Search found 76 matches

by yarro
Tue Oct 30, 2018 4:16 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 840

Re: Goxel editor

Which is what I thought I just said. :)
by yarro
Mon Oct 29, 2018 1:38 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 840

Re: Goxel editor

My insight is that if you need a box or a mesh then output the voxel to that format, as voxels are cpu intensive as they run trig functions. The Goxel app creates a boxy minecraft experience any way so save to the obj format and convert to mesh or use wings to convert obj to bzworld. I may have miss...
by yarro
Sun Oct 28, 2018 1:08 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 840

Re: Goxel editor

I'm no expert but speed has to do with the number of poygon meshes.
So I guess don't make too many voxels.
I built a level that was based on subdivisions of the standard layout on x,y axis and z axis was a jumping height so looks a lot like a voxel map you might build with this.
by yarro
Sat Oct 27, 2018 3:34 pm
Forum: General Map Making Discussions
Topic: Possible simple feature
Replies: 2
Views: 851

Re: Possible simple feature

There was a tool that loaded you in a game with your terrain and bots, it worked on XP. So if you have a powerfull machine and run it in a virtual machine? It grabbed your terrain, fired up the server and started a game. Of course no free roaming at any elevation. No doubt you all knew this anyway : )
by yarro
Sat Oct 27, 2018 1:41 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 840

Goxel editor

A new open source editor (to me anyway) Goxel.
It makes voxel cubes and exports in object format and looks like a natural for BZFlag but I haven't tested in much yet.
I quickly made a very nice terrain tho by just scribbling with it.
by yarro
Mon Aug 21, 2017 11:11 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 1674

Re: Bzflag app data cache and/or server being used as spam server?

OK, well on 7 It seems a lot better.
Indicates something going on with the app data but perhaps my computer failed on shutdown and left an unstable state.

just seemed odd so I made a post.
by yarro
Mon Aug 21, 2017 9:20 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 1674

Re: Bzflag app data cache and/or server being used as spam server?

Apocalypse XVII was the server but It was last week so a lot of logs to review, and they are't mine so I'd have to ask. I can zip the folder and send it but don't know if any of the files are unrelated. BZFS0221_1-Servers was a file that was not in a new install of bzflag but perhaps I fired up a se...
by yarro
Mon Aug 21, 2017 2:49 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 1674

Bzflag app data cache and/or server being used as spam server?

I noticed that my computer was acting suspiciously and in trying to use system restore the bzflag folder (I think it is the persistant profile as I had uninstalled bzflag) system restore would not roll back due to that folder, repeatedly. Other coincidences was a bitly hack trying to have me sign up...
by yarro
Tue Jul 11, 2017 10:06 pm
Forum: Prefabs and Map Objects
Topic: Road graphics for textures
Replies: 1
Views: 1711

Road graphics for textures

Working up graphics for roads to be used in bzw. More as I get them done. All my releases on this thread are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. If there is an interest I can upload the gimp file. All original. First one is called road straight ...
by yarro
Wed May 31, 2017 5:49 pm
Forum: Map Editors
Topic: UnityBZWTools (WIP)
Replies: 8
Views: 4403

Re: UnityBZWTools (WIP)

:shock: But i'm so super secure, no p0nies
Any how i'm looking at a hix thingy in unity with the tool, now i just need to figure what i can do with it for making a map. was just complaining about mac and windows file endings.
And compile or not to compile, questions, questions.
by yarro
Wed May 31, 2017 4:05 pm
Forum: Map Editors
Topic: UnityBZWTools (WIP)
Replies: 8
Views: 4403

Re: UnityBZWTools (WIP)

JeffM wrote:
Thu Nov 03, 2016 5:06 pm
Progress continues.
more objects are supported and I'm working making it able to do animated previews.

https://www.hyperdrive.tech/BZU/preview ... review.gif
The link takes me to a site that is flagged as hostile.
Just a FYI
by yarro
Tue May 16, 2017 12:18 am
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 1546

Re: Help on terrain resolution for a texture map

I'm not only doing repeating textures, if that matters.
I'm hand painting roadways and then mapping onto road section objects.
So perhaps a pavement texture but a vectored traffic legal line.
by yarro
Mon May 15, 2017 9:31 pm
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 1546

Re: Help on terrain resolution for a texture map

OK JeffM,
Do you know what the maximum resolution of one BZW unit might be?
In a formula like pixel per unit.
Or are you aware of relevant documentation where I can get answers to this that is a standard reference?
by yarro
Sat Apr 08, 2017 12:49 pm
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 1546

Help on terrain resolution for a texture map

I want to make a realistic ground with roadways and am trying to figure the image resolution to map to the map terrain. Say I have a standard size map, what would fit the ground and would have detail enough to see passing lines on a road, for instance? As part of the thought experiment if I now want...
by yarro
Sun Oct 19, 2014 10:25 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag won't launch in the latest Ubuntu 14.xx
Replies: 2
Views: 1853

Bzflag won't launch in the latest Ubuntu 14.xx

I get this error when trying to launch form the terminal: ~$ bzflag X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: ...
by yarro
Mon Feb 17, 2014 4:13 am
Forum: Prefabs and Map Objects
Topic: hexagon terrain
Replies: 3
Views: 5592

Re: hexagon terrain

Updated the file and I'll look into the other issue when I have a moment. Faces can be extruded to get the desired effect.
by yarro
Sat Feb 15, 2014 11:22 pm
Forum: Prefabs and Map Objects
Topic: hexagon terrain
Replies: 3
Views: 5592

hexagon terrain

hex.wings
hexagon wings terrain object, may need rotation to correct axis and scaling.
(6.66 KiB) Downloaded 392 times
hex.jpg
overview
(271.19 KiB) Not downloaded yet
I made up a hexagon grid that would make a good terrain. My idea was to texture it with a geo tiff perhaps. At any rate it is free to use and redistribute. Normal copy left noncommercial uses. If you want to give me any credit all the better.
by yarro
Sun Sep 04, 2011 6:58 pm
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 2138

Re: Race track testing

Here is a test bzf world. get a wings flag to test driving on the track. The problem is that the surface is a mesh so I'm not sure I can fix that although it seems to have worked better in the past. Any ideas just holler. BZRaceTest by yarro is licensed under a Creative Commons Attribution-NonCommer...
by yarro
Fri Sep 02, 2011 1:00 am
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 2138

Re: Race track testing

I can load it, it is pretty huge. So here is a screenshot.
I'll release something soon.
bzfi0005.png
(90.49 KiB) Not downloaded yet
by yarro
Fri Aug 26, 2011 8:43 pm
Forum: General Map Making Discussions
Topic: BZWTestLauncher Beta 1
Replies: 61
Views: 26828

Re: BZWTestLauncher Beta 1

start BZFS is the replacement and works well on even 64 bit msdoze 7. also attach the rubber band to the hamster wheel. ; )
by yarro
Mon Aug 22, 2011 8:59 pm
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 2138

Race track testing

I have a model and some screen shots of a race track test. Model is a bit hard to get into a world but I am making gradual process. Some help I would like is how to make the shiny floor with reflection and how to set skidding and floor death, any good man pages for that? Could be a rabbit chase, fre...
by yarro
Mon Jan 24, 2011 4:50 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 2795

Here is the final result (so far)

Nurburgring Grand Prix Rennstrecke.zip bzfi0010.png 3.png 1.png I finally had time to get a working racetrack mesh object in a BZWorld file. Just a track and no world furniture as yet. Think I will put it in a game in a bit. Here it is if you want to try it out or include it in yours. :mrgreen: I'l...
by yarro
Sun Jan 02, 2011 6:04 pm
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 2795

Re: Nürburgring Grand-Prix Stecke

Thanks, I'll update the world name when I release it. I just cut and pasted from a site on grand prix race tracks that showed outlays. I'm sure your correct though.
by yarro
Sun Jan 02, 2011 4:00 pm
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 2795

Re: Nürburgring Grand-Prix Stecke

I would save your model to a mesh .obj file and then convert it to a .bzw, the forum did not allow an upload of the .obj file format. Also try smoothing normals as that may help get rid of angular road edges. Another thought is your world might need to be 2000 square units or even much larger to say...
by yarro
Thu Dec 23, 2010 5:59 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 2795

Re: Nürburgring Grand-Prix Stecke

If you want to make the model usable in a bzw check out this post http://stats.bzflag.org/bb/viewtopic.php?f=65&t=15338 I will try to fix the orientation issues and put the file here but since I cannot test on win 7 with the bztestlauncher then you still may need to do some scaling, rotation, etc. I...