: 42
Views: 16046

BTW: Would it be helpful to allow wellknown registered players to play even if their IP-adress is part of a banned range? Perhaps player could be regarded as wellknown if he/she has been registered for a year. ( ...... and if the player has written over 30 forum messages :P ) EDIT: Hmm.... on the ot...
by too much loving
Mon Aug 27, 2007 2:03 pm
Forum: Servers: General Discussion
Topic: Test server for Epyon's GSOC project, bzwgen
Replies: 8
Views: 3998

The map looks pretty cool.

I just wondered how versatile your code is. Can you use it to create ducati-style maps where the buildings are not parallel?
by too much loving
Fri Aug 10, 2007 8:28 am
Forum: Enhancements
Topic: Fuel & Ammo for tanks
Replies: 22
Views: 6919

BTW: The flag suggestion list contains an unimplemented flag-idea named extra shot. If that idea is implemented into a future version of bzflag, then I guess that it could start looking a little like Joe-Schmoe's suggestion. (But then it should probably be "extra shots" instead of "extra shot") http...
by too much loving
Thu Aug 02, 2007 9:41 am
Forum: Enhancements
Topic: Lag/jitter plugin for leveling the playing field
Replies: 6
Views: 2739

Would it be possible to use package delaying to reduce the jitter? (Or is this unnecesary as many problems are fixed in the upcoming version anyway)
by too much loving
Wed Jul 25, 2007 9:55 am
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9294

Anyways, I downloaded the compiler , and I need to find the template for a plug-in. EDIT: I'm having trouble finding it. Search is getting useless for downloading it. Learning to program is a worthy goal, and a good hobby, but even if you work hard it will take at least one year before you have lea...
by too much loving
Mon Jul 23, 2007 2:38 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9294

Is it possible for a plugin to detect all instances of a shot hitting a wall? In that case boinkage could (in principle) create a plugin that fired a small slowly expanding world weapon SW whenever a bullet hit a wall. I think this would have the effect he is asking for. Of course the SW should be f...