Search found 164 matches

by Destroyer1313
Sun Dec 09, 2007 8:17 pm
Forum: Help: Map Making
Topic: Lighting effects?
Replies: 2
Views: 1289

Lighting effects?

Is it possible to create a light effect, like for the bullets? If so, how do you do it?
by Destroyer1313
Sun Dec 09, 2007 7:58 pm
Forum: Help: Map Making
Topic: Phoenix question
Replies: 3
Views: 1611

Ah, wonderful. Thanks signosar!
by Destroyer1313
Sat Dec 08, 2007 8:22 pm
Forum: Map releases
Topic: Warehouse CTF v1.0
Replies: 29
Views: 8695

Haha, funny, I was just thinking of starting a warehouse map. Looks nice!
btw, Where did you get those crate textures? I haven't been able to find any.
by Destroyer1313
Sat Dec 08, 2007 3:05 pm
Forum: Help: Map Making
Topic: Phoenix question
Replies: 3
Views: 1611

Phoenix question

OK, I read that the phoenix plugin allows you to spawn where you
blew up. My question is, how do you reset the spawn zone when, say,
a flag gets captured? Would a ww do? or what?
by Destroyer1313
Thu Dec 06, 2007 9:33 pm
Forum: Map releases
Topic: Centrifuge
Replies: 6
Views: 2514

F687/s
Thanks for you insight, and yes, I was also worried about spawn campers getting in by the trams, can be easily fixed. We'll see if it's a problem, I guess...

Spazzy Mcgee
Yep, it was arbitrary.
by Destroyer1313
Thu Dec 06, 2007 7:34 pm
Forum: Map releases
Topic: Centrifuge
Replies: 6
Views: 2514

Centrifuge

CTF Map, rico, jumping, L, ST, SW, G, and CL. All questions, comments and criticism are appreciated.
by Destroyer1313
Sun Nov 25, 2007 9:31 pm
Forum: Works In Progress
Topic: CTF Map
Replies: 7
Views: 2973

Been working on the center. I like how it's coming together, but it's way too open at the moment. Feedback on the corner pyramid structure would be nice too. Hey destroyer!! Your map looks good so far(better then the one im making right now!!). Quick question, what did you use to play your map? coul...
by Destroyer1313
Fri Nov 23, 2007 10:04 pm
Forum: Works In Progress
Topic: CTF Map
Replies: 7
Views: 2973

My only concern so far is the playability of the base section. How does jumping do on it? Do you bump your head trying to come out frequently? 'Course, without playing it, I can't really know. :) I tried out the base, you can jump in and out smoothly, if you do it right :wink: I made the world a li...
by Destroyer1313
Thu Nov 22, 2007 6:17 pm
Forum: Works In Progress
Topic: CTF Map
Replies: 7
Views: 2973

CTF Map

Started on a new map earlier today. This is what I have so far.
by Destroyer1313
Thu Oct 18, 2007 10:12 pm
Forum: Map releases
Topic: Apollo BZ
Replies: 9
Views: 4233

Re: Apollo BZ

I think I'm finished adding things to it, although bzfs says there are some "invalid mesh faces." Meh, been there, done that. BZFS does'nt like thin faces. (As in really thin faces, like paper) The best way to fix them is to go back to your model, find them and extrude them a little bit so they are...
by Destroyer1313
Sun Oct 14, 2007 10:42 pm
Forum: Map releases
Topic: Warpath
Replies: 4
Views: 2389

Warpath

Here it is. Flags are GM, L, V, R, F, and ST. CTF, Red vs Blue, no Rico.
It may need a little work, as one may camp really bad on the other base.
May have to add more spawns, We'll see. Report anything out of sorts if you try out the map, too.

Questions, comments, insults, and criticism is wanted.
by Destroyer1313
Fri Oct 12, 2007 8:16 pm
Forum: Works In Progress
Topic: Warpath
Replies: 7
Views: 3349

Fixed the flag spawns, and added bases! yay! Spawns are the last on the list, and then release. Hopefully I can post it later today.
by Destroyer1313
Wed Oct 10, 2007 3:27 pm
Forum: Works In Progress
Topic: Warpath
Replies: 7
Views: 3349

It's coming slowly, trying to get some spawn zones in, and flags too.
But I fixed the waterfall, and you can go through the tunnel exit now.
The water is drive-through now, also. Bases and spawns next. Ugh.
by Destroyer1313
Mon Oct 08, 2007 7:43 pm
Forum: Works In Progress
Topic: Warpath
Replies: 7
Views: 3349

The river and the waterfall have a texturematrix on them, so they do move.
Just do a quick bzfs with the map, and you'll see what I mean by prism.
by Destroyer1313
Mon Oct 08, 2007 5:53 pm
Forum: Works In Progress
Topic: Warpath
Replies: 7
Views: 3349

Warpath

Well, been working on a map for a while in wings, This is what I have so far. Almost done too, just some minor aesthetic details. (the waterfall looks like a prism and you can drive on the river :D ) You can't really see it, but there's a few tunnels below the main floor. It's gonna be a CTF, no ric...
by Destroyer1313
Mon Oct 08, 2007 12:16 am
Forum: Help: Map Making
Topic: Too big!
Replies: 4
Views: 1997

Ok, I'll see if it helps. Thanks!
by Destroyer1313
Sun Oct 07, 2007 3:45 pm
Forum: Help: Map Making
Topic: Too big!
Replies: 4
Views: 1997

Too big!

I can't seem to edit the size in my mesh after exporting out of wings. It's always the same size whenever I edit the scale command. I have it like this; group half1 spin 0 0 0 0 shift 0 0 0 scale 5 5 5 end And it's always humongous, and I can't apply a material to it either. I'll give up the file, i...
by Destroyer1313
Sat Oct 06, 2007 5:37 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 7641

It looks nice :) Do you have hard edges on those? It could look a bit better with some hard edges, as everything just seems to kinda blend in. But other than that, gj!
by Destroyer1313
Fri Oct 05, 2007 8:56 pm
Forum: Prefabs and Map Objects
Topic: Auto models by <your name here.>
Replies: 8
Views: 6349

Ok, got it to work, finally. Some faces are missing, and some details
you can hardly see. But anyways, here are some screenies, and the .bzw, if you want it.

I'm going to make a much simpler car, because this... well, you'll see.
by Destroyer1313
Wed Oct 03, 2007 11:37 pm
Forum: Prefabs and Map Objects
Topic: Auto models by <your name here.>
Replies: 8
Views: 6349

OK, I got one. It pwns :D No pics though, bzfs does'nt like me anymore.
But, here's the model and texture. If someone could post a pic, that would be nice. A cookie to anyone who knows what the car's name is.

Well, hope it isn't too big for you.
by Destroyer1313
Fri May 18, 2007 6:47 pm
Forum: Works In Progress
Topic: Maplet
Replies: 4
Views: 2134

Constitution wrote:Maybe put some pyramids in the four corners, kind of like Overlord? Might help cut down on some of the insane rico action. :-)
Yup, crazy rico action is correct. It'd make for mega campers.

Update coming soon, once I'm done.

Only working on the green cell right now, just to see how it'l look.
by Destroyer1313
Wed May 16, 2007 11:23 pm
Forum: Works In Progress
Topic: Maplet
Replies: 4
Views: 2134

Maplet

Well, it's been a long time since I made a map, and I was bored, so... This is a bare-bones map, just started. It looks interesting, could have some playability maybe. 4-way CTF, might be better as an FFA. Please, lemme know what you think of it. UPDATE; Added sniper guards (being sniped right after...
by Destroyer1313
Mon Apr 02, 2007 2:30 am
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 42886

Has anyone played Warzone2100? We found a demo of it, and was addicted to it immediately. After we found out how to play over network, we played for hours. The tanks are spitting images, so are the graphics. I am really psyched about this branch, and cant wait to start playing. A few questions and i...
by Destroyer1313
Sat Mar 31, 2007 8:32 pm
Forum: General Map Making Discussions
Topic: Anyone make this yet?
Replies: 3
Views: 2359

Anyone make this yet?

Has anyone made a "compression" map? Ive been thinking about this
for a while, and started work on it. Dont know what I mean by
compression? Its with world weapons constantly shrinking the map slowly,
until it gets pretty small. It sounds like a fun map concept, and it should be pretty interesting.
by Destroyer1313
Fri Feb 02, 2007 4:05 pm
Forum: Map releases
Topic: Pillbox 4 Team CTF
Replies: 14
Views: 4140

Looks better!