Search found 37 matches
- Mon Feb 20, 2006 10:14 pm
- Forum: Works In Progress
- Topic: Possibly My Most Organized/Greatest Creation Yet
- Replies: 5
- Views: 3289
lol yes, but unfortunately it takes quite a while to make things like that. wow! i have spent a good bit of hours in the past 2 days making this map. unfortunately, i cannot show any of you guys the textures that i have integrated into the map until i am finished. one thing i can say though is, this...
- Mon Feb 20, 2006 10:08 pm
- Forum: Works In Progress
- Topic: Possibly My Most Organized/Greatest Creation Yet
- Replies: 5
- Views: 3289
Possibly My Most Organized/Greatest Creation Yet
If you have read several of my posts, then you will have noticed I stated something about working on a Doom-based map. Here is the beginning of it.
*note: all of this was done in bzedit =-o
*note: all of this was done in bzedit =-o
- Mon Feb 20, 2006 9:58 pm
- Forum: Enhancements
- Topic: Possible Experience
- Replies: 7
- Views: 2624
- Mon Feb 20, 2006 9:05 pm
- Forum: Enhancements
- Topic: Possible Experience
- Replies: 7
- Views: 2624
Possible Experience
hey, okay.. i love bzflag... i love almost everything about it. but there is one thing that i think would make it better. you keep playing and playing, and of course you get better. you get bragging points with yourself. that's all good and everything, but ive got a suggestion. how about for however...
- Sun Feb 19, 2006 11:39 pm
- Forum: Works In Progress
- Topic: Doom-Based BZFlag Map
- Replies: 12
- Views: 4931
i completely agree with you. cant really stand the maps that are hardly filled up with design and detail. i dont really know why, but those kind of maps get on my nerves. i like the kind of maps that make you go...man, how did they do this? also the maps that make you want to keep exploring in hopes...
- Sun Feb 19, 2006 3:42 am
- Forum: Works In Progress
- Topic: Doom-Based BZFlag Map
- Replies: 12
- Views: 4931
Have you not seen my map that is up? All of that was written off of BZEdit. You mentioned FPS lag. Well, that's kind of hard to judge. What kind of computer are the judges running. I mean, if mine is absolutely top-of-the-line and their computers are some scrub computers, that's kind not fair. Not t...
- Sat Feb 18, 2006 11:09 pm
- Forum: Works In Progress
- Topic: Doom-Based BZFlag Map
- Replies: 12
- Views: 4931
Okay, right before we get off the subject of graphics cards and systems.. I have a question to ask. How should this system do in performance? Amd Sempron 3700+ 1 GB + 256MB RAM EVGA 7800GT Graphics Card Asus A8N VM CSM Motherboard I have purchase everything so far except for the graphics card. I am ...
- Sat Feb 18, 2006 10:40 pm
- Forum: Works In Progress
- Topic: Doom-Based BZFlag Map
- Replies: 12
- Views: 4931
Okay, so you have an awesoem graphics card good. You're all set right there. Now...how much memory do you have? Also, what kind of processor are you running? What kind of mothreboard? Everything has to be set equal to have a kick bottom graphics effect. I am not putting you down. I have read my abov...
- Sat Feb 18, 2006 9:53 pm
- Forum: Works In Progress
- Topic: Doom-Based BZFlag Map
- Replies: 12
- Views: 4931
- Sat Feb 18, 2006 9:46 pm
- Forum: General Map Making Discussions
- Topic: Graphics Upgrade Version 2.0
- Replies: 9
- Views: 3869
- Sat Feb 18, 2006 9:37 pm
- Forum: Works In Progress
- Topic: Doom-Based BZFlag Map
- Replies: 12
- Views: 4931
Doom-Based BZFlag Map
Hey guys, Alright, I have had this idea in my head for a while. If I am going to actually make this map, it will take months and months to make. But, of course, if you spend all of this time on a map, then you want a lot of people to play on it, right? Right. So here is my idea... I am thinking abou...
- Sat Feb 18, 2006 9:33 pm
- Forum: General Map Making Discussions
- Topic: Graphics Upgrade Version 2.0
- Replies: 9
- Views: 3869
- Sat Feb 18, 2006 9:31 pm
- Forum: General Map Making Discussions
- Topic: Graphics Upgrade Version 2.0
- Replies: 9
- Views: 3869
Screenshot 03- Grass Changes I was never satisfied with the ground textures in my package. Never once was I satisfied with it, just felt like it was garbage. In this package, there is a significant change in the ground. I like this version a lot better than the one before. This one adds a lot more d...
- Sat Feb 18, 2006 9:28 pm
- Forum: General Map Making Discussions
- Topic: Graphics Upgrade Version 2.0
- Replies: 9
- Views: 3869
- Sat Feb 18, 2006 9:26 pm
- Forum: General Map Making Discussions
- Topic: Graphics Upgrade Version 2.0
- Replies: 9
- Views: 3869
- Sat Feb 18, 2006 9:19 pm
- Forum: General Map Making Discussions
- Topic: Graphics Upgrade Version 2.0
- Replies: 9
- Views: 3869
Graphics Upgrade Version 2.0
okay,
I have to admit.. after playng on the graphics that i modified for a while, i really wasnt 100% satisfied like i thought that i would be. well..guess what? i have released a 2nd version to this package. if you are interested let me know.
-infinite
I have to admit.. after playng on the graphics that i modified for a while, i really wasnt 100% satisfied like i thought that i would be. well..guess what? i have released a 2nd version to this package. if you are interested let me know.
-infinite
- Sat Feb 18, 2006 4:19 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
hey the topic above is about something diff. i appologize for the inconvenience. if the color of the brickwall was intended to be green on your server, and you try 2 change it green on my textures, yes it might end up weird. i have not run into any problems with this. my assumption is this: since it...
- Sat Feb 18, 2006 4:00 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
- Thu Feb 16, 2006 10:33 pm
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
Okay guys, sorry i have not responded in forever.. Simply, this forum topic got moved and I thought it had been removed. About the cloud textures? Yes, i would strongly recommend removing that. If you dont, it kind of looks bad *personal experience*. And no, the textures dont mess up if you play on ...
- Wed Feb 15, 2006 3:31 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
- Wed Feb 15, 2006 2:58 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
- Wed Feb 15, 2006 2:56 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
- Wed Feb 15, 2006 2:51 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
- Wed Feb 15, 2006 2:21 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763
in response to the screenshots statement: i am new to this forum, and have absolutley no idea how to post screenshots. i have taken the screenshots, just dont know how to post the screenshorts. i would be more than glad to post screenshots. believe me. lol -infinite scratch that, nightmare is about ...
- Wed Feb 15, 2006 2:20 am
- Forum: General Map Making Discussions
- Topic: Texture/Sound Upgrade Package
- Replies: 26
- Views: 7763