Search found 13 matches

by wizard
Sun Aug 03, 2008 9:37 pm
Forum: Players
Topic: What mouse do you use? (to play bzflag)
Replies: 83
Views: 45534

Mice

Argh, Now why does the industry come up with this stuff? Keep in mind that the macro functions of these mice are explicitely not permitted to be used by GU league players and had been rejected to be added to the whitelist. We had macros before and decided against the use of them. Even the three fire...
by wizard
Sun Jun 04, 2006 1:09 am
Forum: Ducati League Discussion
Topic: Seasonal Ladder - Please Vote!
Replies: 13
Views: 10467

CBG, In the 1vs1 league that seams to be the case only for very few players. In the beginning we had 4-5 players trying to win the monthly ladder. Now after a few iterations we rarely have 2.

Maybe we should start with shorter seasons and increase the time when the interest drops.
by wizard
Sun Jun 04, 2006 1:05 am
Forum: Ducati League Discussion
Topic: Section 2: Spreading talent among the teams.
Replies: 12
Views: 12089

In all our last 4 matches the team that would have won after 15 min has won the 30 min match. In one match however it was close and just 1:0. We could even out to 1:1 after 20min but still lost 3:1 :oops:

So no changes to the 15 min results there.
by wizard
Fri Jun 02, 2006 5:08 pm
Forum: Ducati League Discussion
Topic: Evaluation of the diference between 15-20-30 mn matches
Replies: 5
Views: 6896

There are very few matches we lost in the last minutes. But there is a very large number of matches were we were ahead after 5 min and still lost high. These are the cases I remember because they were frustrating and I assume the reverse is also true. So from my experience I would say that there are...
by wizard
Fri Jun 02, 2006 4:49 pm
Forum: Ducati League Discussion
Topic: Dont shoot the idea, read it first...
Replies: 20
Views: 13734

What about this: There is no need to force specialized teams to merge and they will just play the way they do now. But we can allow unified teams who would then participate in the unified ladder. The unified ladder would show only the unified teams. A few teams could be transformed into such a unifi...
by wizard
Fri Jun 02, 2006 4:30 pm
Forum: Ducati League Discussion
Topic: Dont shoot the idea, read it first...
Replies: 20
Views: 13734

A unified ladder would have to be base on some index which is the product of the strenth in the individual leagues. So as a formula we could use: (ducati*GU*pillbox)^(1/3) The way the strenth is calculated is somewhat compatible with this. The advantage of this type of rating for the unified ladder ...
by wizard
Sun May 21, 2006 8:42 pm
Forum: Ducati League Discussion
Topic: Seasonal League
Replies: 10
Views: 12839

I like elo ratings very much and I don't want to see it gone since it's probably the best available measurement of a team skill level. But it's not necessary to make the most proiminent ladder an elo based ladder. Having an activity based ladder in the most prominent spot will probably really help t...
by wizard
Sun May 21, 2006 8:21 pm
Forum: Ducati League Discussion
Topic: Section 3: New Matching possibilities.
Replies: 8
Views: 6566

I recently played a 3vs3 20 minutes ducati fun match. We would not have been able to play 3vs3 if we would have to play 30 min. And, since the team strenth was very different already these 20 minutes feelt long. So I'm 100% for allowing shorter matches when the team strenth is very different. I'm no...
by wizard
Sun May 21, 2006 8:06 pm
Forum: Ducati League Discussion
Topic: Team score modifications (Activity factor) and JrTeams
Replies: 15
Views: 15286

What about this: We will only add the icon for the rank (the stars/stripes) after a team won their first match. Also: For new teams with uncertain strength it's ok to sort them into the elo system by a modified and faster algorithm: If you win against a team you get their strength index. If you lose...
by wizard
Thu May 04, 2006 9:16 pm
Forum: Screenshots & Artwork
Topic: My Best Kill Ratio (9:2)
Replies: 13
Views: 7161

not to spoil your fun but last time on GU I had an infinitely greater kill ratio: Just try to compare my incredible 1:0 ratio with yours :wink: In generel I found it much harder to reach a good ratio with more kills than with few. 50 is already quite a lot. For a while I've just compared the ratios ...
by wizard
Wed Mar 22, 2006 10:06 pm
Forum: Bugs and Problems
Topic: Radar / Hud bug
Replies: 14
Views: 7271

Hi,

this is a known "problem" and works as designed.
The hit zone of the tank is a sphere with the top and bottom cut off.
So parts of the tank are larger than the sphere as well as the dot on radar.
by wizard
Sat Nov 26, 2005 10:39 pm
Forum: General Discussion
Topic: People still play the old bzflag.
Replies: 73
Views: 29065

I love the plain pillbox.
Got to idle a little in the server to keep in high in the first two pages of the server list.
Give some time the switch from the old to the new should happen.
And pillbox has bread some good ducati players. We will see.
by wizard
Tue Aug 02, 2005 9:24 pm
Forum: Bugs and Problems
Topic: Sound problem noted in 2.0.2
Replies: 1
Views: 2634

Ouch,
Hi KyleH. I just got the same problem. Sound worked flawless. Then I decided to switch from the vanilla linux kernel to the multimedia kernel provided with my distribution and now I'm having sound problems as well.
wizart