Search found 33 matches
- Wed Dec 06, 2006 7:28 pm
- Forum: Servers: General Discussion
- Topic: Purple Pwnage server
- Replies: 3
- Views: 2529
Purple Pwnage server
I have been running this server for a day or so, and it has been pretty successful, but after a while everything goes NR and I have to restart the server, ending all of the gameplay.... I am running it on linux, and have DSL. I think it is a problem with my internet, but if you have any suggustions ...
- Wed Dec 06, 2006 1:19 am
- Forum: Map releases
- Topic: A*A Bridge Crossing Map
- Replies: 32
- Views: 12964
- Wed Dec 06, 2006 12:59 am
- Forum: Map releases
- Topic: A*A Bridge Crossing Map
- Replies: 32
- Views: 12964
- Wed Dec 06, 2006 12:36 am
- Forum: Map releases
- Topic: A*A Bridge Crossing Map
- Replies: 32
- Views: 12964
- Wed Dec 06, 2006 12:26 am
- Forum: Map releases
- Topic: A*A Bridge Crossing Map
- Replies: 32
- Views: 12964
- Sat Oct 21, 2006 6:12 am
- Forum: Map releases
- Topic: Two map releases
- Replies: 36
- Views: 10549
- Sat May 27, 2006 9:37 pm
- Forum: General Map Making Discussions
- Topic: Working on house program, continue?
- Replies: 0
- Views: 1591
Working on house program, continue?
I am working on a project in VB.NET to generate BZW code for creating "houses." Right now they are very basic, as the program is pre-alpha. I am going to upload it. Try it and tell me if you think someone would actually use it. Right now it is only for Windows users :( You will need the .N...
- Sat May 27, 2006 8:59 pm
- Forum: Map Editors
- Topic: BZW exporter for blender, Released, complete!
- Replies: 35
- Views: 45180
I've been having some problems with this (forgive me if I sound ignorant) I am very familiar with Blender and I can model fairly well. Scale is my problem. I have the latest with the importer. If I import a map just to test, it appears so large compared to the typical scale of thing in Blender, that...
- Wed Feb 01, 2006 3:56 am
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem
- Replies: 12
- Views: 6727
-lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lcurl -fmessage-length=0 -s ../Dev-C++/bzflag.o(.text+0x8d59):bzflag.cxx: undefined reference to `loadBZDBDefaults()' ../Dev-C++/playing.o(.text+0xa3b9):playing.cxx: undefined reference to `GameTime::unpack(voi...
- Tue Jan 31, 2006 4:51 am
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem
- Replies: 12
- Views: 6727
- Tue Jan 31, 2006 4:35 am
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem
- Replies: 12
- Views: 6727
- Tue Jan 31, 2006 4:32 am
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem
- Replies: 12
- Views: 6727
- Tue Jan 31, 2006 4:01 am
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem
- Replies: 12
- Views: 6727
ok i think i figured it out: now i get this: In file included from ../src/platform/PlatformFactory.cxx:14: ../include/bzfSDL.h:24:21: SDL.h: No such file or directory ../include/bzfSDL.h:25:28: SDL_thread.h: No such file or directory ../include/bzfSDL.h:26:28: SDL_getenv.h: No such file or directory...
- Tue Jan 31, 2006 3:52 am
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling problem
- Replies: 12
- Views: 6727
- Thu Jan 26, 2006 2:08 am
- Forum: General Discussion
- Topic: List server
- Replies: 3
- Views: 2232
ummm... ok
so will Jeff make LZONE.ADMINS and LZONE.COPS for me? Thanks
- Thu Jan 26, 2006 1:49 am
- Forum: General Discussion
- Topic: List server
- Replies: 3
- Views: 2232
List server
How do I change on my server so that it uses my forum/usergroup site to manage admins and cops?
- Wed Jan 25, 2006 5:19 am
- Forum: Servers: General Discussion
- Topic: The LZONE Official Start
- Replies: 0
- Views: 1009
The LZONE Official Start
The LZone is officially being started.
For all informations and questions go to:
http://LCorner.Liffland.com
For all informations and questions go to:
http://LCorner.Liffland.com
- Tue Jan 24, 2006 3:04 am
- Forum: Fansites
- Topic: My private forum
- Replies: 0
- Views: 2422
My private forum
I have created a forum by me and my brother. It it for general bzflag discussion, but also my server.
It also just had a bunch of other topics and stuff.
But if you wanna be admin/cop or ask questions or comments about my server, this is the way 2 go
http://lcorner.liffland.com
It also just had a bunch of other topics and stuff.
But if you wanna be admin/cop or ask questions or comments about my server, this is the way 2 go
http://lcorner.liffland.com
- Wed Jan 18, 2006 11:46 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: extremely slow BZ
- Replies: 8
- Views: 3409
- Wed Jan 18, 2006 8:57 pm
- Forum: Servers: General Discussion
- Topic: Raytek's Server
- Replies: 7
- Views: 2417
- Wed Jan 18, 2006 4:46 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: extremely slow BZ
- Replies: 8
- Views: 3409
extremely slow BZ
I am running this computer that is 2.8ghz, 256mb ram, and has a 82810e gfx card. I know the graphics card is not very good at all, but it is so slow that i couldn't even get it to arrow down to "Options". There have been many other computers that have had slow performance also. An radeon 7...
- Tue Jan 17, 2006 2:44 pm
- Forum: General Discussion
- Topic: BZAdmin problems
- Replies: 3
- Views: 2364
BZAdmin problems
My bzadmin gives me from 7000 - 9000 ms of lag. Why is that?
Thanks
Raytek2
Thanks
Raytek2
- Tue Jan 17, 2006 2:12 pm
- Forum: Servers: General Discussion
- Topic: Raytek's Server
- Replies: 7
- Views: 2417
- Wed Jan 11, 2006 6:22 pm
- Forum: General Map Making Discussions
- Topic: no-kill areas.
- Replies: 10
- Views: 3548
no-kill areas.
i remember the bzolipics map that made it so if you are above a certain height, you couldn't be killed. Does anyone know how to do that?
thanks
thanks
- Tue Jan 10, 2006 10:42 pm
- Forum: Enhancements
- Topic: Another play style
- Replies: 11
- Views: 3218
Another play style
I'm sure this has been requested/suggested, but I think it would be nice to have Jail CTF. Basically, the only difference is that there are four objects called "JailSpace [team]", and when you die, to go to jail. To get out of jail, a teammate has to go through a small teleporter that is s...