Search found 36 matches
- Sat Apr 07, 2007 3:42 pm
- Forum: Map releases
- Topic: Hydrolysis by Maxwells Silver Hammer
- Replies: 23
- Views: 8666
yeah i know what you mean, i did some play testing yesterday and i'm planning on doing some things to fix it up and maybe clear out the middle. like for example the tall sectioned pyramids on the outside are meant for climbing, but the platforms don't extend out far enough so it's ridiculously hard ...
- Fri Apr 06, 2007 2:55 am
- Forum: Map releases
- Topic: Hydrolysis by Maxwells Silver Hammer
- Replies: 23
- Views: 8666
screenshots-hydrolysis
fianlly i figured out the fine art of screenshots. check em out, i dunno if the angles are the best since its hard to show the complexities and inner workings of the whole center bit, but i hope you get the idea. screenie 1: http://img223.imageshack.us/img223/9850/hydosstf9.png screenie 2: http://im...
- Thu Apr 05, 2007 10:55 pm
- Forum: Map releases
- Topic: CTF BATTLE
- Replies: 6
- Views: 2304
- Thu Apr 05, 2007 10:17 pm
- Forum: Map releases
- Topic: Hydrolysis by Maxwells Silver Hammer
- Replies: 23
- Views: 8666
also does anyone think maybe this would be better as a ctf map? 4 teams would be a bad idea i think but maybe like one red base in the middle and 4 blue bases on the sides or something. i just feel like maps like that never really work out. i think i'd probably prefer it as ffa, but i think its goin...
- Thu Apr 05, 2007 10:16 pm
- Forum: Map releases
- Topic: Hydrolysis by Maxwells Silver Hammer
- Replies: 23
- Views: 8666
ok well every time i save a screenshot, it gets saved as a bitmap file and i can't get it on here, so if anyone has any thoughts on how to fix that that would be great. so yeah, i know it's rly complicated, and i was kind of worried about that as i made it, because i basically just did it from the m...
- Thu Apr 05, 2007 11:14 am
- Forum: Map releases
- Topic: Hydrolysis by Maxwells Silver Hammer
- Replies: 23
- Views: 8666
- Wed Apr 04, 2007 10:59 pm
- Forum: Map releases
- Topic: Hydrolysis by Maxwells Silver Hammer
- Replies: 23
- Views: 8666
Hydrolysis by Maxwells Silver Hammer
Its like the frankenstein's monster of my boredom that came out suprising well i think.i know the middle is crowded but i think it should flow pretty well and thats why the top and outer edge is deliberately pretty empty for more open play. the links and everything should work too. i'm totally open ...
- Fri Mar 16, 2007 5:55 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23217
- Fri Mar 16, 2007 5:50 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23217
in wwII a lot of the kind of uphill capture the base type of battles involved trenches dug into the ground that were flag. so you could have all the uphillness, but then dug into the ground is something like a system of trenches, ditches, and tunnels, which would have flat ground for a tank to drive...
- Sun Jan 14, 2007 1:27 pm
- Forum: Map releases
- Topic: A*A Bridge Crossing Map
- Replies: 32
- Views: 12967
- Wed Dec 06, 2006 7:46 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
ok, i doubt anyones following this thread anymore, but i started work on crocodile again, after i just kind of got bored with it awhile ago and gave up, so i did the tail, and put up the download on the first post description thingy. Tell me what you think, i'm afraid proportionally it might be too ...
- Sat Jul 22, 2006 1:00 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
- Sat Jul 22, 2006 12:57 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
wow, so i totally stopped working on the map for months, i've been away and all this stuff has been going on. Thats probably a pretty bad idea since croc is my first map to receive really positive feedback. If i weren't working, i would have all day for weeks to do the whole map, but now unfortunate...
- Tue May 30, 2006 11:00 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
thank you kindly destroyer feel free to attach your screenie, i probably won't be able to put any up today, because this computer does not have bzedit, and therefore does not have either map o, btw, does anyone think i should make a teleporter so that people can also fight on top of the crocodile? i...
- Tue May 30, 2006 7:58 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
that makes a lot more sense, i'll do that tonight and test posting those screenies of the maps here. Unfortunately, i find that locally hosting the maps is a little bit above my level of computer expertise, and i'm really not good enough at it to add jumping, or change the amount of shots and such, ...
- Tue May 30, 2006 12:33 pm
- Forum: Works In Progress
- Topic: Kitchen map
- Replies: 32
- Views: 17020
- Tue May 30, 2006 12:30 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
first of all, hannibals right, the tail won't move, just reeapear on the map, curving around towards the crocs head, still wondering if i want to make it possible to enter the crocs tail as well. I believe its impossible to make moving normal objects in bzedit, or even in a 2.0 map, also f5 works in...
- Mon May 29, 2006 9:57 pm
- Forum: Works In Progress
- Topic: "Jail" and "Killer Crocodile"
- Replies: 14
- Views: 6944
"Jail" and "Killer Crocodile"
Going to make the tail of the crocodile reappear on map and twist around, looking for any extra ideas on what to put in the crocodiles torso, i was thinking of making seperate stomach, intestine, and other organ chambers, also don't know what to put in his throat or or on the ground around his feet ...
- Fri Mar 24, 2006 9:14 pm
- Forum: Map releases
- Topic: BZ Gladiators Version2
- Replies: 9
- Views: 4090
- Wed Mar 22, 2006 2:36 pm
- Forum: Map releases
- Topic: BZ Gladiators Version2
- Replies: 9
- Views: 4090
- Tue Mar 21, 2006 9:12 pm
- Forum: Works In Progress
- Topic: random ideas by me
- Replies: 0
- Views: 1631
random ideas by me
ahh, all the random stuff that a day of having nothing to do with provide i'm posting this as a homage to my current boredom inside you'll find a bumblebee an awesome pyramid thing that took a zillion copies a rocket ship a happy robot dude an evil maneating ant (look! it has teeth!) and many other ...
- Tue Mar 21, 2006 9:07 pm
- Forum: Works In Progress
- Topic: Spider
- Replies: 7
- Views: 3808
yea, i was thinking that when i made it its pretty clear that the more objects you have, the more lag but in truth, i've never been picked up by a host, or rly even considered that, though it would be awesome if it happened so i just try to make my maps to be as cool, visually interesting, and fun a...
- Tue Mar 21, 2006 4:49 pm
- Forum: Works In Progress
- Topic: Spider
- Replies: 7
- Views: 3808
lol, its 290 objects cause the circle, or tube, in the center is made of 180 1 x like 30 units pieces, each turned 1 degree until i made a 360 degree circle. Lots of copying. I dunno, the herd thing is a good idea, i had no idea where to go with it, thats pretty much why i posted it here actually, n...
- Mon Mar 20, 2006 9:31 pm
- Forum: Works In Progress
- Topic: Spider
- Replies: 7
- Views: 3808
Spider
workin on it
suggestions would be great
no teleporters currently, i'll get to that
suggestions would be great
no teleporters currently, i'll get to that
- Sat Feb 25, 2006 5:52 pm
- Forum: General Map Making Discussions
- Topic: screenshots
- Replies: 8
- Views: 3163