Search found 927 matches

by optic delusion
Thu Jan 09, 2020 2:29 am
Forum: Prefabs and Map Objects
Topic: Flag Abbreviations, Spinning
Replies: 1
Views: 371

Flag Abbreviations, Spinning

Abbreviations to fly above zoned flags, indicating which flag is underneath. All the good flags, most plugin flags, no bad flags. They Spin! Fully Drawinfo. Meaning no collisions. If we had billboarding I'd use it. Each abbreviation built with it's center at point 0 0. Move them around with the prov...
by optic delusion
Fri Jan 03, 2020 7:33 pm
Forum: General Discussion
Topic: Apocalypse Is The Greatest Map of All Time
Replies: 4
Views: 921

Re: Apocalypse Is The Greatest Map of All Time

There can be only one Apocalypse. Will never be another.
I am working on something for twenty twenty. viewtopic.php?f=66&t=20361&p=177772#p177772
The action there is to allow players to choose their own weapon.... The DMZ is a new concept.
by optic delusion
Mon Dec 23, 2019 3:21 am
Forum: Map Editors
Topic: Model Tool Updates
Replies: 28
Views: 21582

Re: Model Tool Updates

The latest MacOS does not accept 32 bit applications, and i was having other problems with modeltool, and... We're not positive exactly what happened, but it looks like modeltool updates that Trepan added in 2.99 branch got lost somewhere in the last ten years. We think it got lost in the move from ...
by optic delusion
Sun Dec 15, 2019 4:00 pm
Forum: Works In Progress
Topic: Mad Dog Twenty Twenty
Replies: 0
Views: 373

Mad Dog Twenty Twenty

It uses Zehra's new plugin the De-Militarized Zone, or DMZ That plugin uses Allejo's 2015 addition of the bz_CustomZoneObject class. The DMZ uses 32 teleporters with 64 custom links. Sixteen flag zones inside the DMZ will allow players to choose which flag they want to use. Trying to speed up play, ...
by optic delusion
Sun Dec 08, 2019 1:16 am
Forum: General Discussion
Topic: Apocalypse Is The Greatest Map of All Time
Replies: 4
Views: 921

Re: Apocalypse Is The Greatest Map of All Time

What can I say? WOW! and Thank You from the bottom of my heart. I always craved fast action, and did what I could to make Dutchrai's map play as fast as I could. The key is really making it exciting when there is a low player count. For any map, If it never makes it past 4 players it never makes it ...
by optic delusion
Thu Oct 24, 2019 1:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag running hot with OSX Catalina
Replies: 0
Views: 562

BZFlag running hot with OSX Catalina

After upgrading to OSX 10.15 Catalina, when playing BZFlag the fan on my late 2013 iMac would shift into overdrive. One sensor reported 191degrees F. A couple guys on IRC gave me the solution.

On the "display settings" panel, set "energy saver" to "vertical sync"
by optic delusion
Sat Sep 14, 2019 11:56 pm
Forum: Plug-in Releases
Topic: VPNBlocker
Replies: 8
Views: 1103

Re: VPNBlocker

The newer configuration options have made it quite effective against the evolving tactics of those wishing to evade it's effects.
by optic delusion
Sat May 11, 2019 9:17 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

Re: Apocalypse In Action :: Planet MoFo

Unown: please answer the private message I have sent you.
by optic delusion
Sat Mar 23, 2019 12:40 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2699

Re: bzflag graphics improvements?

Let me see if I can explain this in a way everyone can understand. If you simply add "passable" to your object you get an object that tanks and shots don't interact with. If that's what you want, then it's fine. If you have a high-poly object and you do want coldet interaction, now you need the invi...
by optic delusion
Sat Mar 23, 2019 12:08 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2699

Re: bzflag graphics improvements?

if you have materials, they should be in a seoerate .mtl file. I always like to make a copy of modeltool and put it in the same folder as the diconf, and the obj file, and the .mtl file. That way I don't have to worry about paths. // comment lines should use this format, not # oh... and the wiki sho...
by optic delusion
Sat Mar 23, 2019 8:15 am
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2699

Re: bzflag graphics improvements?

I had various models of the starship enterprise at 10,000, 25,000, 40,000, and 100,000 polygons.
by optic delusion
Sat Mar 23, 2019 8:00 am
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2699

Re: bzflag graphics improvements?

That didn't work in my tests.
by optic delusion
Fri Mar 22, 2019 10:40 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 2699

Re: bzflag graphics improvements?

As I see it, here is the problem... BZ has no problem displaying high polygon counts. That's displaying them. It is collision detection (coldet) which greatly slows the client. Checking to see if each and every polygon has a bullet or tank hitting it is the cause of reduced frame rates. My solution ...
by optic delusion
Sun Mar 17, 2019 11:14 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

Re: Apocalypse In Action :: Planet MoFo

"a loaf of bread" check your private messages.
by optic delusion
Sat Mar 16, 2019 4:27 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

Re: Apocalypse In Action :: Planet MoFo

Uccio Taken Care of...
by optic delusion
Tue Mar 12, 2019 12:56 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

Re: Apocalypse In Action :: Planet MoFo

Also, there are warnings to those who pick up a teamflag with unfair teams.

Self-Capture of your own flag on the other base is now a variable. Self-Capture is now a thing, but I don't think that will last very long.

The plugin is working, but It will take a few days to perfect it.
by optic delusion
Mon Mar 11, 2019 8:17 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

CTF Overseer Plugin makes 25!

The CTF flag capture bounties and the penalties for unfair teamflag capture were one of the original functions of the Apocalypse-In-Action plugin. Those parts of the APOC plugin have now been split off into a new plugin called CTF-Overseer. The new plugin has a configuration file which can be change...
by optic delusion
Thu Feb 28, 2019 1:55 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

Re: Apocalypse In Action :: Planet MoFo

It happens. The F12 detector does occasionally indicate false positives. Admins are not immune, It's even gotten me once. The auto-ban is not very long, but I have removed it. Only leave while dead, (die before leaving) and you are 100 percent safe. One thing though... the plugin remembers you, and ...
by optic delusion
Wed Jan 30, 2019 10:39 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 41313

Team-Flag-Genocide

After six months of talking about it, and thanks to Allejo, we now have a change to Team-Flag-Genocide. It required a server mod that "finalizes" a player's death. You must be alive to collect genocide kills. This means: 1. When you fire a geno shot, but you die before that shot hits another player,...
by optic delusion
Sat Jan 05, 2019 11:34 pm
Forum: Servers: General Discussion
Topic: Pro Flag : Progressive Flag Mode 2.0
Replies: 4
Views: 700

Re: Pro Flag : Progressive Flag Mode 2.0

The reason Gun-Game disappeared was a huge and insurmountable bug. We we using a technique of "Flag Zapping" where first we would take away the flag you had, and then zap the new flag to you. Because of packet loss, sometimes a flag would fail to reach the tank it was sent to. This would be extremel...
by optic delusion
Sat Jan 05, 2019 2:08 pm
Forum: Servers: General Discussion
Topic: Pro Flag : Progressive Flag Mode 2.0
Replies: 4
Views: 700

Pro Flag : Progressive Flag Mode 2.0

We are very pleased to announce PROgressive FLAG Passion is coming out of it's testing phase today. Pro Flag Server Plugin by Zehra. Right now I'm using it with the old Passion map, but I have a map in development specifically designed for this plugin. Game play a significant change from anything th...
by optic delusion
Fri Dec 28, 2018 1:19 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 7547

Re: Progressive Flag Mode

It's a new method of getting the flags to players. Instead of using "flag give" to remove the flag they had and then give them their new flag (we called this "zapping" flags and many times flags would fail to arrive because of packet loss), there are many small zones where flags are placed, and play...
by optic delusion
Fri Dec 28, 2018 1:12 pm
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 7547

Re: Progressive Flag Mode

I you look at the date of the first post in this thread, you will understand there are going to be some changes.
by optic delusion
Fri Dec 28, 2018 11:54 am
Forum: Plug-in Releases
Topic: Progressive Flag Mode
Replies: 21
Views: 7547

Re: Progressive Flag Mode

Progressive Flag Mode has returned!
I figured out a way to do it that i thought would be bug free, no problems with lag causing missed flags.
Zehra made the plugin. It works!
We will do some final perfecting of the levels and bring it back in a few days.
by optic delusion
Sun Dec 16, 2018 4:46 pm
Forum: Help: Map Making
Topic: Team Flag spawn away from base?
Replies: 8
Views: 931

Re: Team Flag spawn away from base?

will it fly back to that zone after every drop? not just drops over pyramids?