Search found 83 matches

by flying_popcorn
Tue Jul 12, 2011 12:37 am
Forum: Map releases
Topic: Vertical Bullets
Replies: 4
Views: 1485

Re: Vertical Bullets

huttymuncher wrote:Would you like to submit it to the map competition?

http://my.bzflag.org/bb/viewtopic.php?f=40&t=17425
sure, I can enter. I wasn't aware of this competition, but I guess my map matches the criteria, haha... :)
by flying_popcorn
Fri Jul 01, 2011 10:58 pm
Forum: Map releases
Topic: Vertical Bullets
Replies: 4
Views: 1485

Vertical Bullets

Hello. This is a map I made! The map file and screenshots are attached below. It is licensed http://creativecommons.org/licenses/by-nc-sa/3.0/ Anyway, this map was an idea a friend came up with, and I created a map out of it. It's a small (150x150) 2-team CTF map with three layers (underground, grou...
by flying_popcorn
Sun Aug 23, 2009 4:58 pm
Forum: Screenshots & Artwork
Topic: Dreams DO come true
Replies: 14
Views: 2627

Re: Dreams DO come true

... just wish i could play BZFlag in true 3D (kinda like 3D movies). that would be awesome
What about bzflag -view anaglyph ?
by flying_popcorn
Thu Jul 16, 2009 7:18 pm
Forum: Map releases
Topic: Taijitu
Replies: 11
Views: 1730

Re: Taijitu

Marzipan: I've made a few modifications to the speed ring. First, the speed is increased and the entrance is moved back more. The bump-boxes for getting onto the speed ring have been raised. This causes shots to ricochet off of it when shot in from outside. The box is low enough that tanks riding th...
by flying_popcorn
Mon Jul 13, 2009 3:01 am
Forum: Map releases
Topic: Taijitu
Replies: 11
Views: 1730

Re: Taijitu

fabulous!!! very clever and creative map!!! ... looks good ... good map fp. its fun ...etc. Thanks :) That is the most creative thinking of flags ive ever thoguht of before. The perfect amount with flags that cancel each other out. Its almost rock-paper-scissors :wink: Heh, I was thinking it was li...
by flying_popcorn
Sat Jul 11, 2009 3:32 am
Forum: Map releases
Topic: Taijitu
Replies: 11
Views: 1730

Taijitu

http://img12.imageshack.us/img12/4742/taijitu.jpg Play it at bzbattleground.com:9123 . (If it is no longer there, it will be located both on my mapchange server, port 9250, and on my website's bzflag page.) License: http://creativecommons.org/licenses/by-nc-nd/3.0/ This map is a 2 team CTF, with no...
by flying_popcorn
Thu Jul 02, 2009 12:40 am
Forum: Map releases
Topic: The Absent World
Replies: 4
Views: 861

The Absent World

http://img16.imageshack.us/img16/493/absentworld.jpg "The Absent World" Play it at bzbattlegrond.com:9123 . (If it is no longer there, it will be located both on my mapchange server, port 9250, and on my website's bzflag page.) License: http://creativecommons.org/licenses/by-nc-nd/3.0/ This map is ...
by flying_popcorn
Thu Jun 11, 2009 2:14 am
Forum: Plug-in Releases
Topic: "Tag! your it!!!" plug-in
Replies: 13
Views: 3387

Re: "Tag! your it!!!" plug-in

Enigma: Those variables look like they were left over from an example in my plugin tutorial. Anyway, TheFish, there is a bit of extra code you don't need in the plugin. All it does is flagtake when someone dies and flaggive when someone spawns, you don't need any of those variables. Also, you don't ...
by flying_popcorn
Sun Jun 07, 2009 2:06 am
Forum: Screenshots & Artwork
Topic: Psychedelic BZFlag
Replies: 2
Views: 1229

Psychedelic BZFlag

A drawing I made:
click: http://d41games.freehostia.com/drawings ... aw&img=d45
What do you think?
by flying_popcorn
Tue May 26, 2009 4:08 am
Forum: Help: Tactics and Playstyles
Topic: What are U best at?What's your skill that makes you special?
Replies: 87
Views: 40791

Re: What are U best at?What's your skill that makes you special?

Let's see...
- Dying
- Spawning
- Map making
- /kill
by flying_popcorn
Mon May 25, 2009 6:28 pm
Forum: Help: Map Making
Topic: how to make a slanted surface take you up
Replies: 4
Views: 886

Re: how to make a slanted surface take you up

Just make the bottom faces .01 units beneath the top faces. That's how I got it to work.
by flying_popcorn
Mon May 25, 2009 2:25 am
Forum: Help: Map Making
Topic: how to make a slanted surface take you up
Replies: 4
Views: 886

Re: how to make a slanted surface take you up

You just have to fiddle around with the "linear" values to get it to bounce you up just the right amount. Make sure you have _noClimb set to 0. Also make sure that you do NOT have a bottom face on the escalator, (a face opposite the escalator). This took me weeks to figure out for my elevators and e...
by flying_popcorn
Sat May 23, 2009 4:21 pm
Forum: Map releases
Topic: Twilight House
Replies: 4
Views: 875

Re: Twilight House

Wow looks amazing f_p. Thanks Anyway, I like the layout of the map, especially its textures. Most of the textures were yallaire's (images.bzflag.org/yallaire). The only thing I dont like but am still ok with is the middle room. Does it serve a purpose? You stated that it was inaccesible, but why? T...
by flying_popcorn
Sat May 23, 2009 2:47 am
Forum: Map releases
Topic: Twilight House
Replies: 4
Views: 875

Twilight House

Twilight House http://img21.imageshack.us/img21/903/bzfi0860.jpg License: http://creativecommons.org/licenses/by-nc-nd/3.0/ Play it at bzbattleground.com:9123 . (If it is no longer there, it will be on the mapchange server at port 9250 and on my website) This is my most recent map. It is basically c...
by flying_popcorn
Tue May 19, 2009 1:25 am
Forum: Plug-in Releases
Topic: Turret Plugin Release
Replies: 26
Views: 10130

Re: Turret Plugin Release

Wow, awesome :)

I was planning on making something like this, though I never got around to it :wink:

Anyway, attached is a compiled .so (EDIT: .so of version 2 is attached) (EDIT2: I removed the attachment because a newer version is available in the original post)
by flying_popcorn
Sat May 02, 2009 4:04 am
Forum: Map releases
Topic: The Telephone Network
Replies: 10
Views: 1254

The Telephone Network

This map is a rabbit chase wings battle map (wings flags are given to the players on spawn.) with two wings jumps. All the gameplay takes place on one segment of telephone line. If you touch the ground, you die. So basically, the map is made up of long narrow walkways directly above each other. http...
by flying_popcorn
Sun Apr 26, 2009 4:44 pm
Forum: Enhancements
Topic: pass team-flag to player
Replies: 41
Views: 5808

Re: pass team-flag to player

I don't see much reason for this -- I think dropping the team flag over a pyramid or slope to pass it to the middle is a better alternative. This also makes it so that you can only pass the team flag across half the map. You can only pass it to the middle, but not any farther. Just my opinion :) Thi...
by flying_popcorn
Sat Apr 04, 2009 3:12 am
Forum: Map releases
Topic: On the Edge
Replies: 6
Views: 848

Re: On the Edge

Thanks everyone. The concern about the purple team is not without merit. ;) Whenever there is a non symmetrical CTF map and one team's base is significantly higher than its opponent, it tends to be sorta better for the team above. In this case, they simply drive down, or jump, catching a block from ...
by flying_popcorn
Tue Mar 31, 2009 2:21 am
Forum: Map releases
Topic: On the Edge
Replies: 6
Views: 848

On the Edge

This my newest map, On the Edge. It is a simple, no-cover map with multiple layers and interesting slopes. The bases are on opposite corners, the red base is on the ground and the purple base is on the top level. The four teleporters in the corners lead to the middle teleporter. There are two phanto...
by flying_popcorn
Mon Mar 30, 2009 4:47 pm
Forum: Map releases
Topic: I MADE MY FIRST MAP!
Replies: 25
Views: 2420

Re: I MADE MY FIRST MAP!

Hosted at bzbattleground.com:9012 I played on it when it was full of people, and it seems to play ok. My main complaint is that there are lots of things on the upper levels, but no easy way to access them. Almost all gameplay happens at ground level. You should make some teleporters on the ground th...
by flying_popcorn
Mon Feb 16, 2009 3:53 am
Forum: Map releases
Topic: Crossfire Citadels
Replies: 4
Views: 672

Crossfire Citadels

Image - Image

Hosted at bzbattleground.com:9123

:)
by flying_popcorn
Mon Jan 05, 2009 3:30 am
Forum: Plug-in Releases
Topic: Capture the Base
Replies: 9
Views: 2886

Capture the Base

Author: flying_popcorn Description: Prevents players from picking their own team flag up. Also it flag resets (unused) when a flag is captured. Min Version: I don't know Capture the Base is a game style where you zone one team's flags on the opposite team's base. Then you set up spawn zones so the t...
by flying_popcorn
Wed Nov 05, 2008 5:02 am
Forum: Map releases
Topic: abomnable lemons first map!
Replies: 8
Views: 1201

here's a screenshot
by flying_popcorn
Mon Nov 03, 2008 2:20 am
Forum: Plug-in Development
Topic: Plug-in Starter (Now for 2.4.x!)
Replies: 10
Views: 17704

This is very useful, thanks for making it :)

BTW, it has an error: too many arguments to function 'bool bz_removeCustomSlashCommand(const char*)'.
Removing a custom slash command only takes the command name, not a reference to the handler.
by flying_popcorn
Wed Oct 22, 2008 12:37 am
Forum: Plug-in Development
Topic: Plugin Tutorial
Replies: 3
Views: 2162

Plugin Tutorial

Here is a plugin tutorial I wrote to help people get started writing plugins. Hopefully it will be useful to someone :)

EDIT:
The license for this tutorial is: http://creativecommons.org/licenses/by-nc-nd/3.0/ .
The license for the plugin and all the code in the tutorial is GPL.