Search found 321 matches

by styx
Sat Jul 23, 2016 1:58 am
Forum: Leagues United Discussion
Topic: Mixed All-Stars Event
Replies: 8
Views: 3516

Re: Mixed All-Stars Event

The draft will take place at brad.leaguesunited.org:5196.

Attendance is NOT mandatory.
by styx
Fri Jul 15, 2016 1:18 am
Forum: Leagues United Discussion
Topic: Mixed All-Stars Event
Replies: 8
Views: 3516

Re: Mixed All-Stars Event

The times have been added. If you are wondering what it is in your local time, I believe some people find Google to be very helpful.
by styx
Mon Jul 11, 2016 12:11 am
Forum: Leagues United Discussion
Topic: Mixed All-Stars Event
Replies: 8
Views: 3516

Mixed All-Stars Event

Leagues United is hosting a new all-stars event, but this time with a twist: instead of playing 3 straight games on the same map, they will be played on different maps. As things stand, the first two maps will be hix and ducati, and the final map will be chosen by the two captains. Speaking of capta...
by styx
Thu Feb 25, 2016 4:16 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

you are stating it's a "handicap" but let's see, both players are on a pc, both are using a mouse, and a keyboard, and both are playing under the same server settings, this is not a handicap. A handicap is when one player isn't playing under the same conditions as the other. This is not t...
by styx
Wed Feb 24, 2016 5:34 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

Who says every map has to be in favor of players who can react the fastest? Some maps, like ducati do not. And that is one reason why many like it exactly that way. Hix is not in our favour. Ducati is unfavourable. There is a difference. Do you want maps such that certain players are disadvantaged?...
by styx
Tue Feb 23, 2016 3:28 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

Why can't we do it right, for once?? # Set a realistic time-frame for this decision (for example 6 months) # Set up a testserver with acceleration limit off. # Have a decent amount of funmatches played there (50-100). Ask only those players who actually played some ducati matches on this testserver...
by styx
Mon Feb 22, 2016 9:13 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

Just to mention: styx was asking for no acceleration limit on ducati for a long time which was presented by some other ducati council member as main reason why he doesn't play that style. Finally the limit was removed on one of the allejo's servers over a year ago but he never played there anyway. ...
by styx
Mon Feb 22, 2016 7:57 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

This is the best way to balance the playing field, as I said not everyone is using a high speed mouse or low fps, why should one need good hardware to compete?, mouse users can change directions the fastest and it extremely hard for someone to kill a good mouse user since their tank movements are i...
by styx
Mon Feb 22, 2016 7:36 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

Since the acceleration limit heavily influences how ducati "feels", changing it would change the whole game. The right time for this question would have been before the merger or at least it should have been included in the poll. Personally I would prefer it if ducati stayed the way it is...
by styx
Mon Feb 22, 2016 5:20 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 14779

Re: Ducati Acceleration Limit

Acceleration limit is a cheap trick to 'balance' the playing field. Someone gifted with great reflexes is handicapped because the movement of his/her tank no longer matches what he/she is used to. I notice it particularly in comparison to how I move and react on hix servers. I do not like being hand...
by styx
Wed Apr 15, 2015 3:08 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 22015

Re: Ruling admins

Frank The Tank wrote:As Players, we should offer our player choice nomination with each post, mine is hrj.
Hrj.

After all she has done for the leagues, if anyone is a lock to be an admin for the new league, it would be kierra. Seriously, we should all join in asking her to help us all once again.
by styx
Sat Apr 11, 2015 8:15 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 22015

Re: Ruling admins

Just a thought and not trying to influence the hosters but offer these considerations in the selection process as impartial across the 2 active leagues GU and Duc and a players choice nomination that form the basis of their 3 choices. all 3 have to be agreeable to work together one from current GU ...
by styx
Sat Apr 11, 2015 2:58 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 22015

Re: Ruling admins

I believe it's essential the new board controls this subforum, poll management, management structure, in effect the merger, not GU Admins. To that end I propose we ask the hosters brad, Bullet Catcher and allejo to select the first 3 admins by unanimous vote, once selected the 3 new board members u...
by styx
Tue Mar 31, 2015 10:45 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 22015

Re: Ruling admins

Seems like there are some people who need to have 1-on-1 conversations to avoid cluttering this forum with the passive-aggressive speak I see above. It'd be nice to keep this place efficient and productive. I second the movement allejo made about delaying the decision/personnel of ruling admins. So...
by styx
Mon Mar 30, 2015 7:47 pm
Forum: Leagues United Discussion
Topic: Consolidation
Replies: 29
Views: 8494

Re: Consolidation

kierra wrote:forums need a LIKE button.....because there is a lot of truth to what fig said!!!

Decisions about name, bans, etc can come after the launch by input from those involved in the new league.....makes sense to me.
+1 on this, kierra.
by styx
Wed Mar 18, 2015 7:16 pm
Forum: Leagues United Discussion
Topic: Consolidation
Replies: 29
Views: 8494

Re: Consolidation

DUC and GU should just be combined...GU/DUC league councils should vote and then it should happen. It will be good for both leagues. Need to refocus, people....to what was polled to ~25 representative players and that was what generated excitement. The whole reason for this forum was to bring ducat...
by styx
Sat Mar 07, 2015 3:25 pm
Forum: Leagues United Discussion
Topic: Match Points and Lengths
Replies: 39
Views: 10227

Re: Match Points and Lengths

I think there should be benefits to playing with more map diversity. For instance if you keep your winning % equal (50% ducati/ 50% GU) you should get a small point bonus. Why? Your team is literally showing more skill by winning on both maps. I'm not married to the details, but I do think a bonus ...
by styx
Fri Mar 06, 2015 1:19 am
Forum: Leagues United Discussion
Topic: Match Points and Lengths
Replies: 39
Views: 10227

Re: Match Points and Lengths

alezakos wrote:Another particularly evil idea would be to increase scores for less popular maps in order to "force" players to play them.
Maps should be played for their playability, not for how much more reward they can generate.
by styx
Thu Mar 05, 2015 3:24 am
Forum: Leagues United Discussion
Topic: Rules: review and maybe revise/update
Replies: 35
Views: 9197

Re: Rules: review and maybe revise/update

Reading it again, yeah it does sound like it is covered. When I read it before, it sounded like it was primarily focused on things that caused lag issues.
by styx
Wed Mar 04, 2015 7:04 pm
Forum: Leagues United Discussion
Topic: Current bans
Replies: 26
Views: 7987

Re: Current bans

Are those people who are banned asking for reinstatement? I don't see the point of giving them consideration if they haven't asked for it.
by styx
Wed Mar 04, 2015 7:02 pm
Forum: Leagues United Discussion
Topic: Rules: review and maybe revise/update
Replies: 35
Views: 9197

Re: Rules: review and maybe revise/update

Looks like a good set of rules there Consti, but I would like to raise one question regarding the FPS limit: I do not change my fps limit myself, but I know of those who do not in order to lag/stutter, but to make them bounce off walls where people expect them to stick. This naturally would be banne...
by styx
Wed Mar 04, 2015 6:59 pm
Forum: Leagues United Discussion
Topic: Admin/cops:
Replies: 27
Views: 7892

Re: Admin/cops:

I think that cops is a good idea, but not too many of them. Whether they are hidden or not doesn't really make too much of a difference. Hidden seems to give a greater chance of catching people doing bad things, but the idea is prevention, not punishment, so I think visible is preferable.
by styx
Fri Feb 27, 2015 6:35 pm
Forum: Leagues United Discussion
Topic: Current bans
Replies: 26
Views: 7987

Re: Current bans

Let me make something perfectly clear, as far as I'm concerned (and I believe admins & hosts will agree), and its a non-negotiable : Snake12534 will serve out his gu ban in the new league. Most players have no idea the amount of work & time put into this one player alone. He can play on oth...
by styx
Mon Mar 31, 2008 3:26 pm
Forum: Map releases
Topic: Water Lasers
Replies: 16
Views: 6868

Ok, i have some sugestions, increase the worlsize, remove the high speed lines on the side, add small "ilands" in the middle to jump on them, remove the side castles, (or make it smaller), Add Base to the top I do not think removing the side castles or ramps is a good idea. They were put ...
by styx
Thu Mar 27, 2008 3:56 pm
Forum: Map releases
Topic: Water Lasers
Replies: 16
Views: 6868

Quantum Tank wrote:Even without textures, that map looks great. :D

It looks a lot like Bloodbath (with the ramps and stuff), did you get the idea from that?
Hm... Not really. Any similarities are unintentional.