Search found 60 matches

by tadd
Fri Sep 15, 2017 6:41 pm
Forum: Help: Source Code / Compiling / Development
Topic: Raspberry Pi port
Replies: 8
Views: 4079

Re: Raspberry Pi port

This is very interesting, especially with the iterations of Raspberry PI that have come through.
by tadd
Sun May 15, 2011 10:57 pm
Forum: General Discussion
Topic: BZflag The Musical
Replies: 12
Views: 3486

Re: BZflag The Musical

That was fantastic!
by tadd
Tue Aug 19, 2008 4:42 am
Forum: Works In Progress
Topic: my incredibly simple map made on ibzedit
Replies: 51
Views: 15166

I FIGURED IT OUT thats the exact same map tadd used to have up. The big wall across the whole map seems familiar but it is obviously not stolen or anything. I miss GMWAR. It'll be up again someday. I'll have to check out ibzedit. I was looking at the code fluffy put up and it is pretty neat for a m...
by tadd
Fri Aug 08, 2008 4:38 am
Forum: Players
Topic: I'm Back!
Replies: 12
Views: 2714

welcome back rogue

welcome back rogue.

I'm not really back yet but I hope to be soon.
I'm still watching the bb but am working too much.
What year(s) were you on before?
I was just looking back in the logs and saw that I registered 4 years ago.
Tadd
by tadd
Wed Jul 18, 2007 2:29 am
Forum: Plug-in Releases
Topic: adminListener
Replies: 18
Views: 11672

passwords

Constitution wrote:Slash commands, such as "/password", are not forwarded.
Well done!
by tadd
Tue Jul 17, 2007 5:37 pm
Forum: Plug-in Releases
Topic: adminListener
Replies: 18
Views: 11672

I love it

Constitution, bring it on. If somebody thinks this is too big brother, put a message in the startup server message that says "WARNING: Private Messages and Team Messages are logged AND monitored". I already monitor the private messages and team chats in real time but this gives the our admins and co...
by tadd
Mon Jun 04, 2007 2:26 am
Forum: Servers: General Discussion
Topic: Harlin's pythonian server
Replies: 7
Views: 3052

spamming before authentication

Long time pythonian was down... Thats not the reason I am writing this. Someone (like before) keeps spamming (UNKNOWN) stuff on the server.. Long tome ago it was doing that too... So annoying! goes like this: (UNKNOWN): 1001 (UNKNOWN): 1002..... ... (UNKNOWN): 736213234... So annoying! Anything can...
by tadd
Sat Jun 02, 2007 3:50 am
Forum: Enhancements
Topic: Multiple world-spanning map
Replies: 8
Views: 2751

teleporters - information display

it would be nice to have the teleporter show the name of the map it connects to and possibly how many players are there.
Perhaps this would be optional text in the middle of the teleporter area or a separate frame above the teleporter?
by tadd
Wed May 30, 2007 5:33 am
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 53478

metadata and foreign data

A really nice way to save the output file would be to create a regulation BZW file, but surround all of the BZWorkbench generated data with metadata. Any data that is NOT normal for a BZW file is saved IN the BZW file but surrounded by #### DO NOT CHANGE ### notes. Now, if somebody were to take a BZ...
by tadd
Wed May 30, 2007 5:27 am
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 53478

selectably not selectable

Tadd, CannonBallGuy, this is a great idea! I'll make sure to add that feature to the editor. Would making the hidden objects extremely transparent (but not invisible) work? This way, you can still know that they're there and where they are (i.e. making it easier to find them and make them opaque ag...
by tadd
Thu May 24, 2007 1:51 pm
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 53478

rendered groups

In a complex map it is rather hard to see what is part of one super-object and what is part of another, or to see what is on the 2nd floor of a building because all of the upper floors block your view. It might be handy to allow each object to belong to one of a list of groups of items. Thus one cou...
by tadd
Wed May 16, 2007 6:00 pm
Forum: Help: Server Setup and Administration
Topic: "-" Error
Replies: 12
Views: 4192

the bottom line

As I understand it now, if you want global-group and REGISTERED support from your groups table on the map, you need to have the server be public.

True?
by tadd
Tue May 15, 2007 7:53 pm
Forum: Help: Server Setup and Administration
Topic: /flag show
Replies: 3
Views: 2150

thanks

thanks anomaly and DTRemenak
That's what I needed
Tadd
by tadd
Mon May 14, 2007 11:54 am
Forum: Help: Server Setup and Administration
Topic: /flag show
Replies: 3
Views: 2150

/flag show

If I do the /flag show command I get a response that looks like this: [SERVER->] #426 i:GM p:-1 r:1 g:1 s:1 p:{331.1, 238.4, 0.0} [SERVER->] #427 i:GM p:-1 r:1 g:1 s:1 p:{347.1, 327.7, 20.0} [SERVER->] #428 i:GM p:-1 r:1 g:1 s:1 p:{311.2, 388.5, 20.0} What do the p: r: g: and s: fields mean? Thanks....
by tadd
Mon May 14, 2007 11:50 am
Forum: Help: Server Setup and Administration
Topic: "-" Error
Replies: 12
Views: 4192

Could it also be

If a server config does not have a -publicaddr option, but players who have registered addresses and passwords attempt to connect to it, I think the players might show up with the '-' sign.

Support for automatic playername verification may require listing in the global server list.

Tadd
by tadd
Sat May 05, 2007 3:49 pm
Forum: Servers: General Discussion
Topic: New potential shared host arrangment
Replies: 19
Views: 6417

2mb-3mb isn't enough to host more than one very active game. Mofo was able to saturate a 10 mbit connection (granted we were at the time hosting 3/4 of all the players everywhere - bet you didn't know that!). Now we're on a 100mbit LAN pipe. that's great info QuantumBeep. thanks. I was wondering wh...
by tadd
Tue Apr 24, 2007 5:00 pm
Forum: Servers: General Discussion
Topic: New potential shared host arrangment
Replies: 19
Views: 6417

some of them are on borrowed bandwidth or home bandwidth

This sounds like our public radio station in their spring membership campaign. Problem: the radio system ran short on pledges. If someone doesn't pay one month, their server would be terminated until payments resume. I think the point was that the server op would run out of money if there weren't e...
by tadd
Tue Apr 24, 2007 4:21 pm
Forum: Servers: General Discussion
Topic: New potential shared host arrangment
Replies: 19
Views: 6417

servers: free is good - i agree

Erm, this is Constitution's thread about hosting on his machine. please don't hijack threads with your stuff. I was not talking about 'my stuff'. I was trying to point out that I support the free model but understand that Consitution does have a leg to stand on since (as a free server op) I can and...
by tadd
Mon Apr 23, 2007 8:51 pm
Forum: Servers: General Discussion
Topic: New potential shared host arrangment
Replies: 19
Views: 6417

how much does it cost

I have pondered the idea of making a bzflag server self sufficient. I think that some bzflag hosters would be willing to commit about $50/year for a shell account. I don't really think that it would be worth more than that. The only real limitations imposed on the users would be that they could not ...
by tadd
Mon Apr 16, 2007 2:01 pm
Forum: Game Releases and Versions
Topic: BZFlag Mac OS X CVS Build
Replies: 9
Views: 9172

MacOS build of 2.0.9 BZFS highly desirable

There is a new feature since 2.0.8 in BZFS where CHAT text sent by a user before-authentication-is-complete will now be ignored. In 2.0.8 and before if a user posts a CHAT message before authentication is complete it would show as being from {UNKNOWN}. Somebody has been spamming servers for hours at...
by tadd
Sat Apr 07, 2007 8:08 pm
Forum: General Map Making Discussions
Topic: Making Maps
Replies: 19
Views: 7340

link didn't work.

For some reason that link didn't work for me. this is what I get when i go looking for the same from the main page.

http://my.bzflag.org/w/Category:Map_Making
by tadd
Sat Apr 07, 2007 6:40 pm
Forum: Map releases
Topic: Hydrolysis by Maxwells Silver Hammer
Replies: 23
Views: 7180

adding a jump-through floor

Maxwell.... If you have a place where you want tanks to be able to go vertical you can add a panel that is passthrough only from the bottom. If you stack a few of these together a tank can drive under the bottom one and jump several times to climb to great heights, without wings. Attached are unix a...
by tadd
Sun Mar 11, 2007 3:21 am
Forum: Enhancements
Topic: better observer mode
Replies: 17
Views: 5595

useful when you want to show the other observer something

Another feature might be if the "drive with", "follow" or "tracking" modes would allow you to see what another observer is looking at. Many times while exploring a new map with another player, while both of us are observer, I or the other person would say something like "look at this over here" and ...
by tadd
Fri Feb 16, 2007 9:39 pm
Forum: Bugs and Problems
Topic: "jumped too high" kick in 2.1.11
Replies: 4
Views: 3798

bug may be fixed already then

BZFlag server 2.1.11.20070127-DEVEL-darwin8.8.0-SDL

I'm using the client from the same build.

THere was no flag involved but it did involve the tank running over a mesh face that had 'physics' to toss the tank up in the air.

Tadd
by tadd
Fri Feb 16, 2007 4:17 am
Forum: Bugs and Problems
Topic: "jumped too high" kick in 2.1.11
Replies: 4
Views: 3798

"jumped too high" kick in 2.1.11

Kicking Player Morfeusz_pl [2] jumped too high [max: 36.548470 height: 36.700001] Kicking Player Morfeusz_pl [2] jumped too high [max: 44.548470 height: 44.759998] Kicking Player tadd [0] jumped too high [max: 29.148468 height: 53.740002] Kicking Player tadd [0] jumped too high [max: 32.548470 heig...