Search found 284 matches

by FiringSquad
Sun Apr 04, 2021 2:13 am
Forum: Plug-in Development
Topic: Plug-in to support LU Season
Replies: 2
Views: 6957

Re: Plug-in to support LU Season

The simpler the better :-)

I imagine the teams will be small enough to hold in memory.

The API call should definitely not be called every time. I just thought it might be useful for initialisation.
by FiringSquad
Sat Apr 03, 2021 11:39 pm
Forum: Plug-in Development
Topic: Plug-in to support LU Season
Replies: 2
Views: 6957

Plug-in to support LU Season

In case you're not aware, there's a League that's creating quite a bit of excitement and activity. https://leaguesunited.org/season There's a small problem though. It's hard to know which player is on which team. I don't have a suitable development environment available, so I was wondering if someon...
by FiringSquad
Tue Aug 20, 2019 8:07 am
Forum: Bugs and Problems
Topic: Access-Control-Allow-Origin
Replies: 6
Views: 5498

Re: Access-Control-Allow-Origin

The list is sorted by activity, which is likely to change, so caching is probably not going to be done. Besides, in my case, I need my back-end to remain stateless, so that it's easily replicated for High Availability, fail-over etc., as it's a college project, and so the implementation has specific...
by FiringSquad
Mon Aug 19, 2019 11:07 pm
Forum: Bugs and Problems
Topic: Access-Control-Allow-Origin
Replies: 6
Views: 5498

Re: Access-Control-Allow-Origin

The header has no effect on the security of bzflag.org It has more to do with protecting browsers on the internet. Essentially, in order to stop rogue scripts from hijacking your browser and sending calls out for DDOS attacks or whatever, browsers prevent any calls outside the current domain, unless...
by FiringSquad
Mon Aug 19, 2019 6:37 pm
Forum: Bugs and Problems
Topic: Access-Control-Allow-Origin
Replies: 6
Views: 5498

Access-Control-Allow-Origin

The response from https://my.bzflag.org/db/ does not allow the contents to be retrieved from a website, as the browser will block it due to Cross-Site concerns. Adding ["Access-Control-Allow-Origin" : "*"] to the response header would allow the content to be absorbed by by other ...
by FiringSquad
Mon Aug 19, 2019 6:29 pm
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 8
Views: 5031

Re: Discord Plug-in

Almost complete with Version 1 of this. Came across a little snag though (I have a workaround, so no biggie). The response from the list server, my.bzflag.org/db/, does not have an ["Access-Control-Allow-Origin" : "*"] in the headers. This means that it cannot be loaded as a reso...
by FiringSquad
Tue Jun 25, 2019 8:21 pm
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 8
Views: 5031

Re: Discord Plug-in

Thx :)
by FiringSquad
Mon Jun 24, 2019 11:35 am
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 8
Views: 5031

Re: Discord Plug-in

Do you plan on utilizing any of the discord API libs that the communities have built and if yes, which? I'm creating a Discord bot that I'm hosting, which will be able to DM anyone registered with the service. Might also be useful for server owners or admins, but I haven't thought much about that.
by FiringSquad
Mon Jun 24, 2019 11:25 am
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 8
Views: 5031

Re: Discord Plug-in

The bzfs API itself provides "URL jobs" which let you make HTTP requests. Use that instead of directly linking your plugin to libcurl. I have an example of that in an old plugin I wrote. There's also other examples on some Github repos. https://bitbucket.org/blast007/bz_playerdb_plugin/sr...
by FiringSquad
Sun Jun 23, 2019 10:47 pm
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 8
Views: 5031

Discord Plug-in

Writing a plug-in to inform the user on their Discord client when a server is active. This will involve the plug-in making a http call (probably POST, but whatever's easiest) to let the service know when a player joins/leaves. At the early stages, so just doing some research. The idea is that the pl...
by FiringSquad
Sun Jun 23, 2019 8:26 pm
Forum: Development
Topic: XCode build fail
Replies: 2
Views: 4269

Re: XCode build fail

Got it working.

Built bzfs first.
Afterwards, BZFlag built without errors.
by FiringSquad
Fri Jun 21, 2019 6:13 pm
Forum: Development
Topic: XCode build fail
Replies: 2
Views: 4269

XCode build fail

Just downloaded latest stuff to begin development. Followed instructions. (as per https://www.bzflag.org/documentation/developer/compiling/macos/) Getting a build error. Model Name: MacBook Pro Model Identifier: MacBookPro14,3 Processor Name: Intel Core i7 Processor Speed: 2.8 GHz Number of Processo...
by FiringSquad
Mon Jun 17, 2019 2:22 pm
Forum: Development
Topic: OAuth2 for BZFlag.org
Replies: 4
Views: 4004

Re: OAuth2 for BZFlag.org

Thanks guys.

I should be able to make that work.
by FiringSquad
Sun Jun 16, 2019 10:16 pm
Forum: Development
Topic: OAuth2 for BZFlag.org
Replies: 4
Views: 4004

Re: OAuth2 for BZFlag.org

I'll post some details about what I have in mind tomorrow.

Unfortunately, I can't just create anything, due to the project's constraints, but suggestions and ideas will be welcome.
If time allows, I will incorporate them (or at least architect for them, so that it could easily be added).
by FiringSquad
Sun Jun 16, 2019 10:00 pm
Forum: Development
Topic: OAuth2 for BZFlag.org
Replies: 4
Views: 4004

OAuth2 for BZFlag.org

Hi Guys, As part of a course I'm doing in Cloud Computing, I am required to build and host a service on a public cloud that integrates with 2 other cloud services, has a client, uses queueing, authentication, etc. (various other constraints). My intention is to build a service that can inform users ...
by FiringSquad
Fri Sep 22, 2017 8:03 pm
Forum: GU League Discussion
Topic: LAN Party
Replies: 2
Views: 19325

Re: LAN Party

Thx Zehra - that works just fine :-)
by FiringSquad
Fri Sep 22, 2017 11:43 am
Forum: GU League Discussion
Topic: LAN Party
Replies: 2
Views: 19325

LAN Party

Can somebody provide a suitable config file/groupdb/whatever else is required to support a LAN HIX match?
Having difficulty allowing "/countdown".

Any help much appreciated.
by FiringSquad
Tue May 02, 2017 6:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Strange connection behaviour
Replies: 2
Views: 2390

Re: Strange connection behaviour

Works now :-)
Thanks.
by FiringSquad
Fri Apr 28, 2017 7:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Strange connection behaviour
Replies: 2
Views: 2390

Strange connection behaviour

If I type in server details in the connection screen and choose connect, the connection always fails with a "Global login rejected. Bad token" The same is true if I just connect with the pre-populated values. However, if I "Find Server", the list returns after about 15 seconds an...
by FiringSquad
Fri Jan 27, 2017 11:58 am
Forum: Bugs and Problems
Topic: BZFlag 2.4.8 became unusable on El Capitan (Solved)
Replies: 2
Views: 4232

Re: BZFlag 2.4.8 became unusable on El Capitan

Interesting. It was scaled (but always was), so I set it to "Default for Display" and it worked.
Set it back to "Scaled" and it's still working.

Either way, back in action, so thanks Consti.

See you on the battlefield.
by FiringSquad
Wed Jan 25, 2017 6:13 pm
Forum: Bugs and Problems
Topic: BZFlag 2.4.8 became unusable on El Capitan (Solved)
Replies: 2
Views: 4232

BZFlag 2.4.8 became unusable on El Capitan (Solved)

BZFlag keeps "oscillating" when launching so that the screen never displays. It seems to be constantly trying to display the main screen, failing, and trying again so that if I move my mouse it keeps resetting in the centre of the screen. Screen does go black, but main screen never appears...
by FiringSquad
Thu Aug 14, 2014 1:42 pm
Forum: GU League Discussion
Topic: FF's 7000th match
Replies: 3
Views: 2503

Re: FF's 7000th match

Congratulations FF.
Wish I could have been there.

Code: Select all

    .--.______   -::-   -::-  -::- 
 .-='=='==-,            All your base
(O_o_o_o_o_O)     are belong to FF!
by FiringSquad
Tue Jan 21, 2014 10:47 am
Forum: GU League Discussion
Topic: Riker’s Winter Cup 2014 North America vs Europe/Asia?????
Replies: 57
Views: 20447

Re: Riker’s Winter Cup 2014 North America vs Europe/Asia????

As Admins, we do the best we can to keep the league fun for all. Frankly there are always complaints about every decision and non-decision we make. It seems that in this case though, we may have underestimated the depth of feeling there was for sticking to a rigid format of excluding players outside...
by FiringSquad
Mon Sep 02, 2013 10:00 pm
Forum: Works In Progress
Topic: PillHiX Map
Replies: 5
Views: 7350

Re: PillHiX Map

I could never see the point of the corner boxes in Ducati. They were too dangerous to enter, since any shots through the gap caused dangerous ricos inside.
I believe it would be enhanced by a short pyramid at the entrance that would force the attacker to enter after their prey.
by FiringSquad
Fri Jul 26, 2013 2:47 pm
Forum: Players
Topic: Blue
Replies: 12
Views: 6013

Re: Blue

Press "-" and hold a bit advances time to darkness. Easier to see blue. I achieve this effect by setting latitude. One of these should work for you. (depends on Winter/Summer & server) /localset latitude 0 /localset latitude 90 /localset latitude 180 After typing the command, wait a s...