Search found 14 matches

by benplaut
Mon Sep 11, 2006 7:50 am
Forum: Help: Tactics and Playstyles
Topic: Dodging GM
Replies: 45
Views: 22743

to sum up how to dodge:

Image

it's not too hard... the problem is when you don't notice a missle it coming at you ;)
by benplaut
Mon Sep 11, 2006 7:38 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Dropping flags when firing
Replies: 17
Views: 7599

Exact same thing happens on mine, i've tried pretty much everything...
by benplaut
Wed Aug 30, 2006 4:53 am
Forum: General Discussion
Topic: Random Flag Regeneration?
Replies: 8
Views: 4553

TD-Linux wrote:No. There is a finite number of each flag on any particular BZFlag server. Flags are never created or destroyed, just moved.
ahh... the first law of flag-o-dynamics :wink:
by benplaut
Wed Aug 30, 2006 4:42 am
Forum: Enhancements
Topic: auto-kick cheating teammate killers
Replies: 21
Views: 8283

auto-tk-ban, no... vote for 15min ban, yes!!
maybe require a higher percentage of votes to pass, but it would help alot of tk situations. Nobody will wait 15 minutes to do it again :roll:
by benplaut
Sat May 13, 2006 3:32 am
Forum: Enhancements
Topic: New flag: Backwards (BW)?
Replies: 11
Views: 4207

or, how about the tank simply being round... no front or back, period?
by benplaut
Sat May 13, 2006 3:28 am
Forum: Enhancements
Topic: New BZFlag playing mode ideas
Replies: 15
Views: 4134

...and once you add muzzles that lift, it's no longer bzflag...

might be good for a deriv, though
by benplaut
Thu Feb 09, 2006 8:16 am
Forum: Enhancements
Topic: another texture option
Replies: 2
Views: 1453

so... pretty much custom skins per map?

it's a good idea, but i can see some mapmakers going nuts with it :roll:
by benplaut
Sun Feb 05, 2006 1:57 am
Forum: Enhancements
Topic: "big bullet" flag
Replies: 7
Views: 3203

that would be a really cool flag... maybe make it travel a bit slower than the over bullets, though?
by benplaut
Sun Jan 22, 2006 9:56 am
Forum: Enhancements
Topic: Console and Flag Suggestions
Replies: 6
Views: 2358

valid points (although if it's a crowded map with alot of buildings, range makes it a hard shot to get)

the console issue still needs fixing, though. there's no reason for it to be the way it is now
by benplaut
Thu Jan 12, 2006 6:53 am
Forum: Screenshots & Artwork
Topic: Non-photorealistic BZFlag
Replies: 25
Views: 11422

very nice concept... a bit of graphics work on it, and that could be a total graphics remake!

this must be possible somewhere in just the texture images... i'll have to check
by benplaut
Thu Jan 12, 2006 6:51 am
Forum: General Discussion
Topic: Masquarade: Genocide's Kryptonite?
Replies: 41
Views: 14916

how the if-you-have-mq-you-won't-die-with-your-team, as well as if a geno shoots you, it kills both and lowers both scores by 1, as if a TK :twisted:
by benplaut
Thu Jan 12, 2006 6:43 am
Forum: Enhancements
Topic: Console and Flag Suggestions
Replies: 6
Views: 2358

Console and Flag Suggestions

First of all, the console shouldn't scroll if it's not visible... can be rather confusing :| . Secondly, there should somewhere be an option to select whether or not to have the console on when you start the game. Lastly, Shockwave needs some sort of 'kryptonite'. Laser has CL, GM has ST, and G has ...
by benplaut
Wed Jan 11, 2006 7:35 am
Forum: Players
Topic: How long have YOU been playing this wonderful game of bzflag
Replies: 99
Views: 57747

about a month... learning strategy, not extactly using it :rock:
by benplaut
Fri Dec 09, 2005 7:24 am
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b3
Replies: 18
Views: 10252

for those on linux too lazy to compile, will anyone outline the differences? 8)