Search found 244 matches

by Workaphobia
Sun Mar 11, 2007 9:26 pm
Forum: Enhancements
Topic: The most important enhancement of all
Replies: 22
Views: 7848

Hey all, don't know if anyone here still remembers me as I haven't played in many many months. I just wanted to briefly come out of lurking today to comment on how little this conversation has changed over the years. It's always a matter of the old code base not having been designed for a game with ...
by Workaphobia
Thu Jul 27, 2006 3:49 am
Forum: Enhancements
Topic: Made a Joystick/Mouse patch to improve control
Replies: 18
Views: 7129

(First post in these forums in half a year) Woah, feedback. Not just that, but positive feedback. Thanks. So it looks like you're using the second stick to scale the output of the first one, for boosts and the like? Sounds hard to control. :) I remember one time I modified something so that I could...
by Workaphobia
Wed Jan 25, 2006 5:04 am
Forum: Help: Tactics and Playstyles
Topic: What things do you do to trick them?
Replies: 68
Views: 49671

This one has suckered me a couple of times, and I never remember to try it myself. Land on the side of a pyramid, below maximum jump height, and pretend to be stuck. Wait for someone to take the bait, then fall off the side and wait for the poor tank to land. :)
by Workaphobia
Tue Jan 24, 2006 12:58 am
Forum: Servers: General Discussion
Topic: Responses to /report on servers
Replies: 15
Views: 5770

I enjoyed that. It's one thing to see the humorous entries one at a time, but it's a much better read when you throw them together with some commentary.
by Workaphobia
Fri Jan 20, 2006 4:20 pm
Forum: Enhancements
Topic: TT flag
Replies: 9
Views: 3762

Still, it's so similar that it would detract from PZ. It'd be like having Super Bullet, and a Super Bullet that passed right through teleporters.
by Workaphobia
Thu Jan 19, 2006 7:21 pm
Forum: Enhancements
Topic: A wild object idea that might be a lot of fun.
Replies: 11
Views: 3988

Purple Panzer, I was skeptical when I clicked the thread, but this is the greatest idea I've heard in a while. I love it! I don't know a lot about RSS feeds, but viewing them in bzflag as a part of the map sounds awesome. Webcams would make excellent backgrounds, and live scoreboards in a stadium ma...
by Workaphobia
Thu Jan 19, 2006 5:26 am
Forum: Bugs and Problems
Topic: keyboard-control-bug ?
Replies: 5
Views: 3712

I don't think that's possible. It's a hardware limitation that stems from the way the keys are wired internally. It has something to do with all the buttons being on a grid of switches, and when the grid forms an "L" shape it fails to recognize it properly. For more information, see http:/...
by Workaphobia
Fri Jan 13, 2006 6:31 pm
Forum: Bugs and Problems
Topic: keyboard-control-bug ?
Replies: 5
Views: 3712

The problem's your keyboard. What key have you bound to jump? When I played with the keyboard, I had the number pad 0 key set to jump, so I could control my movement with one hand. This worked fine on my regular keyboard, but on almost every other one I tried I couldn't turn and jump in one directio...
by Workaphobia
Fri Jan 13, 2006 6:26 pm
Forum: Help: Tactics and Playstyles
Topic: Dodging GM
Replies: 45
Views: 22683

When you see a GM that's close enough to target you, make sure you're ready to move in the circular path at any time. You don't need to keep driving the entire time - you can stand still up until the point that he fires. As torture2m said, you can slowly spiral in, until you're within the GM's minim...
by Workaphobia
Mon Jan 09, 2006 7:03 pm
Forum: General Discussion
Topic: Masquarade: Genocide's Kryptonite?
Replies: 41
Views: 14891

About current shield behavior: If you're shot only once by Geno, do your teammates die? Are you supposed to die due to the geno effect, even though the bullet itself can't kill you? As a possible alternative to the MQ counter, how about this: Shield is fully immune to geno bullets - no one on the ta...
by Workaphobia
Sun Jan 08, 2006 7:36 pm
Forum: General Discussion
Topic: Masquarade: Genocide's Kryptonite?
Replies: 41
Views: 14891

Which is why it's best to limit geno to just a couple of shots that need to be fired tactically.
by Workaphobia
Sun Jan 08, 2006 5:02 am
Forum: General Discussion
Topic: Voice Chat On BZFlag
Replies: 33
Views: 12537

Well, I wouldn't call it "unfair" because other people don't have the hardware. That's like saying bzflag shouldn't support texturing and resolutions above 800x600 because not everyone has hardware acceleration. As for swearing, if the servers are worried about the possibility of offending...
by Workaphobia
Sun Jan 08, 2006 4:59 am
Forum: Enhancements
Topic: Local serner log ins never locked out of server
Replies: 8
Views: 3702

Re: Local serner log ins never locked out of server

The reason is that there is absoltuely no lag and no bandwidth usage (in the network the usage is superfluous: 100mb? 25ft away?) Actually, since bandwidth per player increases depending on the number of players involved, additional local connections do contribute a cost. Imagine the bandwidth used...
by Workaphobia
Sat Jan 07, 2006 1:58 am
Forum: Enhancements
Topic: Nuclear Missile
Replies: 9
Views: 3489

There are far to many suggestions that end with a shockwave. Shockwave bombs, shockwave missiles, shockwave deaths... I wouldn't be as opposed to these ideas if they were unique enough to employ another sort of explosion.
by Workaphobia
Sat Jan 07, 2006 1:55 am
Forum: General Discussion
Topic: Masquarade: Genocide's Kryptonite?
Replies: 41
Views: 14891

ah yes forgot about the bullets... (you can tell i usually play non-flag servers right?? :D) yeah, i guess u can tell aggression from the movement patterns, but you'd have to really be watching for it. and they could just come up to you calm as ever, cuz they kno they look like a teammie, and shoot...
by Workaphobia
Thu Jan 05, 2006 1:22 am
Forum: General Discussion
Topic: Masquarade: Genocide's Kryptonite?
Replies: 41
Views: 14891

I think that MQ should be used more on no-radar servers. well, i think that would make mq invincible, unless you identified the person. because the only other way to tell a mq tank (besides ident.ing) is w/ the radar. Don't forget that bullet color remains unchanged. Also, it's pretty easy to read ...
by Workaphobia
Wed Jan 04, 2006 3:51 am
Forum: General Discussion
Topic: Masquarade: Genocide's Kryptonite?
Replies: 41
Views: 14891

I always thought MQ was one of the most underpowered flags, since so many players use the radar. I don't often like what I hear when people discuss geno modifications, but I think this is a genuinely good idea and makes a lot of sense in BZFlag's wacky world of flying tanks and burrowed turrets. I w...
by Workaphobia
Mon Jan 02, 2006 7:11 am
Forum: Players
Topic: Funniest BZ Flag Moment?
Replies: 215
Views: 98160

Re: google vision?

I had lazer and I put myself in google vision. google vision? probably just a typo, I know. had to bring it up. That would make for an interesting visor mode. Get GM, then enter a search criteria and get back a prioritized list of appropriate targets. Or just hit the I'm Feeling Invincible key to h...
by Workaphobia
Mon Jan 02, 2006 5:40 am
Forum: Servers: General Discussion
Topic: how will registered username bans work?
Replies: 16
Views: 4343

This is analogous to the master ban list, correct? I assume a player would not be blacklisted/banned/whatever unless he is incredibly problematic across many servers. What mechanisms will servers have to exert their own discretion over the defaults handed over from the central system? Will a banned ...
by Workaphobia
Sun Jan 01, 2006 10:21 am
Forum: Enhancements
Topic: ways to stop cheaters.
Replies: 32
Views: 10360

What if I want to modify my client (like I do) and don't want it to be in BZFlag? Actually, you can still modify your client without it being in BZFlag. It just means you won't be able to take your modified client online, because quite frankly, the only real reason you would do that is to cheat. Wh...
by Workaphobia
Sun Jan 01, 2006 4:54 am
Forum: Servers: General Discussion
Topic: Posting of "cheater" IPs in this fourm (important)
Replies: 25
Views: 7799

/report is for cheaters. My biggest problem with report is that it forces you to be very terse - I sometimes can't even finish a full sentence. I get the feeling that I'd have to use IM shorthand to be able to communicate anything important in any detail. Question: Is the text transmition limit onl...
by Workaphobia
Sat Dec 31, 2005 8:46 pm
Forum: Servers: General Discussion
Topic: Posting of "cheater" IPs in this fourm (important)
Replies: 25
Views: 7799

Why is it restricted to servers that encourage global registration? Is it for accountability in the case of false accusations, or to make it difficult for just any server to gain entry and access the player IPs being discussed?
by Workaphobia
Fri Dec 30, 2005 5:48 am
Forum: Enhancements
Topic: ways to stop cheaters.
Replies: 32
Views: 10360

H0ley it dosn't take any more CPU then the client does when it's not drawing, aka nothing. You people that say the server can't do hit detection have no clue what your talking about. Nearly every net game in the world other then bzflag has an athortive server state. No it won't add lag, no it won't...
by Workaphobia
Thu Dec 29, 2005 10:56 pm
Forum: General Discussion
Topic: Rotating turrets?
Replies: 20
Views: 7422

This is a very common request and was vetoed long ago by Riker. Rotating turrents and being able to shoot at an angle would drastically alter bzflag's gameplay.
by Workaphobia
Sun Dec 25, 2005 10:13 pm
Forum: General Discussion
Topic: What Key Mapping Do You Use?
Replies: 65
Views: 21644

I started playing with the keyboard. Back then, I set my numpad 0 to jump so I could control my tank's movement with one hand. (On many keyboards, this meant that I couldn't jump while holding the left or right arrow.) My left hand covered Enter to fire and Space to drop flag. I had an acceleration ...