Search found 8 matches

by jaxad0127
Thu Dec 15, 2005 6:38 pm
Forum: Help: Map Making
Topic: raiseing Z
Replies: 4
Views: 1501

You can put them in a define block and call them in a group with the shift being 0 0 50.
by jaxad0127
Thu Dec 15, 2005 7:05 am
Forum: Help: Map Making
Topic: World Weapon Size
Replies: 9
Views: 2920

I think if you change the size of shockwave, it will apply to shockwave world weapons.
by jaxad0127
Thu Dec 15, 2005 4:51 am
Forum: Works In Progress
Topic: 4th map
Replies: 17
Views: 5023

Interesting. Can't wait to see it.
by jaxad0127
Wed Dec 14, 2005 12:50 am
Forum: Map releases
Topic: Even more BZ Flag Maps
Replies: 1
Views: 1020

The first archive has two maps in it. All three look good.
by jaxad0127
Tue Dec 13, 2005 12:31 am
Forum: General Map Making Discussions
Topic: Windows bug or is it me ?
Replies: 6
Views: 2219

The Knights Who Say Ni wrote:put the base height (scale Z) to 1 instead of 0

and the obvious way to fix this would be to remove the box all together
The working code has a height of 0 and the buggy code has a height of 1.0. Maybe you should try it without the decimal.
by jaxad0127
Sun Dec 11, 2005 9:00 pm
Forum: General Map Making Discussions
Topic: Surrounding stone wall
Replies: 2
Views: 1372

Or -set _wallHeight 0 in the maps options.
by jaxad0127
Sat Dec 10, 2005 1:58 am
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 68737

I'm having trouble getting -flipyz to work. My model is still on it's side.
by jaxad0127
Fri Dec 09, 2005 11:45 pm
Forum: Help: Map Making
Topic: Include statement
Replies: 0
Views: 760

Include statement

How do you use the include statement?