Search found 37 matches

by Infinite
Mon Feb 20, 2006 10:14 pm
Forum: Works In Progress
Topic: Possibly My Most Organized/Greatest Creation Yet
Replies: 5
Views: 3289

lol yes, but unfortunately it takes quite a while to make things like that. wow! i have spent a good bit of hours in the past 2 days making this map. unfortunately, i cannot show any of you guys the textures that i have integrated into the map until i am finished. one thing i can say though is, this...
by Infinite
Mon Feb 20, 2006 10:08 pm
Forum: Works In Progress
Topic: Possibly My Most Organized/Greatest Creation Yet
Replies: 5
Views: 3289

Possibly My Most Organized/Greatest Creation Yet

If you have read several of my posts, then you will have noticed I stated something about working on a Doom-based map. Here is the beginning of it.

*note: all of this was done in bzedit =-o
by Infinite
Mon Feb 20, 2006 9:58 pm
Forum: Enhancements
Topic: Possible Experience
Replies: 7
Views: 2624

its not really all about the score, true. but it just makes the game a little bit more interesting. guess what i am trying to say is... like when you get bored, you just want to check your stats or something. this would allow you to check some stats.

what is IMO flame wars?

-infinite
by Infinite
Mon Feb 20, 2006 9:05 pm
Forum: Enhancements
Topic: Possible Experience
Replies: 7
Views: 2624

Possible Experience

hey, okay.. i love bzflag... i love almost everything about it. but there is one thing that i think would make it better. you keep playing and playing, and of course you get better. you get bragging points with yourself. that's all good and everything, but ive got a suggestion. how about for however...
by Infinite
Sun Feb 19, 2006 11:39 pm
Forum: Works In Progress
Topic: Doom-Based BZFlag Map
Replies: 12
Views: 4931

i completely agree with you. cant really stand the maps that are hardly filled up with design and detail. i dont really know why, but those kind of maps get on my nerves. i like the kind of maps that make you go...man, how did they do this? also the maps that make you want to keep exploring in hopes...
by Infinite
Sun Feb 19, 2006 3:42 am
Forum: Works In Progress
Topic: Doom-Based BZFlag Map
Replies: 12
Views: 4931

Have you not seen my map that is up? All of that was written off of BZEdit. You mentioned FPS lag. Well, that's kind of hard to judge. What kind of computer are the judges running. I mean, if mine is absolutely top-of-the-line and their computers are some scrub computers, that's kind not fair. Not t...
by Infinite
Sat Feb 18, 2006 11:09 pm
Forum: Works In Progress
Topic: Doom-Based BZFlag Map
Replies: 12
Views: 4931

Okay, right before we get off the subject of graphics cards and systems.. I have a question to ask. How should this system do in performance? Amd Sempron 3700+ 1 GB + 256MB RAM EVGA 7800GT Graphics Card Asus A8N VM CSM Motherboard I have purchase everything so far except for the graphics card. I am ...
by Infinite
Sat Feb 18, 2006 10:40 pm
Forum: Works In Progress
Topic: Doom-Based BZFlag Map
Replies: 12
Views: 4931

Okay, so you have an awesoem graphics card good. You're all set right there. Now...how much memory do you have? Also, what kind of processor are you running? What kind of mothreboard? Everything has to be set equal to have a kick bottom graphics effect. I am not putting you down. I have read my abov...
by Infinite
Sat Feb 18, 2006 9:53 pm
Forum: Works In Progress
Topic: Doom-Based BZFlag Map
Replies: 12
Views: 4931

I am kind of new to BZFlag. Who is Louman? I have never heard of him before. Unless he is the guy that does all the big map projects? If so, yes I plan on running up against him. I may not win, but heck, it sure will be fun.
-Infinite
by Infinite
Sat Feb 18, 2006 9:46 pm
Forum: General Map Making Discussions
Topic: Graphics Upgrade Version 2.0
Replies: 9
Views: 3869

Hey,
Sorry about that, I absolutely had no idea that this would take that long to download. Hey, we all learn something new everyday don't we? lol. Well I guess this is what I learned today on the forum. Enjoy downloading the image pictures!
-Infinite
by Infinite
Sat Feb 18, 2006 9:37 pm
Forum: Works In Progress
Topic: Doom-Based BZFlag Map
Replies: 12
Views: 4931

Doom-Based BZFlag Map

Hey guys, Alright, I have had this idea in my head for a while. If I am going to actually make this map, it will take months and months to make. But, of course, if you spend all of this time on a map, then you want a lot of people to play on it, right? Right. So here is my idea... I am thinking abou...
by Infinite
Sat Feb 18, 2006 9:33 pm
Forum: General Map Making Discussions
Topic: Graphics Upgrade Version 2.0
Replies: 9
Views: 3869

This last screenshot is to give you the full effect of what exactly my pyramid texture change can look like at what i think is its 100% best. check it out!
-infinite
by Infinite
Sat Feb 18, 2006 9:31 pm
Forum: General Map Making Discussions
Topic: Graphics Upgrade Version 2.0
Replies: 9
Views: 3869

Screenshot 03- Grass Changes I was never satisfied with the ground textures in my package. Never once was I satisfied with it, just felt like it was garbage. In this package, there is a significant change in the ground. I like this version a lot better than the one before. This one adds a lot more d...
by Infinite
Sat Feb 18, 2006 9:28 pm
Forum: General Map Making Discussions
Topic: Graphics Upgrade Version 2.0
Replies: 9
Views: 3869

Screenshot 02- Pyramid Difference
Before, in the original version, the pyramids looked like blue marble. In my modified version, the pyramids look like water. Check it out!
by Infinite
Sat Feb 18, 2006 9:26 pm
Forum: General Map Making Discussions
Topic: Graphics Upgrade Version 2.0
Replies: 9
Views: 3869

Screenshot One- The teleporter difference..
Includes: Border Difference and Telelink Difference. Check it out!
by Infinite
Sat Feb 18, 2006 9:19 pm
Forum: General Map Making Discussions
Topic: Graphics Upgrade Version 2.0
Replies: 9
Views: 3869

Graphics Upgrade Version 2.0

okay,
I have to admit.. after playng on the graphics that i modified for a while, i really wasnt 100% satisfied like i thought that i would be. well..guess what? i have released a 2nd version to this package. if you are interested let me know.

-infinite
by Infinite
Sat Feb 18, 2006 4:19 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

hey the topic above is about something diff. i appologize for the inconvenience. if the color of the brickwall was intended to be green on your server, and you try 2 change it green on my textures, yes it might end up weird. i have not run into any problems with this. my assumption is this: since it...
by Infinite
Sat Feb 18, 2006 4:00 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

*misassumption*
by Infinite
Thu Feb 16, 2006 10:33 pm
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

Okay guys, sorry i have not responded in forever.. Simply, this forum topic got moved and I thought it had been removed. About the cloud textures? Yes, i would strongly recommend removing that. If you dont, it kind of looks bad *personal experience*. And no, the textures dont mess up if you play on ...
by Infinite
Wed Feb 15, 2006 3:31 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

Please guys, REMEMBER...to take out the file in your base directory "clouds". The game will look extremely terrible. Just letting you guys know, so that you can play this package to the fullest extent.

-infinite

p.s. lemme know what you think about the package
by Infinite
Wed Feb 15, 2006 2:58 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

screenshot3
by Infinite
Wed Feb 15, 2006 2:56 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

screenshot2
by Infinite
Wed Feb 15, 2006 2:51 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

Screenshot1
by Infinite
Wed Feb 15, 2006 2:21 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

in response to the screenshots statement: i am new to this forum, and have absolutley no idea how to post screenshots. i have taken the screenshots, just dont know how to post the screenshorts. i would be more than glad to post screenshots. believe me. lol -infinite scratch that, nightmare is about ...
by Infinite
Wed Feb 15, 2006 2:20 am
Forum: General Map Making Discussions
Topic: Texture/Sound Upgrade Package
Replies: 26
Views: 7763

k.winxp@gmail, your package has been successfully sent. if there are any questions at all, please notify me. if there are any problems, i would be more than glad to discuss them and help you out. please enjoy the package!

-infinite