Search found 95 matches

by mdskpr
Mon Apr 21, 2014 12:45 am
Forum: General Discussion
Topic: Farewell from Bzbattleground
Replies: 17
Views: 3851

Re: Farewell from Bzbattleground

Thank you ahs3 for all of the fun and dedication you have provided the bzflag community over the years with your servers. There was never a time when I was not able to have fun on your servers. They were always a blast. It has been an honor to play and enjoy your servers and to help you on maps, plu...
by mdskpr
Sat Jan 21, 2012 11:11 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 338
Views: 76371

Re: Request Global Permission Groups here

Hey, could you give me:

MDSKPR.MINICOP
MDSKPR.SPAWN
MDSKPR.REF
MDSKPR.GLOBALADMIN
MDSKPR.JRADMIN

Could you make those groups hidden?

Thanks much guys
by mdskpr
Sun Jan 01, 2012 3:58 am
Forum: Servers: General Discussion
Topic: So long and thanks for all the fish!
Replies: 14
Views: 3563

Re: So long and thanks for all the fish!

Zaph! so long man, I'll sorely miss you :( come back and visit sometime <3
by mdskpr
Fri Sep 30, 2011 4:58 pm
Forum: General Discussion
Topic: Debate on Sigonasr2's Server Rules.
Replies: 25
Views: 3231

Re: Debate on Sigonasr2's Server Rules.

I have to disagree. Sure these rules are unfair to some(namely those who want to talk). But sigonasr has every right to ban anyone he wants(here): http://my.bzflag.org/bb/viewtopic.php?f=30&t=3552 Also, it is perfectly logical that sigonasr does not want people talking on his servers(it can be very ...
by mdskpr
Fri Sep 30, 2011 3:10 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem playing BZFlag on small screens
Replies: 36
Views: 5923

Re: Problem playing BZFlag on small screens

I agree with october rust. With small screens/resolutions the radar is very small and its very difficult to dodge. Why omit a perfectly good feature when people with small screens are disadvantaged against people with big screens? Since the change to make full screen radar is as simple as adding one...
by mdskpr
Wed Aug 31, 2011 7:00 pm
Forum: Leagues: General Discussion
Topic: BzMatchBall League
Replies: 3
Views: 2246

Re: BzMatchBall League

:*(
by mdskpr
Wed Aug 31, 2011 6:56 pm
Forum: Prefabs and Map Objects
Topic: 3D object website
Replies: 4
Views: 2833

3D object website

Here is a website with many cool looking 3D resources. Some may be too large for bzflag use. Buildings: http://www.reinerstilesets.de/3d-grafiken/3d-buildings/ Characters: http://www.reinerstilesets.de/3d-grafiken/3d-buildings/ Hi-Poly: http://www.reinerstilesets.de/3d-grafiken/3d-high-poly/ Misc: h...
by mdskpr
Sat Aug 27, 2011 7:43 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFS Compatibility Issues
Replies: 2
Views: 1365

Re: BZFS Compatibility Issues

The server version: BZFS0026 shows that the server you ran is 2.0.x versions. You must have two different bzfs installed on the same computer. Try bzfs -version.
by mdskpr
Sun Jul 03, 2011 12:11 pm
Forum: Help: Map Making
Topic: Error ::: Unable to position flags on this world. :::
Replies: 27
Views: 3747

Re: Error ::: Unable to position flags on this world. :::

My suggestion to you is to build your map up a step at a time. Start with a few objects... test... add a few more... test... add a few... When it doesn't work you will know WHY or at least WHAT broke it and can fix it yourself. Then if you are stuck, you will be able to ask more directed questions....
by mdskpr
Thu Jun 23, 2011 2:39 pm
Forum: Bugs and Problems
Topic: noradar bumping bug
Replies: 1
Views: 787

noradar bumping bug

This bug exists in both 2.0.x and 2.3.15. When noradar is set on a boxbuilding, it renders it unbumpable. I wouldn't think that setting a box 'noradar' would make bzflag convert it to a mesh, but who knows?
by mdskpr
Tue May 10, 2011 4:35 pm
Forum: Enhancements
Topic: Real CTF addition.
Replies: 3
Views: 1263

Re: Real CTF addition.

Okay, a patch file is attached

*EDIT

any changes that need to be made, I would gladly perform.
by mdskpr
Tue May 10, 2011 3:26 pm
Forum: Enhancements
Topic: Real CTF addition.
Replies: 3
Views: 1263

Real CTF addition.

Ever played real Capture the flag where the other team does not know where the flag is? Well I propose that we add a new server option '-hf' which hides flags on radar. This would create a real CTF game option. I have already inserted the needed code to my local SVN stack to add this functionality. ...
by mdskpr
Thu May 05, 2011 9:09 pm
Forum: Works In Progress
Topic: Overkill
Replies: 6
Views: 1585

Re: Overkill

Those are some nice spiral structures, you made them in a modeler right?
by mdskpr
Sun May 01, 2011 8:43 pm
Forum: General Discussion
Topic: Hello :)
Replies: 9
Views: 1749

Re: Hello :)

IIRC, there was a server GUI on windows in the web browser? but that may have been pre2.0? But, sounds great! Good Job!
by mdskpr
Sun May 01, 2011 12:16 am
Forum: Players
Topic: Its been almost 7 years... Wow
Replies: 18
Views: 3584

Re: Its been almost 7 years... Wow

omg, spiralzone was THE best......I remember there even being a CTF version right?
by mdskpr
Sat Apr 30, 2011 10:40 pm
Forum: Players
Topic: Its been almost 7 years... Wow
Replies: 18
Views: 3584

Re: Its been almost 7 years... Wow

Spiralzone?
by mdskpr
Sat Mar 12, 2011 7:10 pm
Forum: General Map Making Discussions
Topic: Infinity Project (Map Collaboration )
Replies: 10
Views: 2340

Re: Infinity Project (Map Collaboration )

how many polys are too many? I have 7500(approx) lines? is that too many?
by mdskpr
Sat Mar 12, 2011 2:19 pm
Forum: General Map Making Discussions
Topic: Infinity Project (Map Collaboration )
Replies: 10
Views: 2340

Re: Infinity Project (Map Collaboration )

the wings3d scaling.....wings3d does percentage scaling not absolute scaling...how can I make sure that the object I create is going to be 175x175?
by mdskpr
Mon Mar 07, 2011 12:17 am
Forum: General Map Making Discussions
Topic: KoTH record score
Replies: 3
Views: 1031

Re: KoTH record score

uh huh....there are only two forums for plugins: Plugin development, and Plugin releases....I think this is the appropriate forum,at least it doesnt fit in either of those.
by mdskpr
Mon Mar 07, 2011 12:14 am
Forum: Map releases
Topic: Concentric Pyramid KoTH
Replies: 3
Views: 1250

Concentric Pyramid KoTH

I guess I should do a post-release notification, to notify peoples of its license: Public Domain, do whatever the heck u want :P
by mdskpr
Mon Mar 07, 2011 12:10 am
Forum: General Map Making Discussions
Topic: Ideas for Image/Resource hosting site
Replies: 4
Views: 1183

Re: Ideas for Image/Resource hosting site

It would be nice to have every image 'tagged'(like they do in blogs) so that if it was wood(or any other category, or multiple), the uploader would tag his image as 'wood' and then you could browse a corresponding category. You could even have a tree browser with categories.
by mdskpr
Mon Mar 07, 2011 12:06 am
Forum: General Map Making Discussions
Topic: KoTH record score
Replies: 3
Views: 1031

KoTH record score

Is there any way to record a team score when someone becomes king on king of the hill? Thanks-- MDSKPR
by mdskpr
Fri Nov 19, 2010 2:29 am
Forum: Help: Map Making
Topic: teleporters on random map
Replies: 7
Views: 1466

Re: teleporters on random map

blast, would it be possible in the next version to make -t have an argument, lets say -t 13 to make thirteen teleporters on the map?
by mdskpr
Fri Nov 19, 2010 1:48 am
Forum: Help: Map Making
Topic: teleporters on random map
Replies: 7
Views: 1466

Re: teleporters on random map

awesome! thanks blast *digs into the code*
by mdskpr
Thu Nov 18, 2010 7:05 pm
Forum: Help: Map Making
Topic: teleporters on random map
Replies: 7
Views: 1466

Re: teleporters on random map

do you know where this random map script is?